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authorLuca Sas <sas.luca.alex@gmail.com>2021-11-04 16:48:15 +0200
committerGitHub <noreply@github.com>2021-11-04 16:48:15 +0200
commit5f400940aa855b0e37fe8de7b29c314ce3427e6e (patch)
treed432286a6a1ec2888bbb32b56fda72419face3a9
parentad7f8812f2338b1035af8dfabdb8c9433e57bb8e (diff)
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Update README.md
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 9b3ff6b..e9424d0 100644
--- a/README.md
+++ b/README.md
@@ -10,7 +10,7 @@ Building from the cmake file will build both raylib and `src/main.c` which inclu
The example in `src/main.c` uses an example image located in the `assets` folder.
To load it we use `ASSETS_PATH`, which is a string macro with the *absolute* path "assets" directory.
-This macro is defined in the `CMakeLists.txt` file on line `
+This macro is defined in the `CMakeLists.txt` file on line `23`.
If you plan on releasing or sharing your game consider manually setting the value of the `ASSETS_PATH` macro.