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author | Luca Sas <sas.luca.alex@gmail.com> | 2020-09-14 11:25:35 +0100 |
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committer | GitHub <noreply@github.com> | 2020-09-14 11:25:35 +0100 |
commit | 2b57b3d884dd42e5faeb8399972ef5e9dc75a840 (patch) | |
tree | 9d2ca1746e1a810662496b4599779573e709faf0 /src | |
parent | 4c1018236ce979ddb713440dac2038dfe28c0f79 (diff) | |
download | gamejam-slgj-2024-2b57b3d884dd42e5faeb8399972ef5e9dc75a840.tar.gz gamejam-slgj-2024-2b57b3d884dd42e5faeb8399972ef5e9dc75a840.tar.bz2 gamejam-slgj-2024-2b57b3d884dd42e5faeb8399972ef5e9dc75a840.zip |
Update main.c
Diffstat (limited to 'src')
-rw-r--r-- | src/main.c | 5 |
1 files changed, 1 insertions, 4 deletions
@@ -3,9 +3,6 @@ #define SCREEN_WIDTH (800) #define SCREEN_HEIGHT (450) -// Change this depending on the path of your executable relative to the assets folder -#define ASSET_PATH "assets/" - int main(void) { // Initialization @@ -47,4 +44,4 @@ int main(void) CloseWindow(); // Close window and OpenGL context return 0; -}
\ No newline at end of file +} |