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-rw-r--r--Scenes/Dungeon.gd4
-rw-r--r--Scenes/PlateDamage.gd3
-rw-r--r--Scenes/Player.gd3
3 files changed, 6 insertions, 4 deletions
diff --git a/Scenes/Dungeon.gd b/Scenes/Dungeon.gd
index c9df4a2..35a1714 100644
--- a/Scenes/Dungeon.gd
+++ b/Scenes/Dungeon.gd
@@ -79,6 +79,7 @@ func damage_player(damage):
func build_floor():
player = Player.instance()
+ player.connect("damaged", self, "damage_player")
camera.follow(player)
Builder.build(player, self)
@@ -152,8 +153,7 @@ func process_turn_logic():
Monster.MonsterActionType.IDLE:
pass
Monster.MonsterActionType.ATTACK:
- player.add_action("cor_damage", [0.2])
- damage_player(1)
+ player.add_action("cor_damage", [0.2, 1])
Global.turns -= 1
Monster.MonsterActionType.MOVE:
move_entity(monster, monster_action.dir)
diff --git a/Scenes/PlateDamage.gd b/Scenes/PlateDamage.gd
index a51e7c2..2a022cb 100644
--- a/Scenes/PlateDamage.gd
+++ b/Scenes/PlateDamage.gd
@@ -3,8 +3,7 @@ extends Plate
func activate(entity : Entity, dungeon):
if entity is Player:
var damage = int(entity.get_top())
- entity.add_action("cor_damage", [0.2])
- dungeon.damage_player(damage)
+ entity.add_action("cor_damage", [0.2, damage])
Global.turns -= damage
return
diff --git a/Scenes/Player.gd b/Scenes/Player.gd
index 7ffb1dd..11cd068 100644
--- a/Scenes/Player.gd
+++ b/Scenes/Player.gd
@@ -39,6 +39,8 @@ var symbols = ['1', '3', '5', '2', '4', '6']
var side = 0
var spin = 0
+signal damaged(damage)
+
func get_top() -> String:
return symbols[side]
@@ -157,4 +159,5 @@ func cor_shake(args : Array):
func cor_damage(args : Array):
$Damage.play()
+ emit_signal("damaged", args[1])
yield(cor_shake(args), "completed")