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author | Henrique Alves <henriquelalves@gmail.com> | 2022-07-17 03:18:59 -0300 |
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committer | Henrique Alves <henriquelalves@gmail.com> | 2022-07-17 03:18:59 -0300 |
commit | 7aedfb8f07481cabf26e1aa48da5fa89e26e4f96 (patch) | |
tree | 64803a3fd23068eb39e0f4175bb9d274f3db312c /Scenes/Transition.gd | |
parent | 9796ffe09423c849430929a509f6615a9f8f5106 (diff) | |
download | gamejam-gmtk-2022-7aedfb8f07481cabf26e1aa48da5fa89e26e4f96.tar.gz gamejam-gmtk-2022-7aedfb8f07481cabf26e1aa48da5fa89e26e4f96.tar.bz2 gamejam-gmtk-2022-7aedfb8f07481cabf26e1aa48da5fa89e26e4f96.zip |
GameOver and Victory
Diffstat (limited to 'Scenes/Transition.gd')
-rw-r--r-- | Scenes/Transition.gd | 32 |
1 files changed, 29 insertions, 3 deletions
diff --git a/Scenes/Transition.gd b/Scenes/Transition.gd index 02dee1d..1cd57a6 100644 --- a/Scenes/Transition.gd +++ b/Scenes/Transition.gd @@ -7,14 +7,40 @@ onready var prev_stage = 0 onready var next_stage = 0 func _ready(): + set_process_input(false) prev_stage = Global.current_stage - 1 next_stage = Global.current_stage get_node(dices[prev_stage+1]).show() - yield(animate_next_stage(), "completed") - yield(get_tree().create_timer(2), "timeout") - get_tree().change_scene("res://Scenes/Dungeon.tscn") + if Global.turns > 0: + if prev_stage == 5: + victory() + else: + yield(animate_next_stage(), "completed") + yield(get_tree().create_timer(2), "timeout") + get_tree().change_scene("res://Scenes/Dungeon.tscn") + else: + game_over() + +func victory(): + $UIController/Victory/Label2.text = "You finished the game with %d turns remaining!" % Global.turns + + yield(get_tree().create_timer(1),"timeout") + $UIController/Victory/AnimationPlayer.play("FadeIn") + yield(get_tree().create_timer(1),"timeout") + set_process_input(true) + +func game_over(): + yield(get_tree().create_timer(1),"timeout") + $UIController/GameOver/AnimationPlayer.play("FadeIn") + yield(get_tree().create_timer(1),"timeout") + set_process_input(true) + +func _input(event): + if event is InputEventKey and event.is_pressed(): + Global.reset() + get_tree().change_scene("res://Scenes/Transition.tscn") func animate_next_stage(): var pos0 = $UIController/ArmPivot.rect_position |