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#include "raylib.h"
#include <libguile.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
static SCM rl_draw_text(SCM text)
{
scm_t_string_failed_conversion_handler handler;
char* str = scm_to_stringn(text, NULL, NULL, handler);
DrawText(str, 200, 80, 20, RED);
}
static void* game (void* data)
{
scm_c_define_gsubr ("rl-draw-text", 1, 0, 0, &rl_draw_text);
const int screen_width = 800;
const int screen_height = 600;
InitWindow(screen_width, screen_height, "SLGJ - 2024");
SetTargetFPS(60);
char filename[] = SCRIPTS_PATH"main.scm";
scm_c_primitive_load(filename);
SCM guile_update = scm_variable_ref(scm_c_lookup("update"));
SCM guile_draw = scm_variable_ref(scm_c_lookup("draw"));
while (!WindowShouldClose())
{
scm_call_0(guile_update);
BeginDrawing();
ClearBackground(RAYWHITE);
scm_call_0(guile_draw);
EndDrawing();
}
CloseWindow();
return NULL;
}
int main(int argc, char* argv[]) {
scm_with_guile (&game, NULL);
return 0;
}
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