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Commit message (Collapse)AuthorAgeFilesLines
* Scrolling backgroundHenrique Alves2022-07-171-1/+53
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-173-2/+40
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| * Cleyton-BGBrenin Cardoso2022-07-173-2/+40
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* | Crystal blob shadowHenrique Alves2022-07-171-1/+31
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* | Polish sprite alphasHenrique Alves2022-07-173-0/+0
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* | Centralize transitionHenrique Alves2022-07-171-0/+1
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* | Idle animation for monstersHenrique Alves2022-07-171-1/+31
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* cleytonHenrique Alves2022-07-172-1/+16
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* Visual things improvementBrenin Cardoso2022-07-1713-10/+136
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* Best gameover animationHenrique Alves2022-07-174-1/+134
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* Game Over stateHenrique Alves2022-07-174-46/+24
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-1715-26/+229
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| * Recolor diceVictor Andrade de Almeida2022-07-1712-13/+120
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| * Improve key pressure plateVictor Andrade de Almeida2022-07-172-2/+9
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| * Improve bounce pressure plateVictor Andrade de Almeida2022-07-172-54/+27
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| * Improve damage pressure plateVictor Andrade de Almeida2022-07-172-11/+127
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* | onboardingHenrique Alves2022-07-175-11/+483
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* removed environment from transition sceneHenrique Alves2022-07-171-13/+1
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-175-24/+32
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| * Fix skeletonsVictor Andrade de Almeida2022-07-172-8/+5
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| * Fix groundVictor Andrade de Almeida2022-07-173-16/+27
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* | GameOver and VictoryHenrique Alves2022-07-175-4/+319
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* Fix arm rotation in transitionHenrique Alves2022-07-171-5/+5
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-171-3/+40
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| * Implement remaining layoutsVictor Andrade de Almeida2022-07-171-3/+40
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* | Transition sceneHenrique Alves2022-07-175-1/+417
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* | fixed bat shakeHenrique Alves2022-07-172-7/+1
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* Implement room layoutsVictor Andrade de Almeida2022-07-171-18/+135
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* Register more layoutsVictor Andrade de Almeida2022-07-171-17/+22
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* UHFIERUHIFHUEWHenrique Alves2022-07-175-4/+108
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-161-18/+44
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| * Refactor level builderVictor Andrade de Almeida2022-07-161-18/+44
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* | Crystal animatyionHenrique Alves2022-07-162-2/+83
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-161-7/+6
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| * Round entity positionsVictor Andrade de Almeida2022-07-161-7/+6
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* | Add objectives updateHenrique Alves2022-07-164-0/+14
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* Add random room rotationsVictor Andrade de Almeida2022-07-161-5/+17
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* Populate roomsVictor Andrade de Almeida2022-07-161-21/+67
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* Randomize dungeon layoutsVictor Andrade de Almeida2022-07-164-62/+155
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-168-10/+89
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| * Add damage pressure platesVictor Andrade de Almeida2022-07-166-5/+77
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| * Call step after bounceVictor Andrade de Almeida2022-07-163-5/+12
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* | Fix monster positionsHenrique Alves2022-07-164-6/+5
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* Obstacle material changeHenrique Alves2022-07-162-3/+7
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* Merge remote-tracking branch 'origin/main'Brenin Cardoso2022-07-167-7/+177
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| * Add UI Controller particlesHenrique Alves2022-07-167-7/+177
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* | Inimigos e CristalBrenin Cardoso2022-07-1617-15/+1374
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-168-12/+105
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| * Add bounce pressure platesVictor Andrade de Almeida2022-07-168-12/+105
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* | Add monstersHenrique Alves2022-07-168-9/+113
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