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author | Henrique Alves <henrique.alves@itsjungle.xyz> | 2024-04-25 13:33:18 +0300 |
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committer | Henrique Alves <henrique.alves@itsjungle.xyz> | 2024-04-25 13:33:18 +0300 |
commit | 3febad74e46d3485f079108b2d30bcde1f6ce58b (patch) | |
tree | 2c12173ca6fbf31956ab74c16ffbfc098248da7e | |
parent | 192d71918917ad12063ca6682372dfbc34d06d2c (diff) | |
download | gamejam-slgj-2024-3febad74e46d3485f079108b2d30bcde1f6ce58b.tar.gz gamejam-slgj-2024-3febad74e46d3485f079108b2d30bcde1f6ce58b.tar.bz2 gamejam-slgj-2024-3febad74e46d3485f079108b2d30bcde1f6ce58b.zip |
simplifying test
-rw-r--r-- | CMakeLists.txt | 15 | ||||
-rw-r--r-- | sources/main.c | 6 |
2 files changed, 8 insertions, 13 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 2933807..58f137f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -32,9 +32,9 @@ target_link_libraries(${PROJECT_NAME} PRIVATE raylib) # Checks if OSX and links appropriate frameworks (Only required on MacOS) if (APPLE) - target_link_libraries(${PROJECT_NAME} PRIVATE "-framework IOKit") - target_link_libraries(${PROJECT_NAME} PRIVATE "-framework Cocoa") - target_link_libraries(${PROJECT_NAME} PRIVATE "-framework OpenGL") + target_link_libraries(${PROJECT_NAME} PRIVATE "-framework IOKit") + target_link_libraries(${PROJECT_NAME} PRIVATE "-framework Cocoa") + target_link_libraries(${PROJECT_NAME} PRIVATE "-framework OpenGL") endif() # Web Configurations @@ -44,15 +44,10 @@ if (${PLATFORM} STREQUAL "Web") endif() if (EMSCRIPTEN) - set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1") - set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so that you can directly open it. + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s GL_ENABLE_GET_PROC_ADDRESS=1") + set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so that you can directly open it. endif () # Setting ASSETS_PATH target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets/") target_compile_definitions(${PROJECT_NAME} PUBLIC SCRIPTS_PATH="./scripts/") - -# add_custom_command( -# TARGET ${CMAKE_PROJECT_NAME} POST_BUILD -# COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/${CMAKE_PROJECT_NAME} ${CMAKE_SOURCE_DIR}/${CMAKE_PROJECT_NAME} -# ) diff --git a/sources/main.c b/sources/main.c index ee07e0b..4d5497c 100644 --- a/sources/main.c +++ b/sources/main.c @@ -20,8 +20,8 @@ EM_BOOL main_loop_web(double time, void* userData) { s7_call(s7, s7_update_fn, s7_list(s7, 0)); BeginDrawing(); - ClearBackground(RAYWHITE); - s7_call(s7, s7_draw_fn, s7_list(s7, 0)); + ClearBackground(BLUE); + //s7_call(s7, s7_draw_fn, s7_list(s7, 0)); EndDrawing(); return EM_TRUE; } @@ -40,7 +40,7 @@ void main_loop(){ int main(int argc, char* argv[]) { s7 = s7_init(); - // rl_text_define_methods(s7); + rl_text_define_methods(s7); const int screen_width = 800; const int screen_height = 600; |