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#include "raylib.h"
#include "text.h"
#include <libguile.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
static void* game (void* data)
{
rl_text_define_methods();
const int screen_width = 800;
const int screen_height = 600;
InitWindow(screen_width, screen_height, "SLGJ - 2024");
SetTargetFPS(60);
char filename[] = SCRIPTS_PATH"main.scm";
scm_c_primitive_load(filename);
SCM guile_draw = scm_variable_ref(scm_c_lookup("draw"));
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("a", 200, 80, 20, RED); // <- this line works
//scm_call_0(guile_draw); // <- this will crash the game
EndDrawing();
}
CloseWindow();
return NULL;
}
int main(int argc, char* argv[]) {
scm_with_guile (&game, NULL);
return 0;
}
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