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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Assets/Enemies/Bat-Monster.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Monster.gd" type="Script" id=2]
[ext_resource path="res://Assets/blob_shadow.png" type="Texture" id=3]
[sub_resource type="Animation" id=1]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite3D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite3D:translation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 0, 1, 0 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "fucking_dies"
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite3D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 1, 1, 1 ), Vector3( 1.5, 0, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite3D:translation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0.605694, 0 ), Vector3( 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "stomp"
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite3D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 1, 1, 1 ), Vector3( 1.4, 0.5, 1 ), Vector3( 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite3D:translation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0.605694, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0.605694, 0 ) ]
}
[node name="Monster" type="Spatial"]
script = ExtResource( 2 )
actionable = true
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
cast_shadow = 0
pixel_size = 0.014
billboard = 1
double_sided = false
texture = ExtResource( 1 )
[node name="BlobShadow" type="Sprite3D" parent="."]
transform = Transform( 2.13309, 0, 0, 0, 1, 0, 0, 0, 2.13309, 0, 0.01, 0 )
cast_shadow = 0
modulate = Color( 0, 0, 0, 1 )
pixel_size = 0.014
axis = 1
double_sided = false
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 1 )
anims/fucking_dies = SubResource( 2 )
anims/stomp = SubResource( 3 )
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