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-rw-r--r--CMakeLists.txt20
1 files changed, 20 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b192bf0..bb1e39f 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -46,6 +46,26 @@ endif()
if (EMSCRIPTEN)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s GL_ENABLE_GET_PROC_ADDRESS=1 --embed-file assets --embed-file scripts")
set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so that you can directly open it.
+ add_custom_command(
+ TARGET ${CMAKE_PROJECT_NAME} PRE_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/assets
+ COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/scripts $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/scripts
+ )
+ add_custom_command(
+ TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_directory $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/scripts ${CMAKE_SOURCE_DIR}/out/scripts
+ COMMAND ${CMAKE_COMMAND} -E copy_directory $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/assets ${CMAKE_SOURCE_DIR}/out/assets
+ COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/${CMAKE_PROJECT_NAME}.html ${CMAKE_SOURCE_DIR}/out/${CMAKE_PROJECT_NAME}.html
+ COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/${CMAKE_PROJECT_NAME}.js ${CMAKE_SOURCE_DIR}/out/${CMAKE_PROJECT_NAME}.js
+ COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/${CMAKE_PROJECT_NAME}.wasm ${CMAKE_SOURCE_DIR}/out/${CMAKE_PROJECT_NAME}.wasm
+ )
+else ()
+ add_custom_command(
+ TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/scripts ${CMAKE_SOURCE_DIR}/out/scripts
+ COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets ${CMAKE_SOURCE_DIR}/out/assets
+ COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/${CMAKE_PROJECT_NAME} ${CMAKE_SOURCE_DIR}/out/${CMAKE_PROJECT_NAME}
+ )
endif ()
# Setting ASSETS_PATH