diff options
author | Luca Sas <sas.luca.alex@gmail.com> | 2020-03-06 17:48:44 +0000 |
---|---|---|
committer | Luca Sas <sas.luca.alex@gmail.com> | 2020-03-06 17:48:44 +0000 |
commit | 581538a8b371c0a9003dc0f1bf081222b8c4fdd9 (patch) | |
tree | f5759a699424211d4a66e24365a596072818ab33 /libs/raylib/src/shell.html | |
download | gamejam-slgj-2024-581538a8b371c0a9003dc0f1bf081222b8c4fdd9.tar.gz gamejam-slgj-2024-581538a8b371c0a9003dc0f1bf081222b8c4fdd9.tar.bz2 gamejam-slgj-2024-581538a8b371c0a9003dc0f1bf081222b8c4fdd9.zip |
Setup the project
Diffstat (limited to 'libs/raylib/src/shell.html')
-rw-r--r-- | libs/raylib/src/shell.html | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/libs/raylib/src/shell.html b/libs/raylib/src/shell.html new file mode 100644 index 0000000..7db891b --- /dev/null +++ b/libs/raylib/src/shell.html @@ -0,0 +1,327 @@ +<!doctype html> +<html lang="en-us"> + <head> + <meta charset="utf-8"> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> + + <title>raylib HTML5 GAME</title> + + <meta name="title" content="raylib HTML5 GAME"> + <meta name="description" content="New HTML5 videogame, developed using raylib videogames library"> + <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames"> + <meta name="viewport" content="width=device-width"> + + <!-- Open Graph metatags for sharing --> + <meta property="og:title" content="raylib HTML5 GAME"> + <meta property="og:image:type" content="image/png"> + <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png"> + <meta property="og:site_name" content="raylib.com"> + <meta property="og:url" content="https://www.raylib.com/games.html"> + <meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library"> + + <!-- Twitter metatags for sharing --> + <meta name="twitter:card" content="summary"> + <meta name="twitter:site" content="@raysan5"> + <meta name="twitter:title" content="raylib HTML5 GAME"> + <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png"> + <meta name="twitter:url" content="https://www.raylib.com/games.html"> + <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library"> + + <!-- Favicon --> + <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico"> + + <style> + body { + font-family: arial; + margin: 0; + padding: none; + } + + #header { + width: 100%; + height: 80px; + background-color: #888888; + } + + /* NOTE: raylib logo is embedded in the page as base64 png image */ + #logo { + width:64px; + height:64px; + float:left; + position:relative; + margin:10px; + background-image:url('data:image/png;base64,\ +iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADs\ +MAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4\ +YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijr\ +YK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJ\ +ETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64\ +SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd\ +4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsB\ +XGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymI\ +H42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKo\ +gZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKt\ +UaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh\ +5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkB\ +mlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiC\ +jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO\ +1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII='); + } + + .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } + div.emscripten { text-align: center; } + div.emscripten_border { border: 1px solid black; } + + /* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */ + canvas.emscripten { + border: 0px none; + background: black; + width: 100% + } + + .spinner { + height: 30px; + width: 30px; + margin: 0; + margin-top: 20px; + margin-left: 20px; + display: inline-block; + vertical-align: top; + -webkit-animation: rotation .8s linear infinite; + -moz-animation: rotation .8s linear infinite; + -o-animation: rotation .8s linear infinite; + animation: rotation 0.8s linear infinite; + border-left: 5px solid black; + border-right: 5px solid black; + border-bottom: 5px solid black; + border-top: 5px solid red; + border-radius: 100%; + background-color: rgb(245, 245, 245); + } + @-webkit-keyframes rotation { + from {-webkit-transform: rotate(0deg);} + to {-webkit-transform: rotate(360deg);} + } + @-moz-keyframes rotation { + from {-moz-transform: rotate(0deg);} + to {-moz-transform: rotate(360deg);} + } + @-o-keyframes rotation { + from {-o-transform: rotate(0deg);} + to {-o-transform: rotate(360deg);} + } + @keyframes rotation { + from {transform: rotate(0deg);} + to {transform: rotate(360deg);} + } + + #status { + display: inline-block; + vertical-align: top; + margin-top: 30px; + margin-left: 20px; + font-weight: bold; + color: rgb(40, 40, 40); + } + + #progress { + height: 0px; + width: 0px; + } + + #controls { + display: inline-block; + float: right; + vertical-align: top; + margin-top: 15px; + margin-right: 20px; + } + + #output { + width: 100%; + height: 140px; + margin: 0 auto; + margin-top: 10px; + display: block; + background-color: black; + color: rgb(37, 174, 38); + font-family: 'Lucida Console', Monaco, monospace; + outline: none; + } + + input[type=button] { + background-color: lightgray; + border: 4px solid darkgray; + color: black; + text-decoration: none; + cursor: pointer; + width: 140px; + height: 50px; + } + + input[type=button]:hover { + background-color: #f5f5f5ff; + border-color: black; + } + </style> + </head> + <body> + <div id="header"> + <a id="logo" href="https://www.raylib.com"></a> + + <div class="spinner" id='spinner'></div> + <div class="emscripten" id="status">Downloading...</div> + + <span id='controls'> + <span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span> + <span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span> + </span> + + <div class="emscripten"> + <progress value="0" max="100" id="progress" hidden=1></progress> + </div> + </div> + + <div class="emscripten_border"> + <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> + </div> + + <textarea id="output" rows="8"></textarea> + + <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> + <script type='text/javascript'> + function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code + { + var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); + var data = FS.readFile(memoryFSname); + var blob; + + if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" }); + else blob = new Blob([data.buffer], { type: "application/octet-binary" }); + + // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome, + // in Settings/Advanced/Downloads section you have a setting: + // 'Ask where to save each file before downloading' - which you can set true/false. + // If you enable this setting it would always ask you and bring the SaveAsDialog + saveAs(blob, localFSname); + } + </script> + <script type='text/javascript'> + var statusElement = document.querySelector('#status'); + var progressElement = document.querySelector('#progress'); + var spinnerElement = document.querySelector('#spinner'); + var Module = { + preRun: [], + postRun: [], + print: (function() { + var element = document.querySelector('#output'); + + if (element) element.value = ''; // Clear browser cache + + return function(text) { + if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); + // These replacements are necessary if you render to raw HTML + //text = text.replace(/&/g, "&"); + //text = text.replace(/</g, "<"); + //text = text.replace(/>/g, ">"); + //text = text.replace('\n', '<br>', 'g'); + console.log(text); + + if (element) { + element.value += text + "\n"; + element.scrollTop = element.scrollHeight; // focus on bottom + } + }; + })(), + printErr: function(text) { + if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); + + console.error(text); + }, + canvas: (function() { + var canvas = document.querySelector('#canvas'); + + // As a default initial behavior, pop up an alert when webgl context is lost. To make your + // application robust, you may want to override this behavior before shipping! + // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 + canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); + + return canvas; + })(), + setStatus: function(text) { + if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; + if (text === Module.setStatus.last.text) return; + + var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); + var now = Date.now(); + + if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon + + Module.setStatus.last.time = now; + Module.setStatus.last.text = text; + + if (m) { + text = m[1]; + progressElement.value = parseInt(m[2])*100; + progressElement.max = parseInt(m[4])*100; + progressElement.hidden = true; + spinnerElement.hidden = false; + } else { + progressElement.value = null; + progressElement.max = null; + progressElement.hidden = true; + if (!text) spinnerElement.style.display = 'none'; + } + + statusElement.innerHTML = text; + }, + totalDependencies: 0, + monitorRunDependencies: function(left) { + this.totalDependencies = Math.max(this.totalDependencies, left); + Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); + }, + //noInitialRun: true + }; + + Module.setStatus('Downloading...'); + + window.onerror = function() { + Module.setStatus('Exception thrown, see JavaScript console'); + spinnerElement.style.display = 'none'; + Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); }; + }; + </script> + + <!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay --> + <script type='text/javascript'> + var audioBtn = document.querySelector('#btn-audio'); + + // An array of all contexts to resume on the page + const audioContexList = []; + (function() { + // A proxy object to intercept AudioContexts and + // add them to the array for tracking and resuming later + self.AudioContext = new Proxy(self.AudioContext, { + construct(target, args) { + const result = new target(...args); + audioContexList.push(result); + if (result.state == "suspended") audioBtn.value = "🔈 RESUME"; + return result; + } + }); + })(); + + function toggleAudio() { + var resumed = false; + audioContexList.forEach(ctx => { + if (ctx.state == "suspended") { ctx.resume(); resumed = true; } + else if (ctx.state == "running") ctx.suspend(); + }); + + if (resumed) audioBtn.value = "🔇 SUSPEND"; + else audioBtn.value = "🔈 RESUME"; + } + </script> + {{{ SCRIPT }}} + </body> +</html> |