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-rw-r--r--README.md12
1 files changed, 1 insertions, 11 deletions
diff --git a/README.md b/README.md
index 59689ec..9b3ff6b 100644
--- a/README.md
+++ b/README.md
@@ -6,16 +6,6 @@ The master branch of the raylib source code is downloaded using CMake FetchConte
Building from the cmake file will build both raylib and `src/main.c` which includes a basic example of a raylib program.
-## Q&A
-
-1. How do I change my project name?
-
- On `line 2` in `CMakeLists.txt` you can change the name `"my_raylib_game"` in the line `project(my_raylib_game C)`. Don't change anything other than the name.
-
-2. How do I use C++?
-
- One `line 2` in `CMakeLists.txt` you can add `CXX` like so `project(my_raylib_game C CXX)` in order to add C++ support.
-
## Asset handling
The example in `src/main.c` uses an example image located in the `assets` folder.
@@ -27,4 +17,4 @@ If you plan on releasing or sharing your game consider manually setting the valu
In C you can concatenate string literals by putting them next to each other,
eg: `"A" "B"` is `"AB"`. So ASSETS_PATH `"test.png"` becomes `"/path/to/your/assets/test.png"`
-If you wanna share your game with others you should set ASSETS_PATH to be a *relative* path like "./assets/". You can do this in the CMakeLists.txt file. \ No newline at end of file
+If you wanna share your game with others you should set ASSETS_PATH to be a *relative* path like "./assets/". You can do this in the CMakeLists.txt file.