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author | henriquelalves <henriquelalves@gmail.com> | 2024-05-26 16:50:57 +0300 |
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committer | henriquelalves <henriquelalves@gmail.com> | 2024-05-26 16:50:57 +0300 |
commit | e32ad30213dbcf8c9eae8b18ac36def9de213036 (patch) | |
tree | 3df0004bc614b5b8c6e903df090a260be14fd613 | |
parent | 56a3d75bbbd80512f76817a05eebaabdcaf37ae2 (diff) | |
download | gamejam-slgj-2024-master.tar.gz gamejam-slgj-2024-master.tar.bz2 gamejam-slgj-2024-master.zip |
-rw-r--r-- | LICENSE | 2 | ||||
-rw-r--r-- | README.md | 8 | ||||
-rw-r--r-- | scripts/prompt.scm | 4 |
3 files changed, 11 insertions, 3 deletions
@@ -1,4 +1,4 @@ -Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +Copyright (c) 2013-2023 Henrique Alves This software is provided "as-is", without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -1 +1,9 @@ This is a simple toy game engine I'm making for [Lisp Game Jam 2024](https://itch.io/jam/spring-lisp-game-jam-2024)! I'm posting the devlog here: https://henriquelalves.com/tags/devlog/. + +To build the game, you need CMake. + +1. Clone the repository and its submodule (Raylib) +2. Run `cmake -B build` to create the build folder, and `cmake --build build` to build the game. +3. The game will be copied with the necessary files to the `out/` folder. + +The Scheme scripts on `scripts/` can be altered after building the game, the engine only read the files when starting up. diff --git a/scripts/prompt.scm b/scripts/prompt.scm index 32e7606..e78e5b3 100644 --- a/scripts/prompt.scm +++ b/scripts/prompt.scm @@ -39,7 +39,7 @@ (rect-y prompt-box) (rect-width prompt-box) (rect-height prompt-box) - (make-color 190 100 255)) - (rl-draw-text prompt-text 0 0 20 (make-color 0 0 0)) + (make-color 190 100 255 255)) + (rl-draw-text prompt-text 0 0 20 (make-color 0 0 0 255)) )) ) |