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authorVictor Andrade de Almeida <vct.a.almeida@gmail.com>2022-07-17 14:17:53 -0300
committerVictor Andrade de Almeida <vct.a.almeida@gmail.com>2022-07-17 14:18:05 -0300
commitca8f5b86ea94328a755a1a181ee5a0a6736c6536 (patch)
tree4d43cfb093c347d288ed91de6f7fc4841b022aac /Scenes/Dungeon.gd
parent2514718e386d2210c374bc42fbab704c535b9a83 (diff)
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Add damage label
Diffstat (limited to 'Scenes/Dungeon.gd')
-rw-r--r--Scenes/Dungeon.gd4
1 files changed, 4 insertions, 0 deletions
diff --git a/Scenes/Dungeon.gd b/Scenes/Dungeon.gd
index fd329e6..c9df4a2 100644
--- a/Scenes/Dungeon.gd
+++ b/Scenes/Dungeon.gd
@@ -74,6 +74,9 @@ func kill_entity(entity):
tiles_entities.erase(tile)
entities_tiles.erase(entity)
+func damage_player(damage):
+ ui_controller.on_damaged(damage, player.translation)
+
func build_floor():
player = Player.instance()
camera.follow(player)
@@ -150,6 +153,7 @@ func process_turn_logic():
pass
Monster.MonsterActionType.ATTACK:
player.add_action("cor_damage", [0.2])
+ damage_player(1)
Global.turns -= 1
Monster.MonsterActionType.MOVE:
move_entity(monster, monster_action.dir)