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-rw-r--r--Scenes/UIController.gd51
1 files changed, 51 insertions, 0 deletions
diff --git a/Scenes/UIController.gd b/Scenes/UIController.gd
index aeb44ed..99e85c6 100644
--- a/Scenes/UIController.gd
+++ b/Scenes/UIController.gd
@@ -6,6 +6,8 @@ onready var particles = $Particles
onready var activated_crystals
+signal _skip_step
+
func _ready():
Global.connect("update_ui", self, "_on_update_ui")
yield(get_tree(),"idle_frame")
@@ -24,3 +26,52 @@ func on_monster_killed(monster_pos, score):
func hand_animation():
$AnimationPlayer.play("HandMoving")
+
+func on_onboarding():
+# var monster_2d = main_camera.unproject_position(monster_pos)
+# var crystal_2d = main_camera.unproject_position(crystal_pos)
+#
+# var monster_offset = Vector2(-100,100)
+# var crystal_offset = Vector2(-100,100)
+#
+# $OnboardingOverlay/Intro3.rect_position = monster_2d + monster_offset
+# $OnboardingOverlay/Intro4.rect_position = monster_2d + monster_offset
+# $OnboardingOverlay/Intro5.rect_position = crystal_2d + crystal_offset
+# $OnboardingOverlay/Intro6.rect_position = crystal_2d + crystal_offset
+
+ $OnboardingOverlay.show()
+ $OnboardingOverlay/AnimationPlayer.play("FadeIn")
+ yield($OnboardingOverlay/AnimationPlayer,"animation_finished")
+ yield(onboarding_step(1), "completed")
+ yield(onboarding_step(2), "completed")
+ yield(onboarding_step(3), "completed")
+ yield(onboarding_step(4), "completed")
+ yield(onboarding_step(5), "completed")
+ yield(onboarding_step(6), "completed")
+ $OnboardingOverlay/AnimationPlayer.play_backwards("FadeIn")
+ yield($OnboardingOverlay/AnimationPlayer,"animation_finished")
+ $OnboardingOverlay.hide()
+
+func _input(event):
+ if event is InputEventKey and event.is_pressed():
+ emit_signal("_skip_step")
+
+
+func onboarding_step(i):
+ var intro = get_node("OnboardingOverlay/Intro%d" % i)
+ intro.show()
+ var intro_player = intro.get_node("AnimationPlayer")
+ intro_player.play("FadeIn")
+ yield(intro_player, "animation_finished")
+
+ var timer = get_tree().create_timer(4)
+ timer.connect("timeout", self, "emit_signal", ["_skip_step"])
+
+ yield(self, "_skip_step")
+
+ if timer != null:
+ timer.disconnect("timeout", self, "emit_signal")
+
+ intro_player.play_backwards("FadeIn")
+ yield(intro_player, "animation_finished")
+ intro.hide()