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diff --git a/libs/raylib/src/external/msf_gif.h b/libs/raylib/src/external/msf_gif.h
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+/*
+HOW TO USE:
+
+ In exactly one translation unit (.c or .cpp file), #define MSF_GIF_IMPL before including the header, like so:
+
+ #define MSF_GIF_IMPL
+ #include "msf_gif.h"
+
+ Everywhere else, just include the header like normal.
+
+
+USAGE EXAMPLE:
+
+ int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16;
+ MsfGifState gifState = {};
+ msf_gif_begin(&gifState, width, height);
+ msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1
+ msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2
+ msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc...
+ MsfGifResult result = msf_gif_end(&gifState);
+ FILE * fp = fopen("MyGif.gif", "wb");
+ fwrite(result.data, result.dataSize, 1, fp);
+ fclose(fp);
+ msf_gif_free(result);
+
+Detailed function documentation can be found in the header section below.
+
+
+REPLACING MALLOC:
+
+ This library uses malloc+realloc+free internally for memory allocation.
+ To facilitate integration with custom memory allocators, these calls go through macros, which can be redefined.
+ The expected function signature equivalents of the macros are as follows:
+
+ void * MSF_GIF_MALLOC(void * context, size_t newSize)
+ void * MSF_GIF_REALLOC(void * context, void * oldMemory, size_t oldSize, size_t newSize)
+ void MSF_GIF_FREE(void * context, void * oldMemory, size_t oldSize)
+
+ If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct
+ before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls.
+
+See end of file for license information.
+*/
+
+//version 2.1
+
+#ifndef MSF_GIF_H
+#define MSF_GIF_H
+
+#include <stdint.h>
+#include <stddef.h>
+
+typedef struct {
+ void * data;
+ size_t dataSize;
+
+ size_t allocSize; //internal use
+ void * contextPointer; //internal use
+} MsfGifResult;
+
+typedef struct { //internal use
+ uint32_t * pixels;
+ int depth, count, rbits, gbits, bbits;
+} MsfCookedFrame;
+
+typedef struct {
+ MsfCookedFrame previousFrame;
+ uint8_t * listHead;
+ uint8_t * listTail;
+ int width, height;
+ void * customAllocatorContext;
+} MsfGifState;
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+/**
+ * @param width Image width in pixels.
+ * @param height Image height in pixels.
+ * @return Non-zero on success, 0 on error.
+ */
+int msf_gif_begin(MsfGifState * handle, int width, int height);
+
+/**
+ * @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format.
+ * Note: This function does NOT free `pixelData`. You must free it yourself afterwards.
+ * @param centiSecondsPerFrame How many hundredths of a second this frame should be displayed for.
+ * Note: This being specified in centiseconds is a limitation of the GIF format.
+ * @param maxBitDepth Limits how many bits per pixel can be used when quantizing the gif.
+ * The actual bit depth chosen for a given frame will be less than or equal to
+ * the supplied maximum, depending on the variety of colors used in the frame.
+ * `maxBitDepth` will be clamped between 1 and 16. The recommended default is 16.
+ * Lowering this value can result in faster exports and smaller gifs,
+ * but the quality may suffer.
+ * Please experiment with this value to find what works best for your application.
+ * @param pitchInBytes The number of bytes from the beginning of one row of pixels to the beginning of the next.
+ * If you want to flip the image, just pass in a negative pitch.
+ * @return Non-zero on success, 0 on error.
+ */
+int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes);
+
+/**
+ * @return A block of memory containing the gif file data, or NULL on error.
+ * You are responsible for freeing this via `msf_gif_free()`.
+ */
+MsfGifResult msf_gif_end(MsfGifState * handle);
+
+/**
+ * @param result The MsfGifResult struct, verbatim as it was returned from `msf_gif_end()`.
+ */
+void msf_gif_free(MsfGifResult result);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //MSF_GIF_H
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// IMPLEMENTATION ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef MSF_GIF_IMPL
+#ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
+#define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
+
+#ifndef MSF_GIF_BUFFER_INIT_SIZE
+#define MSF_GIF_BUFFER_INIT_SIZE 1024 * 1024 * 4 //4MB by default, you can increase this if you want to realloc less
+#endif
+
+//ensure the library user has either defined all of malloc/realloc/free, or none
+#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_REALLOC) && defined(MSF_GIF_FREE) //ok
+#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_REALLOC) && !defined(MSF_GIF_FREE) //ok
+#else
+#error "You must either define all of MSF_GIF_MALLOC, MSF_GIF_REALLOC, and MSF_GIF_FREE, or define none of them"
+#endif
+
+//provide default allocator definitions that redirect to the standard global allocator
+#if !defined(MSF_GIF_MALLOC)
+#include <stdlib.h> //malloc, etc.
+#define MSF_GIF_MALLOC(contextPointer, newSize) malloc(newSize)
+#define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) realloc(oldMemory, newSize)
+#define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) free(oldMemory)
+#endif
+
+//instrumentation for capturing profiling traces (useless for the library user, but useful for the library author)
+#ifdef MSF_GIF_ENABLE_TRACING
+#define MsfTimeFunc TimeFunc
+#define MsfTimeLoop TimeLoop
+#define msf_init_profiling_thread init_profiling_thread
+#else
+#define MsfTimeFunc
+#define MsfTimeLoop(name)
+#define msf_init_profiling_thread()
+#endif //MSF_GIF_ENABLE_TRACING
+
+#include <string.h> //memcpy
+
+//TODO: use compiler-specific notation to force-inline functions currently marked inline
+#if defined(__GNUC__) //gcc, clang
+static inline int msf_bit_log(int i) { return 32 - __builtin_clz(i); }
+#elif defined(_MSC_VER) //msvc
+#include <intrin.h>
+static inline int msf_bit_log(int i) { unsigned long idx; _BitScanReverse(&idx, i); return idx + 1; }
+#else //fallback implementation for other compilers
+//from https://stackoverflow.com/a/31718095/3064745 - thanks!
+static inline int msf_bit_log(int i) {
+ static const int MultiplyDeBruijnBitPosition[32] = {
+ 0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
+ 8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31,
+ };
+ i |= i >> 1;
+ i |= i >> 2;
+ i |= i >> 4;
+ i |= i >> 8;
+ i |= i >> 16;
+ return MultiplyDeBruijnBitPosition[(uint32_t)(i * 0x07C4ACDDU) >> 27] + 1;
+}
+#endif
+static inline int msf_imin(int a, int b) { return a < b? a : b; }
+static inline int msf_imax(int a, int b) { return b < a? a : b; }
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Frame Cooking ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2)
+#include <emmintrin.h>
+#endif
+
+static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t * used,
+ int width, int height, int pitch, int depth)
+{ MsfTimeFunc
+ //bit depth for each channel
+ const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 };
+ const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 };
+ const static int bdepths[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 };
+
+ const static int ditherKernel[16] = {
+ 0 << 12, 8 << 12, 2 << 12, 10 << 12,
+ 12 << 12, 4 << 12, 14 << 12, 6 << 12,
+ 3 << 12, 11 << 12, 1 << 12, 9 << 12,
+ 15 << 12, 7 << 12, 13 << 12, 5 << 12,
+ };
+
+ uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t));
+ if (!cooked) { MsfCookedFrame blank = {0}; return blank; }
+
+ int count = 0;
+ MsfTimeLoop("do") do {
+ int rbits = rdepths[depth], gbits = gdepths[depth], bbits = bdepths[depth];
+ int paletteSize = 1 << (rbits + gbits + bbits);
+ memset(used, 0, paletteSize * sizeof(uint8_t));
+
+ //TODO: document what this math does and why it's correct
+ int rdiff = (1 << (8 - rbits)) - 1;
+ int gdiff = (1 << (8 - gbits)) - 1;
+ int bdiff = (1 << (8 - bbits)) - 1;
+ short rmul = (short) ((255.0f - rdiff) / 255.0f * 257);
+ short gmul = (short) ((255.0f - gdiff) / 255.0f * 257);
+ short bmul = (short) ((255.0f - bdiff) / 255.0f * 257);
+
+ int gmask = ((1 << gbits) - 1) << rbits;
+ int bmask = ((1 << bbits) - 1) << rbits << gbits;
+
+ MsfTimeLoop("cook") for (int y = 0; y < height; ++y) {
+ int x = 0;
+
+ #if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2)
+ __m128i k = _mm_loadu_si128((__m128i *) &ditherKernel[(y & 3) * 4]);
+ __m128i k2 = _mm_or_si128(_mm_srli_epi32(k, rbits), _mm_slli_epi32(_mm_srli_epi32(k, bbits), 16));
+ // MsfTimeLoop("SIMD")
+ for (; x < width - 3; x += 4) {
+ uint8_t * pixels = &raw[y * pitch + x * 4];
+ __m128i p = _mm_loadu_si128((__m128i *) pixels);
+
+ __m128i rb = _mm_and_si128(p, _mm_set1_epi32(0x00FF00FF));
+ __m128i rb1 = _mm_mullo_epi16(rb, _mm_set_epi16(bmul, rmul, bmul, rmul, bmul, rmul, bmul, rmul));
+ __m128i rb2 = _mm_adds_epu16(rb1, k2);
+ __m128i r3 = _mm_srli_epi32(_mm_and_si128(rb2, _mm_set1_epi32(0x0000FFFF)), 16 - rbits);
+ __m128i b3 = _mm_and_si128(_mm_srli_epi32(rb2, 32 - rbits - gbits - bbits), _mm_set1_epi32(bmask));
+
+ __m128i g = _mm_and_si128(_mm_srli_epi32(p, 8), _mm_set1_epi32(0x000000FF));
+ __m128i g1 = _mm_mullo_epi16(g, _mm_set1_epi32(gmul));
+ __m128i g2 = _mm_adds_epu16(g1, _mm_srli_epi32(k, gbits));
+ __m128i g3 = _mm_and_si128(_mm_srli_epi32(g2, 16 - rbits - gbits), _mm_set1_epi32(gmask));
+
+ //TODO: does storing this as a __m128i then reading it back as a uint32_t violate strict aliasing?
+ uint32_t * c = &cooked[y * width + x];
+ __m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3);
+ _mm_storeu_si128((__m128i *) c, out);
+ }
+ #endif
+
+ //scalar cleanup loop
+ // MsfTimeLoop("scalar")
+ for (; x < width; ++x) {
+ uint8_t * p = &raw[y * pitch + x * 4];
+ int dx = x & 3, dy = y & 3;
+ int k = ditherKernel[dy * 4 + dx];
+ cooked[y * width + x] =
+ (msf_imin(65535, p[2] * bmul + (k >> bbits)) >> (16 - rbits - gbits - bbits) & bmask) |
+ (msf_imin(65535, p[1] * gmul + (k >> gbits)) >> (16 - rbits - gbits ) & gmask) |
+ msf_imin(65535, p[0] * rmul + (k >> rbits)) >> (16 - rbits );
+ }
+ }
+
+ count = 0;
+ MsfTimeLoop("mark and count") for (int i = 0; i < width * height; ++i) {
+ used[cooked[i]] = 1;
+ }
+
+ //count used colors
+ MsfTimeLoop("count") for (int j = 0; j < paletteSize; ++j) {
+ count += used[j];
+ }
+ } while (count >= 256 && --depth);
+
+ MsfCookedFrame ret = { cooked, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] };
+ return ret;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Frame Compression ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+typedef struct {
+ uint8_t * next;
+ size_t size;
+} MsfBufferHeader;
+
+static inline int msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) {
+ //insert new code into block buffer
+ int idx = *blockBits / 8;
+ int bit = *blockBits % 8;
+ (*writeHead)[idx + 0] |= code << bit ;
+ (*writeHead)[idx + 1] |= code >> ( 8 - bit);
+ (*writeHead)[idx + 2] |= code >> (16 - bit);
+ *blockBits += len;
+
+ //prep the next block buffer if the current one is full
+ if (*blockBits >= 256 * 8) {
+ *blockBits -= 255 * 8;
+ (*writeHead) += 256;
+ (*writeHead)[2] = (*writeHead)[1];
+ (*writeHead)[1] = (*writeHead)[0];
+ (*writeHead)[0] = 255;
+ memset((*writeHead) + 4, 0, 256);
+ }
+
+ return 1;
+}
+
+typedef struct {
+ int16_t * data;
+ int len;
+ int stride;
+} MsfStridedList;
+
+static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride) { MsfTimeFunc
+ memset(lzw->data, 0xFF, 4096 * stride * sizeof(int16_t));
+ lzw->len = tableSize + 2;
+ lzw->stride = stride;
+}
+
+static uint8_t * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
+ MsfCookedFrame frame, MsfCookedFrame previous, uint8_t * used)
+{ MsfTimeFunc
+ //NOTE: we reserve enough memory for theoretical the worst case upfront because it's a reasonable amount,
+ // and prevents us from ever having to check size or realloc during compression
+ int maxBufSize = sizeof(MsfBufferHeader) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data
+ uint8_t * allocation = (uint8_t *) MSF_GIF_MALLOC(allocContext, maxBufSize);
+ if (!allocation) { return NULL; }
+ uint8_t * writeBase = allocation + sizeof(MsfBufferHeader);
+ uint8_t * writeHead = writeBase;
+ int lzwAllocSize = 4096 * (frame.count + 1) * sizeof(int16_t);
+ MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) };
+ if (!lzw.data) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; }
+
+ //allocate tlb
+ int totalBits = frame.rbits + frame.gbits + frame.bbits;
+ int tlbSize = 1 << totalBits;
+ uint8_t tlb[1 << 16]; //only 64k, so stack allocating is fine
+
+ //generate palette
+ typedef struct { uint8_t r, g, b; } Color3;
+ Color3 table[256] = { {0} };
+ int tableIdx = 1; //we start counting at 1 because 0 is the transparent color
+ MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) {
+ if (used[i]) {
+ tlb[i] = tableIdx;
+ int rmask = (1 << frame.rbits) - 1;
+ int gmask = (1 << frame.gbits) - 1;
+ //isolate components
+ int r = i & rmask;
+ int g = i >> frame.rbits & gmask;
+ int b = i >> (frame.rbits + frame.gbits);
+ //shift into highest bits
+ r <<= 8 - frame.rbits;
+ g <<= 8 - frame.gbits;
+ b <<= 8 - frame.bbits;
+ table[tableIdx].r = r | r >> frame.rbits | r >> (frame.rbits * 2) | r >> (frame.rbits * 3);
+ table[tableIdx].g = g | g >> frame.gbits | g >> (frame.gbits * 2) | g >> (frame.gbits * 3);
+ table[tableIdx].b = b | b >> frame.bbits | b >> (frame.bbits * 2) | b >> (frame.bbits * 3);
+ ++tableIdx;
+ }
+ }
+
+ //SPEC: "Because of some algorithmic constraints however, black & white images which have one color bit
+ // must be indicated as having a code size of 2."
+ int tableBits = msf_imax(2, msf_bit_log(tableIdx - 1));
+ int tableSize = 1 << tableBits;
+ //NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault
+ int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits;
+
+ //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
+ char headerBytes[19] = "\x21\xF9\x04\x05\0\0\0\0" "\x2C\0\0\0\0\0\0\0\0\x80";
+ memcpy(&headerBytes[4], &centiSeconds, 2);
+ memcpy(&headerBytes[13], &width, 2);
+ memcpy(&headerBytes[15], &height, 2);
+ headerBytes[17] |= tableBits - 1;
+ memcpy(writeHead, headerBytes, 18);
+ writeHead += 18;
+
+ //local color table
+ memcpy(writeHead, table, tableSize * sizeof(Color3));
+ writeHead += tableSize * sizeof(Color3);
+ *writeHead++ = tableBits;
+
+ //prep block
+ memset(writeHead, 0, 260);
+ writeHead[0] = 255;
+ uint32_t blockBits = 8; //relative to block.head
+
+ //SPEC: "Encoders should output a Clear code as the first code of each image data stream."
+ msf_lzw_reset(&lzw, tableSize, tableIdx);
+ msf_put_code(&writeHead, &blockBits, msf_bit_log(lzw.len - 1), tableSize);
+
+ int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]];
+ MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) {
+ //PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed
+ int color = hasSamePal && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]];
+ //PERF: branchless version must use && otherwise it will segfault on frame 1, but it's well-predicted so OK
+ // int color = (!(hasSamePal && frame.pixels[i] == previous.pixels[i])) * tlb[frame.pixels[i]];
+ int code = (&lzw.data[lastCode * lzw.stride])[color];
+ if (code < 0) {
+ //write to code stream
+ int codeBits = msf_bit_log(lzw.len - 1);
+ msf_put_code(&writeHead, &blockBits, codeBits, lastCode);
+
+ if (lzw.len > 4095) {
+ //reset buffer code table
+ msf_put_code(&writeHead, &blockBits, codeBits, tableSize);
+ msf_lzw_reset(&lzw, tableSize, tableIdx);
+ } else {
+ (&lzw.data[lastCode * lzw.stride])[color] = lzw.len;
+ ++lzw.len;
+ }
+
+ lastCode = color;
+ } else {
+ lastCode = code;
+ }
+ }
+
+ MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize);
+ MSF_GIF_FREE(allocContext, previous.pixels, width * height * sizeof(uint32_t));
+
+ //write code for leftover index buffer contents, then the end code
+ msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len - 1)), lastCode);
+ msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len)), tableSize + 1);
+
+ //flush remaining data
+ if (blockBits > 8) {
+ int bytes = (blockBits + 7) / 8; //round up
+ writeHead[0] = bytes - 1;
+ writeHead += bytes;
+ }
+ *writeHead++ = 0; //terminating block
+
+ //filling in buffer header and shrink buffer to fit data
+ MsfBufferHeader * header = (MsfBufferHeader *) allocation;
+ header->next = NULL;
+ header->size = writeHead - writeBase;
+ uint8_t * moved = (uint8_t *) MSF_GIF_REALLOC(allocContext, allocation, maxBufSize, writeHead - allocation);
+ if (!moved) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; }
+ return moved;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Incremental API ///
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+int msf_gif_begin(MsfGifState * handle, int width, int height) { MsfTimeFunc
+ MsfCookedFrame empty = {0}; //god I hate MSVC...
+ handle->previousFrame = empty;
+ handle->width = width;
+ handle->height = height;
+
+ //setup header buffer header (lol)
+ handle->listHead = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, sizeof(MsfBufferHeader) + 32);
+ if (!handle->listHead) { return 0; }
+ handle->listTail = handle->listHead;
+ MsfBufferHeader * header = (MsfBufferHeader *) handle->listHead;
+ header->next = NULL;
+ header->size = 32;
+
+ //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
+ char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0";
+ memcpy(&headerBytes[6], &width, 2);
+ memcpy(&headerBytes[8], &height, 2);
+ memcpy(handle->listHead + sizeof(MsfBufferHeader), headerBytes, 32);
+ return 1;
+}
+
+int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
+{ MsfTimeFunc
+ if (!handle->listHead) { return 0; }
+
+ maxBitDepth = msf_imax(1, msf_imin(16, maxBitDepth));
+ if (pitchInBytes == 0) pitchInBytes = handle->width * 4;
+ if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1);
+
+ uint8_t used[1 << 16]; //only 64k, so stack allocating is fine
+ MsfCookedFrame frame =
+ msf_cook_frame(handle->customAllocatorContext, pixelData, used, handle->width, handle->height, pitchInBytes,
+ msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)));
+ //TODO: de-duplicate cleanup code
+ if (!frame.pixels) {
+ MSF_GIF_FREE(handle->customAllocatorContext,
+ handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
+ for (uint8_t * node = handle->listHead; node;) {
+ MsfBufferHeader * header = (MsfBufferHeader *) node;
+ node = header->next;
+ MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
+ }
+ handle->listHead = handle->listTail = NULL;
+ return 0;
+ }
+
+ uint8_t * buffer = msf_compress_frame(handle->customAllocatorContext,
+ handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame, used);
+ ((MsfBufferHeader *) handle->listTail)->next = buffer;
+ handle->listTail = buffer;
+ if (!buffer) {
+ MSF_GIF_FREE(handle->customAllocatorContext, frame.pixels, handle->width * handle->height * sizeof(uint32_t));
+ MSF_GIF_FREE(handle->customAllocatorContext,
+ handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
+ for (uint8_t * node = handle->listHead; node;) {
+ MsfBufferHeader * header = (MsfBufferHeader *) node;
+ node = header->next;
+ MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
+ }
+ handle->listHead = handle->listTail = NULL;
+ return 0;
+ }
+
+ handle->previousFrame = frame;
+ return 1;
+}
+
+MsfGifResult msf_gif_end(MsfGifState * handle) { MsfTimeFunc
+ if (!handle->listHead) { MsfGifResult empty = {0}; return empty; }
+
+ MSF_GIF_FREE(handle->customAllocatorContext,
+ handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
+
+ //first pass: determine total size
+ size_t total = 1; //1 byte for trailing marker
+ for (uint8_t * node = handle->listHead; node;) {
+ MsfBufferHeader * header = (MsfBufferHeader *) node;
+ node = header->next;
+ total += header->size;
+ }
+
+ //second pass: write data
+ uint8_t * buffer = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, total);
+ if (buffer) {
+ uint8_t * writeHead = buffer;
+ for (uint8_t * node = handle->listHead; node;) {
+ MsfBufferHeader * header = (MsfBufferHeader *) node;
+ memcpy(writeHead, node + sizeof(MsfBufferHeader), header->size);
+ writeHead += header->size;
+ node = header->next;
+ }
+ *writeHead++ = 0x3B;
+ }
+
+ //third pass: free buffers
+ for (uint8_t * node = handle->listHead; node;) {
+ MsfBufferHeader * header = (MsfBufferHeader *) node;
+ node = header->next;
+ MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
+ }
+
+ MsfGifResult ret = { buffer, total, total, handle->customAllocatorContext };
+ return ret;
+}
+
+void msf_gif_free(MsfGifResult result) {
+ if (result.data) { MSF_GIF_FREE(result.contextPointer, result.data, result.allocSize); }
+}
+
+#endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
+#endif //MSF_GIF_IMPL
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2020 Miles Fogle
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/