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-rw-r--r--libs/raylib/src/gestures.h288
1 files changed, 144 insertions, 144 deletions
diff --git a/libs/raylib/src/gestures.h b/libs/raylib/src/gestures.h
index 38df890..9b3600d 100644
--- a/libs/raylib/src/gestures.h
+++ b/libs/raylib/src/gestures.h
@@ -149,75 +149,75 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#endif
- #include <sys/time.h> // Required for: timespec
- #include <time.h> // Required for: clock_gettime()
+ #include <sys/time.h> // Required for: timespec
+ #include <time.h> // Required for: clock_gettime()
- #include <math.h> // Required for: atan2(), sqrt()
- #include <stdint.h> // Required for: uint64_t
+ #include <math.h> // Required for: sqrtf(), atan2f()
#endif
-#if defined(__APPLE__) // macOS also defines __MACH__
- #include <mach/clock.h> // Required for: clock_get_time()
- #include <mach/mach.h> // Required for: mach_timespec_t
+#if defined(__APPLE__) // macOS also defines __MACH__
+ #include <mach/clock.h> // Required for: clock_get_time()
+ #include <mach/mach.h> // Required for: mach_timespec_t
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
-#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
-#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
-#define TAP_TIMEOUT 300 // Time in milliseconds
-#define PINCH_TIMEOUT 300 // Time in milliseconds
-#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
+#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
+#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
+#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
+#define TAP_TIMEOUT 300 // Time in milliseconds
+#define PINCH_TIMEOUT 300 // Time in milliseconds
+#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
-// ...
+
+typedef struct {
+ int current; // Current detected gesture
+ unsigned int enabledFlags; // Enabled gestures flags
+ struct {
+ int firstId; // Touch id for first touch point
+ int pointCount; // Touch points counter
+ double eventTime; // Time stamp when an event happened
+ Vector2 upPosition; // Touch up position
+ Vector2 downPositionA; // First touch down position
+ Vector2 downPositionB; // Second touch down position
+ Vector2 downDragPosition; // Touch drag position
+ Vector2 moveDownPositionA; // First touch down position on move
+ Vector2 moveDownPositionB; // Second touch down position on move
+ int tapCounter; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
+ } Touch;
+ struct {
+ bool resetRequired; // HOLD reset to get first touch point again
+ double timeDuration; // HOLD duration in milliseconds
+ } Hold;
+ struct {
+ Vector2 vector; // DRAG vector (between initial and current position)
+ float angle; // DRAG angle (relative to x-axis)
+ float distance; // DRAG distance (from initial touch point to final) (normalized [0..1])
+ float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame)
+ } Drag;
+ struct {
+ bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration
+ double timeDuration; // SWIPE time to calculate drag intensity
+ } Swipe;
+ struct {
+ Vector2 vector; // PINCH vector (between first and second touch points)
+ float angle; // PINCH angle (relative to x-axis)
+ float distance; // PINCH displacement distance (normalized [0..1])
+ } Pinch;
+} GesturesData;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-
-// Touch gesture variables
-static Vector2 touchDownPosition = { 0.0f, 0.0f }; // First touch down position
-static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; // Second touch down position
-static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; // Touch drag position
-static Vector2 touchUpPosition = { 0.0f, 0.0f }; // Touch up position
-static Vector2 moveDownPosition = { 0.0f, 0.0f }; // First touch down position on move
-static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; // Second touch down position on move
-
-static int pointCount = 0; // Touch points counter
-static int firstTouchId = -1; // Touch id for first touch point
-static double eventTime = 0.0; // Time stamp when an event happened
-
-// Tap gesture variables
-static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
-
-// Hold gesture variables
-static bool resetHold = false; // HOLD reset to get first touch point again
-static double timeHold = 0.0f; // HOLD duration in milliseconds
-
-// Drag gesture variables
-static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
-static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
-static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
-static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
-
-// Swipe gestures variables
-static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
-static double swipeTime = 0.0; // SWIPE time to calculate drag intensity
-
-// Pinch gesture variables
-static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
-static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
-static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
-
-static int currentGesture = GESTURE_NONE; // Current detected gesture
-
-// Enabled gestures flags, all gestures enabled by default
-static unsigned int enabledGestures = 0b0000001111111111;
+static GesturesData GESTURES = {
+ .Touch.firstId = -1,
+ .current = GESTURE_NONE,
+ .enabledFlags = 0b0000001111111111 // All gestures enabled by default
+};
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -236,13 +236,13 @@ static double GetCurrentTime(void);
// Enable only desired getures to be detected
void SetGesturesEnabled(unsigned int gestureFlags)
{
- enabledGestures = gestureFlags;
+ GESTURES.enabledFlags = gestureFlags;
}
// Check if a gesture have been detected
bool IsGestureDetected(int gesture)
{
- if ((enabledGestures & currentGesture) == gesture) return true;
+ if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
else return false;
}
@@ -250,150 +250,150 @@ bool IsGestureDetected(int gesture)
void ProcessGestureEvent(GestureEvent event)
{
// Reset required variables
- pointCount = event.pointCount; // Required on UpdateGestures()
+ GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures()
- if (pointCount < 2)
+ if (GESTURES.Touch.pointCount < 2)
{
if (event.touchAction == TOUCH_DOWN)
{
- tapCounter++; // Tap counter
+ GESTURES.Touch.tapCounter++; // Tap counter
// Detect GESTURE_DOUBLE_TAP
- if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
+ if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((GetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (Vector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
{
- currentGesture = GESTURE_DOUBLETAP;
- tapCounter = 0;
+ GESTURES.current = GESTURE_DOUBLETAP;
+ GESTURES.Touch.tapCounter = 0;
}
else // Detect GESTURE_TAP
{
- tapCounter = 1;
- currentGesture = GESTURE_TAP;
+ GESTURES.Touch.tapCounter = 1;
+ GESTURES.current = GESTURE_TAP;
}
- touchDownPosition = event.position[0];
- touchDownDragPosition = event.position[0];
+ GESTURES.Touch.downPositionA = event.position[0];
+ GESTURES.Touch.downDragPosition = event.position[0];
- touchUpPosition = touchDownPosition;
- eventTime = GetCurrentTime();
+ GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
+ GESTURES.Touch.eventTime = GetCurrentTime();
- firstTouchId = event.pointerId[0];
+ GESTURES.Touch.firstId = event.pointerId[0];
- dragVector = (Vector2){ 0.0f, 0.0f };
+ GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
}
else if (event.touchAction == TOUCH_UP)
{
- if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
+ if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0];
- // NOTE: dragIntensity dependend on the resolution of the screen
- dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
- dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
+ // NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen
+ GESTURES.Drag.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
+ GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((GetCurrentTime() - GESTURES.Swipe.timeDuration));
- startMoving = false;
+ GESTURES.Swipe.start = false;
// Detect GESTURE_SWIPE
- if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0]))
+ if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointerId[0]))
{
// NOTE: Angle should be inverted in Y
- dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
+ GESTURES.Drag.angle = 360.0f - Vector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
- if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
- else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
- else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
- else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
- else currentGesture = GESTURE_NONE;
+ if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
+ else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up
+ else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
+ else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
+ else GESTURES.current = GESTURE_NONE;
}
else
{
- dragDistance = 0.0f;
- dragIntensity = 0.0f;
- dragAngle = 0.0f;
+ GESTURES.Drag.distance = 0.0f;
+ GESTURES.Drag.intensity = 0.0f;
+ GESTURES.Drag.angle = 0.0f;
- currentGesture = GESTURE_NONE;
+ GESTURES.current = GESTURE_NONE;
}
- touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
- pointCount = 0;
+ GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f };
+ GESTURES.Touch.pointCount = 0;
}
else if (event.touchAction == TOUCH_MOVE)
{
- if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
+ if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = GetCurrentTime();
- if (!startMoving)
+ if (!GESTURES.Swipe.start)
{
- swipeTime = GetCurrentTime();
- startMoving = true;
+ GESTURES.Swipe.timeDuration = GetCurrentTime();
+ GESTURES.Swipe.start = true;
}
- moveDownPosition = event.position[0];
+ GESTURES.Touch.moveDownPositionA = event.position[0];
- if (currentGesture == GESTURE_HOLD)
+ if (GESTURES.current == GESTURE_HOLD)
{
- if (resetHold) touchDownPosition = event.position[0];
+ if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0];
- resetHold = false;
+ GESTURES.Hold.resetRequired = false;
// Detect GESTURE_DRAG
- if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
+ if (Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
{
- eventTime = GetCurrentTime();
- currentGesture = GESTURE_DRAG;
+ GESTURES.Touch.eventTime = GetCurrentTime();
+ GESTURES.current = GESTURE_DRAG;
}
}
- dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
- dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
+ GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x;
+ GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y;
}
}
else // Two touch points
{
if (event.touchAction == TOUCH_DOWN)
{
- touchDownPosition = event.position[0];
- touchDownPosition2 = event.position[1];
+ GESTURES.Touch.downPositionA = event.position[0];
+ GESTURES.Touch.downPositionB = event.position[1];
- //pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
+ //GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
- pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
- pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
+ GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x;
+ GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y;
- currentGesture = GESTURE_HOLD;
- timeHold = GetCurrentTime();
+ GESTURES.current = GESTURE_HOLD;
+ GESTURES.Hold.timeDuration = GetCurrentTime();
}
else if (event.touchAction == TOUCH_MOVE)
{
- pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
+ GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
- touchDownPosition = moveDownPosition;
- touchDownPosition2 = moveDownPosition2;
+ GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA;
+ GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB;
- moveDownPosition = event.position[0];
- moveDownPosition2 = event.position[1];
+ GESTURES.Touch.moveDownPositionA = event.position[0];
+ GESTURES.Touch.moveDownPositionB = event.position[1];
- pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
- pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
+ GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
+ GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
- if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
+ if ((Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (Vector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
{
- if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
- else currentGesture = GESTURE_PINCH_OUT;
+ if ((Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN;
+ else GESTURES.current = GESTURE_PINCH_OUT;
}
else
{
- currentGesture = GESTURE_HOLD;
- timeHold = GetCurrentTime();
+ GESTURES.current = GESTURE_HOLD;
+ GESTURES.Hold.timeDuration = GetCurrentTime();
}
// NOTE: Angle should be inverted in Y
- pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
+ GESTURES.Pinch.angle = 360.0f - Vector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
}
else if (event.touchAction == TOUCH_UP)
{
- pinchDistance = 0.0f;
- pinchAngle = 0.0f;
- pinchVector = (Vector2){ 0.0f, 0.0f };
- pointCount = 0;
+ GESTURES.Pinch.distance = 0.0f;
+ GESTURES.Pinch.angle = 0.0f;
+ GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f };
+ GESTURES.Touch.pointCount = 0;
- currentGesture = GESTURE_NONE;
+ GESTURES.current = GESTURE_NONE;
}
}
}
@@ -404,23 +404,23 @@ void UpdateGestures(void)
// NOTE: Gestures are processed through system callbacks on touch events
// Detect GESTURE_HOLD
- if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
+ if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2))
{
- currentGesture = GESTURE_HOLD;
- timeHold = GetCurrentTime();
+ GESTURES.current = GESTURE_HOLD;
+ GESTURES.Hold.timeDuration = GetCurrentTime();
}
- if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
+ if (((GetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
{
- currentGesture = GESTURE_HOLD;
- timeHold = GetCurrentTime();
- resetHold = true;
+ GESTURES.current = GESTURE_HOLD;
+ GESTURES.Hold.timeDuration = GetCurrentTime();
+ GESTURES.Hold.resetRequired = true;
}
// Detect GESTURE_NONE
- if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
+ if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN))
{
- currentGesture = GESTURE_NONE;
+ GESTURES.current = GESTURE_NONE;
}
}
@@ -429,14 +429,14 @@ int GetTouchPointsCount(void)
{
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
- return pointCount;
+ return GESTURES.Touch.pointCount;
}
// Get latest detected gesture
int GetGestureDetected(void)
{
// Get current gesture only if enabled
- return (enabledGestures & currentGesture);
+ return (GESTURES.enabledFlags & GESTURES.current);
}
// Hold time measured in ms
@@ -446,7 +446,7 @@ float GetGestureHoldDuration(void)
double time = 0.0;
- if (currentGesture == GESTURE_HOLD) time = GetCurrentTime() - timeHold;
+ if (GESTURES.current == GESTURE_HOLD) time = GetCurrentTime() - GESTURES.Hold.timeDuration;
return (float)time;
}
@@ -456,7 +456,7 @@ Vector2 GetGestureDragVector(void)
{
// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
- return dragVector;
+ return GESTURES.Drag.vector;
}
// Get drag angle
@@ -465,16 +465,16 @@ float GetGestureDragAngle(void)
{
// NOTE: drag angle is calculated on one touch points TOUCH_UP
- return dragAngle;
+ return GESTURES.Drag.angle;
}
// Get distance between two pinch points
Vector2 GetGesturePinchVector(void)
{
- // NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
+ // NOTE: The position values used for GESTURES.Pinch.distance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
- return pinchVector;
+ return GESTURES.Pinch.vector;
}
// Get angle beween two pinch points
@@ -483,7 +483,7 @@ float GetGesturePinchAngle(void)
{
// NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
- return pinchAngle;
+ return GESTURES.Pinch.angle;
}
//----------------------------------------------------------------------------------
@@ -532,7 +532,7 @@ static double GetCurrentTime(void)
// NOTE: Only for Linux-based systems
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
- uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
+ unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
time = ((double)nowTime/1000000.0); // Time in miliseconds
#endif
@@ -548,7 +548,7 @@ static double GetCurrentTime(void)
// NOTE: OS X does not have clock_gettime(), using clock_get_time()
clock_get_time(cclock, &now);
mach_port_deallocate(mach_task_self(), cclock);
- uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
+ unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
time = ((double)nowTime/1000000.0); // Time in miliseconds
#endif