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* Crystal blob shadowHenrique Alves2022-07-171-1/+31
* Centralize transitionHenrique Alves2022-07-171-0/+1
* Idle animation for monstersHenrique Alves2022-07-171-1/+31
* cleytonHenrique Alves2022-07-171-1/+11
* Visual things improvementBrenin Cardoso2022-07-174-8/+25
* Best gameover animationHenrique Alves2022-07-172-1/+99
* Game Over stateHenrique Alves2022-07-173-45/+23
* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-178-25/+117
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| * Recolor diceVictor Andrade de Almeida2022-07-175-12/+8
| * Improve key pressure plateVictor Andrade de Almeida2022-07-172-2/+9
| * Improve bounce pressure plateVictor Andrade de Almeida2022-07-172-54/+27
| * Improve damage pressure plateVictor Andrade de Almeida2022-07-172-11/+127
* | onboardingHenrique Alves2022-07-175-11/+483
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* removed environment from transition sceneHenrique Alves2022-07-171-13/+1
* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-175-24/+32
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| * Fix skeletonsVictor Andrade de Almeida2022-07-172-8/+5
| * Fix groundVictor Andrade de Almeida2022-07-173-16/+27
* | GameOver and VictoryHenrique Alves2022-07-173-4/+284
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* Fix arm rotation in transitionHenrique Alves2022-07-171-5/+5
* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-171-3/+40
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| * Implement remaining layoutsVictor Andrade de Almeida2022-07-171-3/+40
* | Transition sceneHenrique Alves2022-07-173-1/+380
* | fixed bat shakeHenrique Alves2022-07-172-7/+1
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* Implement room layoutsVictor Andrade de Almeida2022-07-171-18/+135
* Register more layoutsVictor Andrade de Almeida2022-07-171-17/+22
* UHFIERUHIFHUEWHenrique Alves2022-07-173-4/+73
* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-161-18/+44
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| * Refactor level builderVictor Andrade de Almeida2022-07-161-18/+44
* | Crystal animatyionHenrique Alves2022-07-162-2/+83
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-161-7/+6
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| * Round entity positionsVictor Andrade de Almeida2022-07-161-7/+6
* | Add objectives updateHenrique Alves2022-07-164-0/+14
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* Add random room rotationsVictor Andrade de Almeida2022-07-161-5/+17
* Populate roomsVictor Andrade de Almeida2022-07-161-21/+67
* Randomize dungeon layoutsVictor Andrade de Almeida2022-07-163-62/+154
* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-167-9/+82
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| * Add damage pressure platesVictor Andrade de Almeida2022-07-165-4/+70
| * Call step after bounceVictor Andrade de Almeida2022-07-163-5/+12
* | Fix monster positionsHenrique Alves2022-07-163-5/+4
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* Obstacle material changeHenrique Alves2022-07-162-3/+7
* Merge remote-tracking branch 'origin/main'Brenin Cardoso2022-07-166-7/+177
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| * Add UI Controller particlesHenrique Alves2022-07-166-7/+177
* | Inimigos e CristalBrenin Cardoso2022-07-166-15/+23
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-166-12/+68
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| * Add bounce pressure platesVictor Andrade de Almeida2022-07-166-12/+68
* | Add monstersHenrique Alves2022-07-168-9/+113
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-166-65/+71
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| * Replace doors with crystalsVictor Andrade de Almeida2022-07-166-65/+71
* | Add health to enemiesHenrique Alves2022-07-166-18/+107
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* Merge remote-tracking branch 'origin/main'Brenin Cardoso2022-07-164-14/+68
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