summaryrefslogtreecommitdiff
path: root/libs/raylib/src/shell.html
diff options
context:
space:
mode:
authorLuca Sas <sas.luca.alex@gmail.com>2020-03-06 17:48:44 +0000
committerLuca Sas <sas.luca.alex@gmail.com>2020-03-06 17:48:44 +0000
commit581538a8b371c0a9003dc0f1bf081222b8c4fdd9 (patch)
treef5759a699424211d4a66e24365a596072818ab33 /libs/raylib/src/shell.html
downloadgamejam-slgj-2024-581538a8b371c0a9003dc0f1bf081222b8c4fdd9.tar.gz
gamejam-slgj-2024-581538a8b371c0a9003dc0f1bf081222b8c4fdd9.tar.bz2
gamejam-slgj-2024-581538a8b371c0a9003dc0f1bf081222b8c4fdd9.zip
Setup the project
Diffstat (limited to 'libs/raylib/src/shell.html')
-rw-r--r--libs/raylib/src/shell.html327
1 files changed, 327 insertions, 0 deletions
diff --git a/libs/raylib/src/shell.html b/libs/raylib/src/shell.html
new file mode 100644
index 0000000..7db891b
--- /dev/null
+++ b/libs/raylib/src/shell.html
@@ -0,0 +1,327 @@
+<!doctype html>
+<html lang="en-us">
+ <head>
+ <meta charset="utf-8">
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+
+ <title>raylib HTML5 GAME</title>
+
+ <meta name="title" content="raylib HTML5 GAME">
+ <meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
+ <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
+ <meta name="viewport" content="width=device-width">
+
+ <!-- Open Graph metatags for sharing -->
+ <meta property="og:title" content="raylib HTML5 GAME">
+ <meta property="og:image:type" content="image/png">
+ <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
+ <meta property="og:site_name" content="raylib.com">
+ <meta property="og:url" content="https://www.raylib.com/games.html">
+ <meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library">
+
+ <!-- Twitter metatags for sharing -->
+ <meta name="twitter:card" content="summary">
+ <meta name="twitter:site" content="@raysan5">
+ <meta name="twitter:title" content="raylib HTML5 GAME">
+ <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
+ <meta name="twitter:url" content="https://www.raylib.com/games.html">
+ <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
+
+ <!-- Favicon -->
+ <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
+
+ <style>
+ body {
+ font-family: arial;
+ margin: 0;
+ padding: none;
+ }
+
+ #header {
+ width: 100%;
+ height: 80px;
+ background-color: #888888;
+ }
+
+ /* NOTE: raylib logo is embedded in the page as base64 png image */
+ #logo {
+ width:64px;
+ height:64px;
+ float:left;
+ position:relative;
+ margin:10px;
+ background-image:url('data:image/png;base64,\
+iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADs\
+MAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4\
+YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijr\
+YK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJ\
+ETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64\
+SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd\
+4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsB\
+XGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymI\
+H42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKo\
+gZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKt\
+UaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh\
+5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkB\
+mlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiC\
+jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO\
+1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=');
+ }
+
+ .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
+ div.emscripten { text-align: center; }
+ div.emscripten_border { border: 1px solid black; }
+
+ /* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
+ canvas.emscripten {
+ border: 0px none;
+ background: black;
+ width: 100%
+ }
+
+ .spinner {
+ height: 30px;
+ width: 30px;
+ margin: 0;
+ margin-top: 20px;
+ margin-left: 20px;
+ display: inline-block;
+ vertical-align: top;
+ -webkit-animation: rotation .8s linear infinite;
+ -moz-animation: rotation .8s linear infinite;
+ -o-animation: rotation .8s linear infinite;
+ animation: rotation 0.8s linear infinite;
+ border-left: 5px solid black;
+ border-right: 5px solid black;
+ border-bottom: 5px solid black;
+ border-top: 5px solid red;
+ border-radius: 100%;
+ background-color: rgb(245, 245, 245);
+ }
+ @-webkit-keyframes rotation {
+ from {-webkit-transform: rotate(0deg);}
+ to {-webkit-transform: rotate(360deg);}
+ }
+ @-moz-keyframes rotation {
+ from {-moz-transform: rotate(0deg);}
+ to {-moz-transform: rotate(360deg);}
+ }
+ @-o-keyframes rotation {
+ from {-o-transform: rotate(0deg);}
+ to {-o-transform: rotate(360deg);}
+ }
+ @keyframes rotation {
+ from {transform: rotate(0deg);}
+ to {transform: rotate(360deg);}
+ }
+
+ #status {
+ display: inline-block;
+ vertical-align: top;
+ margin-top: 30px;
+ margin-left: 20px;
+ font-weight: bold;
+ color: rgb(40, 40, 40);
+ }
+
+ #progress {
+ height: 0px;
+ width: 0px;
+ }
+
+ #controls {
+ display: inline-block;
+ float: right;
+ vertical-align: top;
+ margin-top: 15px;
+ margin-right: 20px;
+ }
+
+ #output {
+ width: 100%;
+ height: 140px;
+ margin: 0 auto;
+ margin-top: 10px;
+ display: block;
+ background-color: black;
+ color: rgb(37, 174, 38);
+ font-family: 'Lucida Console', Monaco, monospace;
+ outline: none;
+ }
+
+ input[type=button] {
+ background-color: lightgray;
+ border: 4px solid darkgray;
+ color: black;
+ text-decoration: none;
+ cursor: pointer;
+ width: 140px;
+ height: 50px;
+ }
+
+ input[type=button]:hover {
+ background-color: #f5f5f5ff;
+ border-color: black;
+ }
+ </style>
+ </head>
+ <body>
+ <div id="header">
+ <a id="logo" href="https://www.raylib.com"></a>
+
+ <div class="spinner" id='spinner'></div>
+ <div class="emscripten" id="status">Downloading...</div>
+
+ <span id='controls'>
+ <span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
+ <span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
+ </span>
+
+ <div class="emscripten">
+ <progress value="0" max="100" id="progress" hidden=1></progress>
+ </div>
+ </div>
+
+ <div class="emscripten_border">
+ <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
+ </div>
+
+ <textarea id="output" rows="8"></textarea>
+
+ <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
+ <script type='text/javascript'>
+ function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
+ {
+ var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
+ var data = FS.readFile(memoryFSname);
+ var blob;
+
+ if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
+ else blob = new Blob([data.buffer], { type: "application/octet-binary" });
+
+ // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
+ // in Settings/Advanced/Downloads section you have a setting:
+ // 'Ask where to save each file before downloading' - which you can set true/false.
+ // If you enable this setting it would always ask you and bring the SaveAsDialog
+ saveAs(blob, localFSname);
+ }
+ </script>
+ <script type='text/javascript'>
+ var statusElement = document.querySelector('#status');
+ var progressElement = document.querySelector('#progress');
+ var spinnerElement = document.querySelector('#spinner');
+ var Module = {
+ preRun: [],
+ postRun: [],
+ print: (function() {
+ var element = document.querySelector('#output');
+
+ if (element) element.value = ''; // Clear browser cache
+
+ return function(text) {
+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
+ // These replacements are necessary if you render to raw HTML
+ //text = text.replace(/&/g, "&amp;");
+ //text = text.replace(/</g, "&lt;");
+ //text = text.replace(/>/g, "&gt;");
+ //text = text.replace('\n', '<br>', 'g');
+ console.log(text);
+
+ if (element) {
+ element.value += text + "\n";
+ element.scrollTop = element.scrollHeight; // focus on bottom
+ }
+ };
+ })(),
+ printErr: function(text) {
+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
+
+ console.error(text);
+ },
+ canvas: (function() {
+ var canvas = document.querySelector('#canvas');
+
+ // As a default initial behavior, pop up an alert when webgl context is lost. To make your
+ // application robust, you may want to override this behavior before shipping!
+ // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
+ canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
+
+ return canvas;
+ })(),
+ setStatus: function(text) {
+ if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
+ if (text === Module.setStatus.last.text) return;
+
+ var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
+ var now = Date.now();
+
+ if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
+
+ Module.setStatus.last.time = now;
+ Module.setStatus.last.text = text;
+
+ if (m) {
+ text = m[1];
+ progressElement.value = parseInt(m[2])*100;
+ progressElement.max = parseInt(m[4])*100;
+ progressElement.hidden = true;
+ spinnerElement.hidden = false;
+ } else {
+ progressElement.value = null;
+ progressElement.max = null;
+ progressElement.hidden = true;
+ if (!text) spinnerElement.style.display = 'none';
+ }
+
+ statusElement.innerHTML = text;
+ },
+ totalDependencies: 0,
+ monitorRunDependencies: function(left) {
+ this.totalDependencies = Math.max(this.totalDependencies, left);
+ Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
+ },
+ //noInitialRun: true
+ };
+
+ Module.setStatus('Downloading...');
+
+ window.onerror = function() {
+ Module.setStatus('Exception thrown, see JavaScript console');
+ spinnerElement.style.display = 'none';
+ Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
+ };
+ </script>
+
+ <!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
+ <script type='text/javascript'>
+ var audioBtn = document.querySelector('#btn-audio');
+
+ // An array of all contexts to resume on the page
+ const audioContexList = [];
+ (function() {
+ // A proxy object to intercept AudioContexts and
+ // add them to the array for tracking and resuming later
+ self.AudioContext = new Proxy(self.AudioContext, {
+ construct(target, args) {
+ const result = new target(...args);
+ audioContexList.push(result);
+ if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
+ return result;
+ }
+ });
+ })();
+
+ function toggleAudio() {
+ var resumed = false;
+ audioContexList.forEach(ctx => {
+ if (ctx.state == "suspended") { ctx.resume(); resumed = true; }
+ else if (ctx.state == "running") ctx.suspend();
+ });
+
+ if (resumed) audioBtn.value = "🔇 SUSPEND";
+ else audioBtn.value = "🔈 RESUME";
+ }
+ </script>
+ {{{ SCRIPT }}}
+ </body>
+</html>