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|
(load "./scripts/structs.scm")
(load "./scripts/utils.scm")
(load "./scripts/prompt.scm")
(load "./scripts/gol.scm")
(define current-stage-number 0)
(define current-generation 0)
(define current-pressed-key #f)
(define starting-cells (list))
(define trigger-level-reload #t)
(define overlay-fade-time 0.0)
(define is-advancing #f)
(define stages (list (list '(1 . 0)
'(1 . 1)
'(0 . 0)
'(0 . 1))
(list '(0 . -1)
'(1 . 0)
'(0 . 1)
'(-1 . 0))
(list '(0 . 0)
'(0 . 1)
'(0 . 2))
(list '(0 . 0)
'(-1 . 0)
'(0 . -1))
(list '(1 . 0)
'(0 . 1))
(list '(2 . 0)
'(1 . 0)
'(1 . 1)
'(0 . 1)
'(0 . 2))
(list '(-1 . -1)
'(0 . -1)
'(1 . 0)
'(0 . 1)
'(-1 . 1)
'(-2 . 0))
(list '(-1 . -1)
'(0 . -1)
'(1 . -1)
'(-1 . 0)
'(1 . 0)
'(-1 . 1)
'(0 . 1)
'(1 . 1))
(list '(0 . -1)
'(0 . 0)
'(0 . 1)
'(1 . -1)
'(1 . 0)
'(1 . 1)
'(2 . 0))
))
(define (update-generation)
(clear-cells)
(set-cells-array starting-cells)
(let loop ((times 0))
(if (< times current-generation)
(begin (run-step)
(loop (+ times 1)))
)
)
)
(define (is-solution? l1)
(define trigger #t)
(for-each (lambda (c)
(if (not (hash-table-ref current-cells c))
(begin (set! trigger #f)))
)
(stages current-stage-number))
(and trigger (eq? (length (stages current-stage-number)) (length (hash-table-keys current-cells))))
)
(define (update-game)
(set! current-pressed-key (rl-get-key-pressed))
(prompt-update)
(if trigger-level-reload
(begin (set! starting-cells (list))
(clear-cells)
(set-cells-array starting-cells)
(set! trigger-level-reload #f)))
(cond ((and (not prompt-active) (not is-advancing))
(if (eq? current-pressed-key KEY_LEFT)
(cond ((> current-generation 0)
(set! current-generation (- current-generation 1))
(update-generation)))
)
(if (eq? current-pressed-key KEY_RIGHT)
(cond ((< current-generation 1)
(set! current-generation (+ current-generation 1))
(update-generation)))
)
))
(if (and (eq? current-generation 1) (not is-advancing))
(if (is-solution? (stages current-stage-number))
(begin (set! is-advancing #t)
(set! overlay-fade-time 0.0))
)
)
(if (and (rl-is-mouse-button-pressed) (eq? current-generation 0))
(let ((mouse-pos (rl-get-mouse-position)))
(define tile-x (floor ( / (- (mouse-pos 0) 275) 50)))
(define tile-y (floor ( / (- (mouse-pos 1) 200) 50)))
(if (and (>= tile-x -1)
(<= tile-x 1)
(>= tile-y -1)
(<= tile-y 1))
(begin (toggle-cell `(,tile-x . ,tile-y))
(set! starting-cells (get-cells-list))))
))
(if is-advancing
(set! overlay-fade-time (+ overlay-fade-time (rl-get-frame-time)))
(set! overlay-fade-time (- overlay-fade-time (rl-get-frame-time)))
)
(if (> overlay-fade-time 1.0)
(begin (set! is-advancing #f)
(clear-cells)
(set! starting-cells (list))
(set! current-generation 0)
(set! current-stage-number (+ current-stage-number 1))
)
)
)
(define (update-end)
(if is-advancing
(set! overlay-fade-time (+ overlay-fade-time (rl-get-frame-time)))
(set! overlay-fade-time (- overlay-fade-time (rl-get-frame-time)))
)
)
(define (update)
(if (>= current-stage-number (length stages))
(update-end)
(update-game)
)
)
(define (draw-game)
(rl-draw-rectangle 0 0 600 450 (make-color 255 255 255 255))
(prompt-draw)
(rl-draw-text (string-append "Level " (number->string current-stage-number)) 75 15 20 (make-color 0 0 0 255))
(draw-cells)
(draw-grid)
(draw-generation)
(define lerped-alpha (* 255.0 overlay-fade-time) )
(if (< lerped-alpha 0.0)
(set! lerped-alpha 0.0))
(rl-draw-rectangle 0 0 600 450 (make-color 255 255 255 (floor lerped-alpha)))
)
(define (draw-end)
(rl-draw-rectangle 0 0 600 450 (make-color 255 255 255 255))
(rl-draw-text "The end! Thank you for playing :)" 38 200 30 (make-color 0 0 0 255))
(rl-draw-text "Made with Raylib + S7 Scheme" 146 340 20 (make-color 0 0 0 255))
(define lerped-alpha (* 255.0 overlay-fade-time) )
(if (< lerped-alpha 0.0)
(set! lerped-alpha 0.0))
(rl-draw-rectangle 0 0 600 450 (make-color 255 255 255 (floor lerped-alpha)))
)
(define (draw-generation)
(let loop ((times 0))
(if (< times 2)
(begin
(rl-draw-rectangle (+ 75 (* times 40))
410
30
30
(make-color 190 190 190 255))
(if (eq? times current-generation)
(rl-draw-rectangle (+ 80 (* times 40))
415
20
20
(make-color 0 0 0 255)))
(loop (+ times 1))
)))
)
(define (draw)
(if (>= current-stage-number (length stages))
(draw-end)
(draw-game)
)
)
(define (draw-grid)
(define cell-width 50)
(define cell-height 50)
(let loop ((times 10))
(if (> times 0)
(begin (rl-draw-line (+ (* times cell-width) (* cell-width 0.5))
50
(+ (* times cell-width) (* cell-width 0.5))
400
(make-color 200 200 200 255))
(loop (- times 1)))
)
)
(let loop ((times 8))
(if (> times 0)
(begin (rl-draw-line 75
(* times cell-height)
525
(* times cell-height)
(make-color 200 200 200 255))
(loop (- times 1)))
)
)
(let loop ((times 4))
(if (> times 0)
(begin (rl-draw-line (+ (* times cell-width) 175)
150
(+ (* times cell-width) 175)
300
(make-color 0 0 0 255))
(loop (- times 1)))
)
)
(let loop ((times 4))
(if (> times 0)
(begin (rl-draw-line 225
(+ (* times cell-height) 100)
375
(+ (* times cell-height) 100)
(make-color 0 0 0 255))
(loop (- times 1)))
)
)
)
(define (draw-cells)
(define cell-width 50)
(define cell-height 50)
(define cell-color (if (eq? current-generation 0)
(make-color 190 100 255 255)
(make-color 255 190 100 255)))
(for-each (lambda (cell)
(rl-draw-rectangle
(+ (* (car cell) cell-width) (- 300 (* cell-width 0.5)) )
(+ (* (cdr cell) cell-height) (- 225 (* cell-height 0.5)) )
cell-width
cell-height
cell-color)
) (hash-table-keys current-cells))
(for-each (lambda (cell)
(rl-draw-rectangle
(+ (* (car cell) 50) 290 )
(+ (* (cdr cell) 50) 215 )
20
20
(make-color 255 190 100 255))
) (stages current-stage-number))
)
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