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-/**********************************************************************************************
-*
-* raudio - A simple and easy-to-use audio library based on miniaudio
-*
-* FEATURES:
-* - Manage audio device (init/close)
-* - Load and unload audio files
-* - Format wave data (sample rate, size, channels)
-* - Play/Stop/Pause/Resume loaded audio
-* - Manage mixing channels
-* - Manage raw audio context
-*
-* DEPENDENCIES:
-* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio)
-* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
-* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
-* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
-* jar_xm.h - XM module file loading
-* jar_mod.h - MOD audio file loading
-*
-* CONTRIBUTORS:
-* David Reid (github: @mackron) (Nov. 2017):
-* - Complete port to miniaudio library
-*
-* Joshua Reisenauer (github: @kd7tck) (2015)
-* - XM audio module support (jar_xm)
-* - MOD audio module support (jar_mod)
-* - Mixing channels support
-* - Raw audio context support
-*
-*
-* LICENSE: zlib/libpng
-*
-* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef RAUDIO_H
-#define RAUDIO_H
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-// Allow custom memory allocators
-#ifndef RL_MALLOC
- #define RL_MALLOC(sz) malloc(sz)
-#endif
-#ifndef RL_CALLOC
- #define RL_CALLOC(n,sz) calloc(n,sz)
-#endif
-#ifndef RL_FREE
- #define RL_FREE(p) free(p)
-#endif
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-#ifndef __cplusplus
-// Boolean type
- #if !defined(_STDBOOL_H)
- typedef enum { false, true } bool;
- #define _STDBOOL_H
- #endif
-#endif
-
-// Wave type, defines audio wave data
-typedef struct Wave {
- unsigned int sampleCount; // Total number of samples
- unsigned int sampleRate; // Frequency (samples per second)
- unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
- unsigned int channels; // Number of channels (1-mono, 2-stereo)
- void *data; // Buffer data pointer
-} Wave;
-
-typedef struct rAudioBuffer rAudioBuffer;
-
-// Audio stream type
-// NOTE: Useful to create custom audio streams not bound to a specific file
-typedef struct AudioStream {
- unsigned int sampleRate; // Frequency (samples per second)
- unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
- unsigned int channels; // Number of channels (1-mono, 2-stereo)
-
- rAudioBuffer *buffer; // Pointer to internal data used by the audio system
-} AudioStream;
-
-// Sound source type
-typedef struct Sound {
- unsigned int sampleCount; // Total number of samples
- AudioStream stream; // Audio stream
-} Sound;
-
-// Music stream type (audio file streaming from memory)
-// NOTE: Anything longer than ~10 seconds should be streamed
-typedef struct Music {
- int ctxType; // Type of music context (audio filetype)
- void *ctxData; // Audio context data, depends on type
-
- unsigned int sampleCount; // Total number of samples
- unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop
-
- AudioStream stream; // Audio stream
-} Music;
-
-#ifdef __cplusplus
-extern "C" { // Prevents name mangling of functions
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-//...
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-
-// Audio device management functions
-void InitAudioDevice(void); // Initialize audio device and context
-void CloseAudioDevice(void); // Close the audio device and context
-bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
-void SetMasterVolume(float volume); // Set master volume (listener)
-
-// Wave/Sound loading/unloading functions
-Wave LoadWave(const char *fileName); // Load wave data from file
-Sound LoadSound(const char *fileName); // Load sound from file
-Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
-void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
-void UnloadWave(Wave wave); // Unload wave data
-void UnloadSound(Sound sound); // Unload sound
-void ExportWave(Wave wave, const char *fileName); // Export wave data to file
-void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
-
-// Wave/Sound management functions
-void PlaySound(Sound sound); // Play a sound
-void StopSound(Sound sound); // Stop playing a sound
-void PauseSound(Sound sound); // Pause a sound
-void ResumeSound(Sound sound); // Resume a paused sound
-void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
-void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
-int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
-bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
-void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
-void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
-void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
-Wave WaveCopy(Wave wave); // Copy a wave to a new wave
-void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
-float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
-
-// Music management functions
-Music LoadMusicStream(const char *fileName); // Load music stream from file
-void UnloadMusicStream(Music music); // Unload music stream
-void PlayMusicStream(Music music); // Start music playing
-void UpdateMusicStream(Music music); // Updates buffers for music streaming
-void StopMusicStream(Music music); // Stop music playing
-void PauseMusicStream(Music music); // Pause music playing
-void ResumeMusicStream(Music music); // Resume playing paused music
-bool IsMusicPlaying(Music music); // Check if music is playing
-void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
-void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
-void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
-float GetMusicTimeLength(Music music); // Get music time length (in seconds)
-float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
-
-// AudioStream management functions
-AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
-void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
-void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
-bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
-void PlayAudioStream(AudioStream stream); // Play audio stream
-void PauseAudioStream(AudioStream stream); // Pause audio stream
-void ResumeAudioStream(AudioStream stream); // Resume audio stream
-bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
-void StopAudioStream(AudioStream stream); // Stop audio stream
-void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
-void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
-void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // RAUDIO_H