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authorhenriquelalves <henriquelalves@gmail.com>2024-05-26 16:50:57 +0300
committerhenriquelalves <henriquelalves@gmail.com>2024-05-26 16:50:57 +0300
commite32ad30213dbcf8c9eae8b18ac36def9de213036 (patch)
tree3df0004bc614b5b8c6e903df090a260be14fd613
parent56a3d75bbbd80512f76817a05eebaabdcaf37ae2 (diff)
downloadgamejam-slgj-2024-e32ad30213dbcf8c9eae8b18ac36def9de213036.tar.gz
gamejam-slgj-2024-e32ad30213dbcf8c9eae8b18ac36def9de213036.tar.bz2
gamejam-slgj-2024-e32ad30213dbcf8c9eae8b18ac36def9de213036.zip
Update readme, license, fix make-colorHEADmaster
-rw-r--r--LICENSE2
-rw-r--r--README.md8
-rw-r--r--scripts/prompt.scm4
3 files changed, 11 insertions, 3 deletions
diff --git a/LICENSE b/LICENSE
index 91da62e..3bb29d5 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,4 +1,4 @@
-Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
+Copyright (c) 2013-2023 Henrique Alves
This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software.
diff --git a/README.md b/README.md
index 3d477e2..b7cdc9d 100644
--- a/README.md
+++ b/README.md
@@ -1 +1,9 @@
This is a simple toy game engine I'm making for [Lisp Game Jam 2024](https://itch.io/jam/spring-lisp-game-jam-2024)! I'm posting the devlog here: https://henriquelalves.com/tags/devlog/.
+
+To build the game, you need CMake.
+
+1. Clone the repository and its submodule (Raylib)
+2. Run `cmake -B build` to create the build folder, and `cmake --build build` to build the game.
+3. The game will be copied with the necessary files to the `out/` folder.
+
+The Scheme scripts on `scripts/` can be altered after building the game, the engine only read the files when starting up.
diff --git a/scripts/prompt.scm b/scripts/prompt.scm
index 32e7606..e78e5b3 100644
--- a/scripts/prompt.scm
+++ b/scripts/prompt.scm
@@ -39,7 +39,7 @@
(rect-y prompt-box)
(rect-width prompt-box)
(rect-height prompt-box)
- (make-color 190 100 255))
- (rl-draw-text prompt-text 0 0 20 (make-color 0 0 0))
+ (make-color 190 100 255 255))
+ (rl-draw-text prompt-text 0 0 20 (make-color 0 0 0 255))
))
)