diff options
Diffstat (limited to 'libs/raylib/src/raudio.h')
-rw-r--r-- | libs/raylib/src/raudio.h | 198 |
1 files changed, 0 insertions, 198 deletions
diff --git a/libs/raylib/src/raudio.h b/libs/raylib/src/raudio.h deleted file mode 100644 index 154ae8e..0000000 --- a/libs/raylib/src/raudio.h +++ /dev/null @@ -1,198 +0,0 @@ -/********************************************************************************************** -* -* raudio - A simple and easy-to-use audio library based on miniaudio -* -* FEATURES: -* - Manage audio device (init/close) -* - Load and unload audio files -* - Format wave data (sample rate, size, channels) -* - Play/Stop/Pause/Resume loaded audio -* - Manage mixing channels -* - Manage raw audio context -* -* DEPENDENCIES: -* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio) -* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/) -* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs) -* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs) -* jar_xm.h - XM module file loading -* jar_mod.h - MOD audio file loading -* -* CONTRIBUTORS: -* David Reid (github: @mackron) (Nov. 2017): -* - Complete port to miniaudio library -* -* Joshua Reisenauer (github: @kd7tck) (2015) -* - XM audio module support (jar_xm) -* - MOD audio module support (jar_mod) -* - Mixing channels support -* - Raw audio context support -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAUDIO_H -#define RAUDIO_H - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -// Allow custom memory allocators -#ifndef RL_MALLOC - #define RL_MALLOC(sz) malloc(sz) -#endif -#ifndef RL_CALLOC - #define RL_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RL_FREE - #define RL_FREE(p) free(p) -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -#ifndef __cplusplus -// Boolean type - #if !defined(_STDBOOL_H) - typedef enum { false, true } bool; - #define _STDBOOL_H - #endif -#endif - -// Wave type, defines audio wave data -typedef struct Wave { - unsigned int sampleCount; // Total number of samples - unsigned int sampleRate; // Frequency (samples per second) - unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) - unsigned int channels; // Number of channels (1-mono, 2-stereo) - void *data; // Buffer data pointer -} Wave; - -typedef struct rAudioBuffer rAudioBuffer; - -// Audio stream type -// NOTE: Useful to create custom audio streams not bound to a specific file -typedef struct AudioStream { - unsigned int sampleRate; // Frequency (samples per second) - unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) - unsigned int channels; // Number of channels (1-mono, 2-stereo) - - rAudioBuffer *buffer; // Pointer to internal data used by the audio system -} AudioStream; - -// Sound source type -typedef struct Sound { - unsigned int sampleCount; // Total number of samples - AudioStream stream; // Audio stream -} Sound; - -// Music stream type (audio file streaming from memory) -// NOTE: Anything longer than ~10 seconds should be streamed -typedef struct Music { - int ctxType; // Type of music context (audio filetype) - void *ctxData; // Audio context data, depends on type - - unsigned int sampleCount; // Total number of samples - unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop - - AudioStream stream; // Audio stream -} Music; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -//... - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- - -// Audio device management functions -void InitAudioDevice(void); // Initialize audio device and context -void CloseAudioDevice(void); // Close the audio device and context -bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully -void SetMasterVolume(float volume); // Set master volume (listener) - -// Wave/Sound loading/unloading functions -Wave LoadWave(const char *fileName); // Load wave data from file -Sound LoadSound(const char *fileName); // Load sound from file -Sound LoadSoundFromWave(Wave wave); // Load sound from wave data -void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data -void UnloadWave(Wave wave); // Unload wave data -void UnloadSound(Sound sound); // Unload sound -void ExportWave(Wave wave, const char *fileName); // Export wave data to file -void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h) - -// Wave/Sound management functions -void PlaySound(Sound sound); // Play a sound -void StopSound(Sound sound); // Stop playing a sound -void PauseSound(Sound sound); // Pause a sound -void ResumeSound(Sound sound); // Resume a paused sound -void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) -void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) -int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel -bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing -void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) -void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format -Wave WaveCopy(Wave wave); // Copy a wave to a new wave -void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range -float *GetWaveData(Wave wave); // Get samples data from wave as a floats array - -// Music management functions -Music LoadMusicStream(const char *fileName); // Load music stream from file -void UnloadMusicStream(Music music); // Unload music stream -void PlayMusicStream(Music music); // Start music playing -void UpdateMusicStream(Music music); // Updates buffers for music streaming -void StopMusicStream(Music music); // Stop music playing -void PauseMusicStream(Music music); // Pause music playing -void ResumeMusicStream(Music music); // Resume playing paused music -bool IsMusicPlaying(Music music); // Check if music is playing -void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) -void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) -void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats) -float GetMusicTimeLength(Music music); // Get music time length (in seconds) -float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) - -// AudioStream management functions -AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) -void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data -void CloseAudioStream(AudioStream stream); // Close audio stream and free memory -bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill -void PlayAudioStream(AudioStream stream); // Play audio stream -void PauseAudioStream(AudioStream stream); // Pause audio stream -void ResumeAudioStream(AudioStream stream); // Resume audio stream -bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing -void StopAudioStream(AudioStream stream); // Stop audio stream -void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) -void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) -void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams - -#ifdef __cplusplus -} -#endif - -#endif // RAUDIO_H |