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authorHenrique Alves <henriquelalves@gmail.com>2022-07-16 15:32:08 -0300
committerHenrique Alves <henriquelalves@gmail.com>2022-07-16 15:32:08 -0300
commit0a3148bc9dfc4b3ff20046b93832592ed5c6e7ae (patch)
treeaa7c3ef68463138cb1eea8ba16a0f608be3783c9 /Scenes/MonsterRandCardinal.gd
parent093a70adfe922f22b07bbf3b02fa52774c989943 (diff)
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Add health to enemies
Diffstat (limited to 'Scenes/MonsterRandCardinal.gd')
-rw-r--r--Scenes/MonsterRandCardinal.gd19
1 files changed, 8 insertions, 11 deletions
diff --git a/Scenes/MonsterRandCardinal.gd b/Scenes/MonsterRandCardinal.gd
index 8689b51..0fdabb1 100644
--- a/Scenes/MonsterRandCardinal.gd
+++ b/Scenes/MonsterRandCardinal.gd
@@ -2,28 +2,25 @@ extends Monster
onready var cardinal = Vector2.UP
onready var moved = false
-onready var wait = -1
+onready var wait = 0
func _ready():
._ready()
if randf() < 0.5:
cardinal = Vector2.RIGHT
- if randf() < 0.5:
- wait = 0
func get_weakness():
return ['2','4','6']
func try_moving(player_pos : Vector2, monster_pos : Vector2) -> MonsterAction:
var action = MonsterAction.new()
-
- if wait != -1:
- if wait == 0:
- wait = 1
- action.type = MonsterActionType.IDLE
- return action
- else:
- wait = 0
+
+ if wait == 0:
+ wait = 1
+ action.type = MonsterActionType.IDLE
+ return action
+ else:
+ wait = 0
var next_movement = cardinal
if moved: