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Diffstat (limited to 'libs/raylib/src/external/msf_gif.h')
-rw-r--r-- | libs/raylib/src/external/msf_gif.h | 608 |
1 files changed, 0 insertions, 608 deletions
diff --git a/libs/raylib/src/external/msf_gif.h b/libs/raylib/src/external/msf_gif.h deleted file mode 100644 index 348b1b1..0000000 --- a/libs/raylib/src/external/msf_gif.h +++ /dev/null @@ -1,608 +0,0 @@ -/* -HOW TO USE: - - In exactly one translation unit (.c or .cpp file), #define MSF_GIF_IMPL before including the header, like so: - - #define MSF_GIF_IMPL - #include "msf_gif.h" - - Everywhere else, just include the header like normal. - - -USAGE EXAMPLE: - - int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16; - MsfGifState gifState = {}; - msf_gif_begin(&gifState, width, height); - msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1 - msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2 - msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc... - MsfGifResult result = msf_gif_end(&gifState); - FILE * fp = fopen("MyGif.gif", "wb"); - fwrite(result.data, result.dataSize, 1, fp); - fclose(fp); - msf_gif_free(result); - -Detailed function documentation can be found in the header section below. - - -REPLACING MALLOC: - - This library uses malloc+realloc+free internally for memory allocation. - To facilitate integration with custom memory allocators, these calls go through macros, which can be redefined. - The expected function signature equivalents of the macros are as follows: - - void * MSF_GIF_MALLOC(void * context, size_t newSize) - void * MSF_GIF_REALLOC(void * context, void * oldMemory, size_t oldSize, size_t newSize) - void MSF_GIF_FREE(void * context, void * oldMemory, size_t oldSize) - - If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct - before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls. - -See end of file for license information. -*/ - -//version 2.1 - -#ifndef MSF_GIF_H -#define MSF_GIF_H - -#include <stdint.h> -#include <stddef.h> - -typedef struct { - void * data; - size_t dataSize; - - size_t allocSize; //internal use - void * contextPointer; //internal use -} MsfGifResult; - -typedef struct { //internal use - uint32_t * pixels; - int depth, count, rbits, gbits, bbits; -} MsfCookedFrame; - -typedef struct { - MsfCookedFrame previousFrame; - uint8_t * listHead; - uint8_t * listTail; - int width, height; - void * customAllocatorContext; -} MsfGifState; - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -/** - * @param width Image width in pixels. - * @param height Image height in pixels. - * @return Non-zero on success, 0 on error. - */ -int msf_gif_begin(MsfGifState * handle, int width, int height); - -/** - * @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format. - * Note: This function does NOT free `pixelData`. You must free it yourself afterwards. - * @param centiSecondsPerFrame How many hundredths of a second this frame should be displayed for. - * Note: This being specified in centiseconds is a limitation of the GIF format. - * @param maxBitDepth Limits how many bits per pixel can be used when quantizing the gif. - * The actual bit depth chosen for a given frame will be less than or equal to - * the supplied maximum, depending on the variety of colors used in the frame. - * `maxBitDepth` will be clamped between 1 and 16. The recommended default is 16. - * Lowering this value can result in faster exports and smaller gifs, - * but the quality may suffer. - * Please experiment with this value to find what works best for your application. - * @param pitchInBytes The number of bytes from the beginning of one row of pixels to the beginning of the next. - * If you want to flip the image, just pass in a negative pitch. - * @return Non-zero on success, 0 on error. - */ -int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes); - -/** - * @return A block of memory containing the gif file data, or NULL on error. - * You are responsible for freeing this via `msf_gif_free()`. - */ -MsfGifResult msf_gif_end(MsfGifState * handle); - -/** - * @param result The MsfGifResult struct, verbatim as it was returned from `msf_gif_end()`. - */ -void msf_gif_free(MsfGifResult result); - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //MSF_GIF_H - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/// IMPLEMENTATION /// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -#ifdef MSF_GIF_IMPL -#ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT -#define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT - -#ifndef MSF_GIF_BUFFER_INIT_SIZE -#define MSF_GIF_BUFFER_INIT_SIZE 1024 * 1024 * 4 //4MB by default, you can increase this if you want to realloc less -#endif - -//ensure the library user has either defined all of malloc/realloc/free, or none -#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_REALLOC) && defined(MSF_GIF_FREE) //ok -#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_REALLOC) && !defined(MSF_GIF_FREE) //ok -#else -#error "You must either define all of MSF_GIF_MALLOC, MSF_GIF_REALLOC, and MSF_GIF_FREE, or define none of them" -#endif - -//provide default allocator definitions that redirect to the standard global allocator -#if !defined(MSF_GIF_MALLOC) -#include <stdlib.h> //malloc, etc. -#define MSF_GIF_MALLOC(contextPointer, newSize) malloc(newSize) -#define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) realloc(oldMemory, newSize) -#define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) free(oldMemory) -#endif - -//instrumentation for capturing profiling traces (useless for the library user, but useful for the library author) -#ifdef MSF_GIF_ENABLE_TRACING -#define MsfTimeFunc TimeFunc -#define MsfTimeLoop TimeLoop -#define msf_init_profiling_thread init_profiling_thread -#else -#define MsfTimeFunc -#define MsfTimeLoop(name) -#define msf_init_profiling_thread() -#endif //MSF_GIF_ENABLE_TRACING - -#include <string.h> //memcpy - -//TODO: use compiler-specific notation to force-inline functions currently marked inline -#if defined(__GNUC__) //gcc, clang -static inline int msf_bit_log(int i) { return 32 - __builtin_clz(i); } -#elif defined(_MSC_VER) //msvc -#include <intrin.h> -static inline int msf_bit_log(int i) { unsigned long idx; _BitScanReverse(&idx, i); return idx + 1; } -#else //fallback implementation for other compilers -//from https://stackoverflow.com/a/31718095/3064745 - thanks! -static inline int msf_bit_log(int i) { - static const int MultiplyDeBruijnBitPosition[32] = { - 0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30, - 8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31, - }; - i |= i >> 1; - i |= i >> 2; - i |= i >> 4; - i |= i >> 8; - i |= i >> 16; - return MultiplyDeBruijnBitPosition[(uint32_t)(i * 0x07C4ACDDU) >> 27] + 1; -} -#endif -static inline int msf_imin(int a, int b) { return a < b? a : b; } -static inline int msf_imax(int a, int b) { return b < a? a : b; } - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/// Frame Cooking /// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -#if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2) -#include <emmintrin.h> -#endif - -static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t * used, - int width, int height, int pitch, int depth) -{ MsfTimeFunc - //bit depth for each channel - const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; - const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 }; - const static int bdepths[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 }; - - const static int ditherKernel[16] = { - 0 << 12, 8 << 12, 2 << 12, 10 << 12, - 12 << 12, 4 << 12, 14 << 12, 6 << 12, - 3 << 12, 11 << 12, 1 << 12, 9 << 12, - 15 << 12, 7 << 12, 13 << 12, 5 << 12, - }; - - uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t)); - if (!cooked) { MsfCookedFrame blank = {0}; return blank; } - - int count = 0; - MsfTimeLoop("do") do { - int rbits = rdepths[depth], gbits = gdepths[depth], bbits = bdepths[depth]; - int paletteSize = 1 << (rbits + gbits + bbits); - memset(used, 0, paletteSize * sizeof(uint8_t)); - - //TODO: document what this math does and why it's correct - int rdiff = (1 << (8 - rbits)) - 1; - int gdiff = (1 << (8 - gbits)) - 1; - int bdiff = (1 << (8 - bbits)) - 1; - short rmul = (short) ((255.0f - rdiff) / 255.0f * 257); - short gmul = (short) ((255.0f - gdiff) / 255.0f * 257); - short bmul = (short) ((255.0f - bdiff) / 255.0f * 257); - - int gmask = ((1 << gbits) - 1) << rbits; - int bmask = ((1 << bbits) - 1) << rbits << gbits; - - MsfTimeLoop("cook") for (int y = 0; y < height; ++y) { - int x = 0; - - #if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2) - __m128i k = _mm_loadu_si128((__m128i *) &ditherKernel[(y & 3) * 4]); - __m128i k2 = _mm_or_si128(_mm_srli_epi32(k, rbits), _mm_slli_epi32(_mm_srli_epi32(k, bbits), 16)); - // MsfTimeLoop("SIMD") - for (; x < width - 3; x += 4) { - uint8_t * pixels = &raw[y * pitch + x * 4]; - __m128i p = _mm_loadu_si128((__m128i *) pixels); - - __m128i rb = _mm_and_si128(p, _mm_set1_epi32(0x00FF00FF)); - __m128i rb1 = _mm_mullo_epi16(rb, _mm_set_epi16(bmul, rmul, bmul, rmul, bmul, rmul, bmul, rmul)); - __m128i rb2 = _mm_adds_epu16(rb1, k2); - __m128i r3 = _mm_srli_epi32(_mm_and_si128(rb2, _mm_set1_epi32(0x0000FFFF)), 16 - rbits); - __m128i b3 = _mm_and_si128(_mm_srli_epi32(rb2, 32 - rbits - gbits - bbits), _mm_set1_epi32(bmask)); - - __m128i g = _mm_and_si128(_mm_srli_epi32(p, 8), _mm_set1_epi32(0x000000FF)); - __m128i g1 = _mm_mullo_epi16(g, _mm_set1_epi32(gmul)); - __m128i g2 = _mm_adds_epu16(g1, _mm_srli_epi32(k, gbits)); - __m128i g3 = _mm_and_si128(_mm_srli_epi32(g2, 16 - rbits - gbits), _mm_set1_epi32(gmask)); - - //TODO: does storing this as a __m128i then reading it back as a uint32_t violate strict aliasing? - uint32_t * c = &cooked[y * width + x]; - __m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3); - _mm_storeu_si128((__m128i *) c, out); - } - #endif - - //scalar cleanup loop - // MsfTimeLoop("scalar") - for (; x < width; ++x) { - uint8_t * p = &raw[y * pitch + x * 4]; - int dx = x & 3, dy = y & 3; - int k = ditherKernel[dy * 4 + dx]; - cooked[y * width + x] = - (msf_imin(65535, p[2] * bmul + (k >> bbits)) >> (16 - rbits - gbits - bbits) & bmask) | - (msf_imin(65535, p[1] * gmul + (k >> gbits)) >> (16 - rbits - gbits ) & gmask) | - msf_imin(65535, p[0] * rmul + (k >> rbits)) >> (16 - rbits ); - } - } - - count = 0; - MsfTimeLoop("mark and count") for (int i = 0; i < width * height; ++i) { - used[cooked[i]] = 1; - } - - //count used colors - MsfTimeLoop("count") for (int j = 0; j < paletteSize; ++j) { - count += used[j]; - } - } while (count >= 256 && --depth); - - MsfCookedFrame ret = { cooked, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] }; - return ret; -} - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/// Frame Compression /// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -typedef struct { - uint8_t * next; - size_t size; -} MsfBufferHeader; - -static inline int msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) { - //insert new code into block buffer - int idx = *blockBits / 8; - int bit = *blockBits % 8; - (*writeHead)[idx + 0] |= code << bit ; - (*writeHead)[idx + 1] |= code >> ( 8 - bit); - (*writeHead)[idx + 2] |= code >> (16 - bit); - *blockBits += len; - - //prep the next block buffer if the current one is full - if (*blockBits >= 256 * 8) { - *blockBits -= 255 * 8; - (*writeHead) += 256; - (*writeHead)[2] = (*writeHead)[1]; - (*writeHead)[1] = (*writeHead)[0]; - (*writeHead)[0] = 255; - memset((*writeHead) + 4, 0, 256); - } - - return 1; -} - -typedef struct { - int16_t * data; - int len; - int stride; -} MsfStridedList; - -static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride) { MsfTimeFunc - memset(lzw->data, 0xFF, 4096 * stride * sizeof(int16_t)); - lzw->len = tableSize + 2; - lzw->stride = stride; -} - -static uint8_t * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds, - MsfCookedFrame frame, MsfCookedFrame previous, uint8_t * used) -{ MsfTimeFunc - //NOTE: we reserve enough memory for theoretical the worst case upfront because it's a reasonable amount, - // and prevents us from ever having to check size or realloc during compression - int maxBufSize = sizeof(MsfBufferHeader) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data - uint8_t * allocation = (uint8_t *) MSF_GIF_MALLOC(allocContext, maxBufSize); - if (!allocation) { return NULL; } - uint8_t * writeBase = allocation + sizeof(MsfBufferHeader); - uint8_t * writeHead = writeBase; - int lzwAllocSize = 4096 * (frame.count + 1) * sizeof(int16_t); - MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) }; - if (!lzw.data) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; } - - //allocate tlb - int totalBits = frame.rbits + frame.gbits + frame.bbits; - int tlbSize = 1 << totalBits; - uint8_t tlb[1 << 16]; //only 64k, so stack allocating is fine - - //generate palette - typedef struct { uint8_t r, g, b; } Color3; - Color3 table[256] = { {0} }; - int tableIdx = 1; //we start counting at 1 because 0 is the transparent color - MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) { - if (used[i]) { - tlb[i] = tableIdx; - int rmask = (1 << frame.rbits) - 1; - int gmask = (1 << frame.gbits) - 1; - //isolate components - int r = i & rmask; - int g = i >> frame.rbits & gmask; - int b = i >> (frame.rbits + frame.gbits); - //shift into highest bits - r <<= 8 - frame.rbits; - g <<= 8 - frame.gbits; - b <<= 8 - frame.bbits; - table[tableIdx].r = r | r >> frame.rbits | r >> (frame.rbits * 2) | r >> (frame.rbits * 3); - table[tableIdx].g = g | g >> frame.gbits | g >> (frame.gbits * 2) | g >> (frame.gbits * 3); - table[tableIdx].b = b | b >> frame.bbits | b >> (frame.bbits * 2) | b >> (frame.bbits * 3); - ++tableIdx; - } - } - - //SPEC: "Because of some algorithmic constraints however, black & white images which have one color bit - // must be indicated as having a code size of 2." - int tableBits = msf_imax(2, msf_bit_log(tableIdx - 1)); - int tableSize = 1 << tableBits; - //NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault - int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits; - - //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness - char headerBytes[19] = "\x21\xF9\x04\x05\0\0\0\0" "\x2C\0\0\0\0\0\0\0\0\x80"; - memcpy(&headerBytes[4], ¢iSeconds, 2); - memcpy(&headerBytes[13], &width, 2); - memcpy(&headerBytes[15], &height, 2); - headerBytes[17] |= tableBits - 1; - memcpy(writeHead, headerBytes, 18); - writeHead += 18; - - //local color table - memcpy(writeHead, table, tableSize * sizeof(Color3)); - writeHead += tableSize * sizeof(Color3); - *writeHead++ = tableBits; - - //prep block - memset(writeHead, 0, 260); - writeHead[0] = 255; - uint32_t blockBits = 8; //relative to block.head - - //SPEC: "Encoders should output a Clear code as the first code of each image data stream." - msf_lzw_reset(&lzw, tableSize, tableIdx); - msf_put_code(&writeHead, &blockBits, msf_bit_log(lzw.len - 1), tableSize); - - int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]]; - MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) { - //PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed - int color = hasSamePal && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]]; - //PERF: branchless version must use && otherwise it will segfault on frame 1, but it's well-predicted so OK - // int color = (!(hasSamePal && frame.pixels[i] == previous.pixels[i])) * tlb[frame.pixels[i]]; - int code = (&lzw.data[lastCode * lzw.stride])[color]; - if (code < 0) { - //write to code stream - int codeBits = msf_bit_log(lzw.len - 1); - msf_put_code(&writeHead, &blockBits, codeBits, lastCode); - - if (lzw.len > 4095) { - //reset buffer code table - msf_put_code(&writeHead, &blockBits, codeBits, tableSize); - msf_lzw_reset(&lzw, tableSize, tableIdx); - } else { - (&lzw.data[lastCode * lzw.stride])[color] = lzw.len; - ++lzw.len; - } - - lastCode = color; - } else { - lastCode = code; - } - } - - MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize); - MSF_GIF_FREE(allocContext, previous.pixels, width * height * sizeof(uint32_t)); - - //write code for leftover index buffer contents, then the end code - msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len - 1)), lastCode); - msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len)), tableSize + 1); - - //flush remaining data - if (blockBits > 8) { - int bytes = (blockBits + 7) / 8; //round up - writeHead[0] = bytes - 1; - writeHead += bytes; - } - *writeHead++ = 0; //terminating block - - //filling in buffer header and shrink buffer to fit data - MsfBufferHeader * header = (MsfBufferHeader *) allocation; - header->next = NULL; - header->size = writeHead - writeBase; - uint8_t * moved = (uint8_t *) MSF_GIF_REALLOC(allocContext, allocation, maxBufSize, writeHead - allocation); - if (!moved) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; } - return moved; -} - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/// Incremental API /// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -int msf_gif_begin(MsfGifState * handle, int width, int height) { MsfTimeFunc - MsfCookedFrame empty = {0}; //god I hate MSVC... - handle->previousFrame = empty; - handle->width = width; - handle->height = height; - - //setup header buffer header (lol) - handle->listHead = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, sizeof(MsfBufferHeader) + 32); - if (!handle->listHead) { return 0; } - handle->listTail = handle->listHead; - MsfBufferHeader * header = (MsfBufferHeader *) handle->listHead; - header->next = NULL; - header->size = 32; - - //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness - char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0"; - memcpy(&headerBytes[6], &width, 2); - memcpy(&headerBytes[8], &height, 2); - memcpy(handle->listHead + sizeof(MsfBufferHeader), headerBytes, 32); - return 1; -} - -int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) -{ MsfTimeFunc - if (!handle->listHead) { return 0; } - - maxBitDepth = msf_imax(1, msf_imin(16, maxBitDepth)); - if (pitchInBytes == 0) pitchInBytes = handle->width * 4; - if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1); - - uint8_t used[1 << 16]; //only 64k, so stack allocating is fine - MsfCookedFrame frame = - msf_cook_frame(handle->customAllocatorContext, pixelData, used, handle->width, handle->height, pitchInBytes, - msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count))); - //TODO: de-duplicate cleanup code - if (!frame.pixels) { - MSF_GIF_FREE(handle->customAllocatorContext, - handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - node = header->next; - MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size); - } - handle->listHead = handle->listTail = NULL; - return 0; - } - - uint8_t * buffer = msf_compress_frame(handle->customAllocatorContext, - handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame, used); - ((MsfBufferHeader *) handle->listTail)->next = buffer; - handle->listTail = buffer; - if (!buffer) { - MSF_GIF_FREE(handle->customAllocatorContext, frame.pixels, handle->width * handle->height * sizeof(uint32_t)); - MSF_GIF_FREE(handle->customAllocatorContext, - handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - node = header->next; - MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size); - } - handle->listHead = handle->listTail = NULL; - return 0; - } - - handle->previousFrame = frame; - return 1; -} - -MsfGifResult msf_gif_end(MsfGifState * handle) { MsfTimeFunc - if (!handle->listHead) { MsfGifResult empty = {0}; return empty; } - - MSF_GIF_FREE(handle->customAllocatorContext, - handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); - - //first pass: determine total size - size_t total = 1; //1 byte for trailing marker - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - node = header->next; - total += header->size; - } - - //second pass: write data - uint8_t * buffer = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, total); - if (buffer) { - uint8_t * writeHead = buffer; - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - memcpy(writeHead, node + sizeof(MsfBufferHeader), header->size); - writeHead += header->size; - node = header->next; - } - *writeHead++ = 0x3B; - } - - //third pass: free buffers - for (uint8_t * node = handle->listHead; node;) { - MsfBufferHeader * header = (MsfBufferHeader *) node; - node = header->next; - MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size); - } - - MsfGifResult ret = { buffer, total, total, handle->customAllocatorContext }; - return ret; -} - -void msf_gif_free(MsfGifResult result) { - if (result.data) { MSF_GIF_FREE(result.contextPointer, result.data, result.allocSize); } -} - -#endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT -#endif //MSF_GIF_IMPL - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2020 Miles Fogle -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ |