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-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -10,7 +10,7 @@ Building from the cmake file will build both raylib and `src/main.c` which inclu The example in `src/main.c` uses an example image located in the `assets` folder. To load it we use `ASSETS_PATH`, which is a string macro with the *absolute* path "assets" directory. -This macro is defined in the `CMakeLists.txt` file on line ` +This macro is defined in the `CMakeLists.txt` file on line `23`. If you plan on releasing or sharing your game consider manually setting the value of the `ASSETS_PATH` macro. |