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author | Luca Sas <sas.luca.alex@gmail.com> | 2021-11-04 16:48:15 +0200 |
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committer | GitHub <noreply@github.com> | 2021-11-04 16:48:15 +0200 |
commit | 5f400940aa855b0e37fe8de7b29c314ce3427e6e (patch) | |
tree | d432286a6a1ec2888bbb32b56fda72419face3a9 | |
parent | ad7f8812f2338b1035af8dfabdb8c9433e57bb8e (diff) | |
download | gamejam-slgj-2024-5f400940aa855b0e37fe8de7b29c314ce3427e6e.tar.gz gamejam-slgj-2024-5f400940aa855b0e37fe8de7b29c314ce3427e6e.tar.bz2 gamejam-slgj-2024-5f400940aa855b0e37fe8de7b29c314ce3427e6e.zip |
Update README.md
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -10,7 +10,7 @@ Building from the cmake file will build both raylib and `src/main.c` which inclu The example in `src/main.c` uses an example image located in the `assets` folder. To load it we use `ASSETS_PATH`, which is a string macro with the *absolute* path "assets" directory. -This macro is defined in the `CMakeLists.txt` file on line ` +This macro is defined in the `CMakeLists.txt` file on line `23`. If you plan on releasing or sharing your game consider manually setting the value of the `ASSETS_PATH` macro. |