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authorLucaSas <sas.luca.alex@gmail.com>2021-11-04 16:14:58 +0200
committerLucaSas <sas.luca.alex@gmail.com>2021-11-04 16:14:58 +0200
commitd96b4ebce5ee6245fa80d27d41b67aa56555c912 (patch)
treef28cb388a14c4bd9da8f4b57b213eb1539fc5367 /libs/raylib/src/external/glfw/README.md
parent6bcb1207addb4afe041c94e68e23c77175164956 (diff)
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Changed the template to now download raylib instead of having it in the repo.
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-# GLFW
-
-[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
-[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
-[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
-
-## Introduction
-
-GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
-application development. It provides a simple, platform-independent API for
-creating windows, contexts and surfaces, reading input, handling events, etc.
-
-GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
-Linux both X11 and Wayland are supported.
-
-GLFW is licensed under the [zlib/libpng
-license](http://www.glfw.org/license.html).
-
-You can [download](http://www.glfw.org/download.html) the latest stable release
-as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
-release starting with 3.0 also has a corresponding [annotated
-tag](https://github.com/glfw/glfw/releases) with source and binary archives.
-
-The [documentation](http://www.glfw.org/docs/latest/) is available online and is
-included in all source and binary archives. See the [release
-notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
-deprecations in the latest release. For more details see the [version
-history](http://www.glfw.org/changelog.html).
-
-The `master` branch is the stable integration branch and _should_ always compile
-and run on all supported platforms, although details of newly added features may
-change until they have been included in a release. New features and many bug
-fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
-they are stable enough to merge.
-
-If you are new to GLFW, you may find the
-[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
-you have used GLFW 2 in the past, there is a [transition
-guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
-3 API.
-
-
-## Compiling GLFW
-
-GLFW itself requires only the headers and libraries for your OS and window
-system. It does not need the headers for any context creation API (WGL, GLX,
-EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
-support for them.
-
-GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
-MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
-and Clang. It will likely compile in other environments as well, but this is
-not regularly tested.
-
-There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
-available for all supported compilers.
-
-See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
-more information about how to compile GLFW yourself.
-
-
-## Using GLFW
-
-See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
-and the API reference.
-
-
-## Contributing to GLFW
-
-See the [contribution
-guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
-more information.
-
-
-## System requirements
-
-GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
-Unix-like systems running the X Window System are supported even without
-a desktop environment or modern extensions, although some features require
-a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
-
-See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
-in the documentation for more information.
-
-
-## Dependencies
-
-GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
-OS and window system.
-
-The (experimental) Wayland backend also depends on the `extra-cmake-modules`
-package, which is used to generate Wayland protocol headers.
-
-The examples and test programs depend on a number of tiny libraries. These are
-located in the `deps/` directory.
-
- - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
- with command-line options
- - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
- examples
- - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
- functions
- - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
- examples
- - [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
- - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
-
-The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
-find that tool.
-
-
-## Reporting bugs
-
-Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
-Please check the [contribution
-guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
-information on what to include when reporting a bug.
-
-
-## Changelog
-
- - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
- `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- - Updated the minimum required CMake version to 3.1
- - Disabled tests and examples by default when built as a CMake subdirectory
- - Bugfix: The CMake config-file package used an absolute path and was not
- relocatable (#1470)
- - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- - Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
- to the window menu
- - [Win32] Added a version info resource to the GLFW DLL
- - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
- symbol redefinition (#1524)
- - [Win32] Bugfix: The cursor position event was emitted before its cursor enter
- event (#1490)
- - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
- window (#1499)
- - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
- invalid pointer
- - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
- (#1623)
- - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- - [Cocoa] Removed dependency on the CoreVideo framework
- - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- - [Cocoa] Bugfix: Window remained on screen after destruction until event poll
- (#1412)
- - [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- - [X11] Bugfix: Key names were not updated when the keyboard layout changed
- (#1462,#1528)
- - [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
- - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- - [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- - [Wayland] Removed support for `wl_shell` (#1443)
- - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
- - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- - [NSGL] Removed enforcement of forward-compatible flag for core contexts
- - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
- macOS versions (#1442)
- - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
-
-
-## Contact
-
-On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
-well as news, documentation and other information about the project.
-
-If you have questions related to the use of GLFW, we have a
-[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
-[Freenode](http://freenode.net/).
-
-If you have a bug to report, a patch to submit or a feature you'd like to
-request, please file it in the
-[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
-
-Finally, if you're interested in helping out with the development of GLFW or
-porting it to your favorite platform, join us on the forum, GitHub or IRC.
-
-
-## Acknowledgements
-
-GLFW exists because people around the world donated their time and lent their
-skills.
-
- - Bobyshev Alexander
- - Matt Arsenault
- - David Avedissian
- - Keith Bauer
- - John Bartholomew
- - Coşku Baş
- - Niklas Behrens
- - Andrew Belt
- - Niklas Bergström
- - Denis Bernard
- - Doug Binks
- - blanco
- - Kyle Brenneman
- - Rok Breulj
- - Kai Burjack
- - Martin Capitanio
- - David Carlier
- - Arturo Castro
- - Chi-kwan Chan
- - Ian Clarkson
- - Michał Cichoń
- - Lambert Clara
- - Anna Clarke
- - Yaron Cohen-Tal
- - Omar Cornut
- - Andrew Corrigan
- - Bailey Cosier
- - Noel Cower
- - Jason Daly
- - Jarrod Davis
- - Olivier Delannoy
- - Paul R. Deppe
- - Michael Dickens
- - Роман Донченко
- - Mario Dorn
- - Wolfgang Draxinger
- - Jonathan Dummer
- - Ralph Eastwood
- - Fredrik Ehnbom
- - Robin Eklind
- - Siavash Eliasi
- - Felipe Ferreira
- - Michael Fogleman
- - Gerald Franz
- - Mário Freitas
- - GeO4d
- - Marcus Geelnard
- - Charles Giessen
- - Ryan C. Gordon
- - Stephen Gowen
- - Kovid Goyal
- - Eloi Marín Gratacós
- - Stefan Gustavson
- - Jonathan Hale
- - Sylvain Hellegouarch
- - Matthew Henry
- - heromyth
- - Lucas Hinderberger
- - Paul Holden
- - Warren Hu
- - Charles Huber
- - IntellectualKitty
- - Aaron Jacobs
- - Erik S. V. Jansson
- - Toni Jovanoski
- - Arseny Kapoulkine
- - Cem Karan
- - Osman Keskin
- - Josh Kilmer
- - Byunghoon Kim
- - Cameron King
- - Peter Knut
- - Christoph Kubisch
- - Yuri Kunde Schlesner
- - Rokas Kupstys
- - Konstantin Käfer
- - Eric Larson
- - Francis Lecavalier
- - Robin Leffmann
- - Glenn Lewis
- - Shane Liesegang
- - Anders Lindqvist
- - Leon Linhart
- - Eyal Lotem
- - Aaron Loucks
- - Luflosi
- - lukect
- - Tristam MacDonald
- - Hans Mackowiak
- - Дмитри Малышев
- - Zbigniew Mandziejewicz
- - Adam Marcus
- - Célestin Marot
- - Kyle McDonald
- - David Medlock
- - Bryce Mehring
- - Jonathan Mercier
- - Marcel Metz
- - Liam Middlebrook
- - Ave Milia
- - Jonathan Miller
- - Kenneth Miller
- - Bruce Mitchener
- - Jack Moffitt
- - Jeff Molofee
- - Alexander Monakov
- - Pierre Morel
- - Jon Morton
- - Pierre Moulon
- - Martins Mozeiko
- - Julian Møller
- - ndogxj
- - Kristian Nielsen
- - Kamil Nowakowski
- - Denis Ovod
- - Ozzy
- - Andri Pálsson
- - Peoro
- - Braden Pellett
- - Christopher Pelloux
- - Arturo J. Pérez
- - Anthony Pesch
- - Orson Peters
- - Emmanuel Gil Peyrot
- - Cyril Pichard
- - Keith Pitt
- - Stanislav Podgorskiy
- - Konstantin Podsvirov
- - Nathan Poirier
- - Alexandre Pretyman
- - Pablo Prietz
- - przemekmirek
- - pthom
- - Guillaume Racicot
- - Philip Rideout
- - Eddie Ringle
- - Max Risuhin
- - Jorge Rodriguez
- - Ed Ropple
- - Aleksey Rybalkin
- - Riku Salminen
- - Brandon Schaefer
- - Sebastian Schuberth
- - Christian Sdunek
- - Matt Sealey
- - Steve Sexton
- - Arkady Shapkin
- - Yoshiki Shibukawa
- - Dmitri Shuralyov
- - Daniel Skorupski
- - Bradley Smith
- - Cliff Smolinsky
- - Patrick Snape
- - Erlend Sogge Heggen
- - Julian Squires
- - Johannes Stein
- - Pontus Stenetorp
- - Michael Stocker
- - Justin Stoecker
- - Elviss Strazdins
- - Paul Sultana
- - Nathan Sweet
- - TTK-Bandit
- - Jared Tiala
- - Sergey Tikhomirov
- - Arthur Tombs
- - Ioannis Tsakpinis
- - Samuli Tuomola
- - Matthew Turner
- - urraka
- - Elias Vanderstuyft
- - Stef Velzel
- - Jari Vetoniemi
- - Ricardo Vieira
- - Nicholas Vitovitch
- - Simon Voordouw
- - Corentin Wallez
- - Torsten Walluhn
- - Patrick Walton
- - Xo Wang
- - Jay Weisskopf
- - Frank Wille
- - Ryogo Yoshimura
- - Lukas Zanner
- - Andrey Zholos
- - Santi Zupancic
- - Jonas Ådahl
- - Lasse Öörni
- - All the unmentioned and anonymous contributors in the GLFW community, for bug
- reports, patches, feedback, testing and encouragement
-