diff options
Diffstat (limited to 'libs/raylib/src/external/ANGLE/angle_windowsstore.h')
-rw-r--r-- | libs/raylib/src/external/ANGLE/angle_windowsstore.h | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/libs/raylib/src/external/ANGLE/angle_windowsstore.h b/libs/raylib/src/external/ANGLE/angle_windowsstore.h deleted file mode 100644 index 25eadac..0000000 --- a/libs/raylib/src/external/ANGLE/angle_windowsstore.h +++ /dev/null @@ -1,51 +0,0 @@ -// -// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// angle_windowsstore.h: - -#ifndef ANGLE_WINDOWSSTORE_H_ -#define ANGLE_WINDOWSSTORE_H_ - -// The following properties can be set on the CoreApplication to support additional -// ANGLE configuration options. -// -// The Visual Studio sample templates provided with this version of ANGLE have examples -// of how to set these property values. - -// -// Property: EGLNativeWindowTypeProperty -// Type: IInspectable -// Description: Set this property to specify the window type to use for creating a surface. -// If this property is missing, surface creation will fail. -// -const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty"; - -// -// Property: EGLRenderSurfaceSizeProperty -// Type: Size -// Description: Set this property to specify a preferred size in pixels of the render surface. -// The render surface size width and height must be greater than 0. -// If this property is set, then the render surface size is fixed. -// The render surface will then be scaled to the window dimensions. -// If this property is missing, a default behavior will be provided. -// The default behavior uses the window size if a CoreWindow is specified or -// the size of the SwapChainPanel control if one is specified. -// -const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty"; - -// -// Property: EGLRenderResolutionScaleProperty -// Type: Single -// Description: Use this to specify a preferred scale for the render surface compared to the window. -// For example, if the window is 800x480, and: -// - scale is set to 0.5f then the surface will be 400x240 -// - scale is set to 1.2f then the surface will be 960x576 -// If the window resizes or rotates then the surface will resize accordingly. -// EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set. -// The scale factor should be > 0.0f and < 1.5f. -// -const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty"; - -#endif // ANGLE_WINDOWSSTORE_H_ |