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[gd_scene load_steps=8 format=2]

[ext_resource path="res://Scenes/Dungeon.gd" type="Script" id=1]
[ext_resource path="res://Scenes/CameraControl.gd" type="Script" id=2]
[ext_resource path="res://Assets/Environment/Floor_tile.png" type="Texture" id=3]

[sub_resource type="PlaneMesh" id=1]

[sub_resource type="SpatialMaterial" id=4]
albedo_color = Color( 0.694118, 0.505882, 0.666667, 1 )
albedo_texture = ExtResource( 3 )
uv1_scale = Vector3( 12, 12, 1 )
uv1_offset = Vector3( 0.25, 0.25, 1 )

[sub_resource type="ProceduralSky" id=2]

[sub_resource type="Environment" id=3]
background_mode = 2
background_sky = SubResource( 2 )
ambient_light_color = Color( 1, 1, 1, 1 )
dof_blur_far_amount = 0.06

[node name="Dungeon" type="Spatial"]
script = ExtResource( 1 )

[node name="Floor" type="MeshInstance" parent="."]
transform = Transform( 12, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 4 )

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 3 )

[node name="Pitch" type="Spatial" parent="."]
transform = Transform( 0.766044, 0, 0.642788, 0, 1, 0, -0.642788, 0, 0.766044, 0, 0, 0 )
script = ExtResource( 2 )

[node name="Yaw" type="Spatial" parent="Pitch"]
transform = Transform( 1, 0, 0, 0, 0.665856, 0.746081, 0, -0.746081, 0.665856, 0, 0, 0 )

[node name="Camera" type="Camera" parent="Pitch/Yaw"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30 )
projection = 1
current = true
fov = 24.0
size = 7.35

[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.73644, 0.441272, -0.512773, 0, 0.757975, 0.652284, 0.676503, -0.480367, 0.558203, 0, 35.1428, 0 )
light_energy = 0.5