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path: root/Scenes/PlateDamage.tscn
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[gd_scene load_steps=4 format=2]

[ext_resource path="res://Scenes/PlateDamage.gd" type="Script" id=1]

[sub_resource type="CubeMesh" id=1]
size = Vector3( 0.9, 0.05, 1 )

[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 1, 0.372549, 0.372549, 1 )

[node name="PlateDamage" type="Spatial"]
script = ExtResource( 1 )
valid_symbols = [ "2", "3", "4", "5", "6", "" ]
damage = 1

[node name="Mesh" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )