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author | Henrique Alves <henriquelalves@gmail.com> | 2022-07-16 00:46:23 -0300 |
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committer | Henrique Alves <henriquelalves@gmail.com> | 2022-07-16 00:46:23 -0300 |
commit | c679cf2d5d20c50dbf1c9e6fd7ac302af0c9d859 (patch) | |
tree | 4032c8003188c5ef3cfd4c7d634b574926564555 /Scenes/MonsterRandCardinal.gd | |
parent | ef33112d4c103b8d7ff7fb7a5773bf31075eb131 (diff) | |
download | gamejam-gmtk-2022-c679cf2d5d20c50dbf1c9e6fd7ac302af0c9d859.tar.gz gamejam-gmtk-2022-c679cf2d5d20c50dbf1c9e6fd7ac302af0c9d859.tar.bz2 gamejam-gmtk-2022-c679cf2d5d20c50dbf1c9e6fd7ac302af0c9d859.zip |
Add monster logic
Diffstat (limited to 'Scenes/MonsterRandCardinal.gd')
-rw-r--r-- | Scenes/MonsterRandCardinal.gd | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Scenes/MonsterRandCardinal.gd b/Scenes/MonsterRandCardinal.gd new file mode 100644 index 0000000..46a1d62 --- /dev/null +++ b/Scenes/MonsterRandCardinal.gd @@ -0,0 +1,30 @@ +extends Monster + +onready var cardinal = Vector2.UP +onready var moved = false + +func _ready(): + if randf() < 0.5: + cardinal = Vector2.RIGHT + +func try_moving(player_pos : Vector2, monster_pos : Vector2) -> MonsterAction: + var next_movement = cardinal + if moved: + next_movement *= -1 + moved = !moved + + var next_pos = monster_pos + next_movement + + var action = MonsterAction.new() + + if next_pos == player_pos: + action.type = MonsterActionType.ATTACK + else: + action.type = MonsterActionType.MOVE + action.dir = next_movement + + return action + + +func cor_attack(args : Array): + yield(.cor_attack(args), "completed") |