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authorThomas <mail.thomasclement@gmail.com>2021-08-15 10:03:09 +0200
committerThomas <mail.thomasclement@gmail.com>2021-08-15 10:03:09 +0200
commit3a1d97f556bc4c5384799ac121640984b590c05c (patch)
tree20aeab4c18d76c344e2ce1f16913b39c447659b1 /libs/raylib/src/raudio.h
parenteebaddf29efad9bc7b82d8745d839931f08ef887 (diff)
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Updated to raylib 3.7
Diffstat (limited to 'libs/raylib/src/raudio.h')
-rw-r--r--libs/raylib/src/raudio.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/raylib/src/raudio.h b/libs/raylib/src/raudio.h
index 154ae8e..cf8b767 100644
--- a/libs/raylib/src/raudio.h
+++ b/libs/raylib/src/raudio.h
@@ -1,6 +1,6 @@
/**********************************************************************************************
*
-* raudio - A simple and easy-to-use audio library based on miniaudio
+* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
*
* FEATURES:
* - Manage audio device (init/close)
@@ -31,7 +31,7 @@
*
* LICENSE: zlib/libpng
*
-* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -111,8 +111,8 @@ typedef struct Music {
int ctxType; // Type of music context (audio filetype)
void *ctxData; // Audio context data, depends on type
+ bool looping; // Music looping enable
unsigned int sampleCount; // Total number of samples
- unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop
AudioStream stream; // Audio stream
} Music;
@@ -164,6 +164,7 @@ float *GetWaveData(Wave wave); // Get samples d
// Music management functions
Music LoadMusicStream(const char *fileName); // Load music stream from file
+Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load module music from data
void UnloadMusicStream(Music music); // Unload music stream
void PlayMusicStream(Music music); // Start music playing
void UpdateMusicStream(Music music); // Updates buffers for music streaming
@@ -173,7 +174,6 @@ void ResumeMusicStream(Music music); // Resume playin
bool IsMusicPlaying(Music music); // Check if music is playing
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
-void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)