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#include "raylib.h"
#define SCREEN_WIDTH (800)
#define SCREEN_HEIGHT (450)
#define WINDOW_TITLE "Window title"
int main(void)
{
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, WINDOW_TITLE);
SetTargetFPS(60);
Texture2D texture = LoadTexture(ASSETS_PATH"test.png"); // Check README.md for how this works
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
const int texture_x = SCREEN_WIDTH / 2 - texture.width / 2;
const int texture_y = SCREEN_HEIGHT / 2 - texture.height / 2;
DrawTexture(texture, texture_x, texture_y, WHITE);
const char* text = "OMG! IT WORKS!";
const Vector2 text_size = MeasureTextEx(GetFontDefault(), text, 20, 1);
DrawText(text, SCREEN_WIDTH / 2 - text_size.x / 2, texture_y + texture.height + text_size.y + 10, 20, BLACK);
EndDrawing();
}
CloseWindow();
return 0;
}
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