diff options
author | LucaSas <sas.luca.alex@gmail.com> | 2021-11-04 16:14:58 +0200 |
---|---|---|
committer | LucaSas <sas.luca.alex@gmail.com> | 2021-11-04 16:14:58 +0200 |
commit | d96b4ebce5ee6245fa80d27d41b67aa56555c912 (patch) | |
tree | f28cb388a14c4bd9da8f4b57b213eb1539fc5367 /src | |
parent | 6bcb1207addb4afe041c94e68e23c77175164956 (diff) | |
download | gamejam-slgj-2024-d96b4ebce5ee6245fa80d27d41b67aa56555c912.tar.gz gamejam-slgj-2024-d96b4ebce5ee6245fa80d27d41b67aa56555c912.tar.bz2 gamejam-slgj-2024-d96b4ebce5ee6245fa80d27d41b67aa56555c912.zip |
Changed the template to now download raylib instead of having it in the repo.
Diffstat (limited to 'src')
-rw-r--r-- | src/main.c | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/src/main.c b/src/main.c deleted file mode 100644 index aeaa9df..0000000 --- a/src/main.c +++ /dev/null @@ -1,33 +0,0 @@ -#include "raylib.h" - -#define SCREEN_WIDTH (800) -#define SCREEN_HEIGHT (450) - -int main(void) -{ - InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Window title"); - SetTargetFPS(60); - - Texture2D texture = LoadTexture(ASSETS_PATH"test.png"); - - while (!WindowShouldClose()) - { - BeginDrawing(); - - ClearBackground(RAYWHITE); - - const int texture_x = SCREEN_WIDTH / 2 - texture.width / 2; - const int texture_y = SCREEN_HEIGHT / 2 - texture.height / 2; - DrawTexture(texture, texture_x, texture_y, WHITE); - - const char* text = "OMG! IT WORKS!"; - const Vector2 text_size = MeasureTextEx(GetFontDefault(), text, 20, 1); - DrawText(text, SCREEN_WIDTH / 2 - text_size.x / 2, texture_y + texture.height + text_size.y + 10, 20, BLACK); - - EndDrawing(); - } - - CloseWindow(); - - return 0; -} |