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#include "raylib.h"

#define SCREEN_WIDTH (800)
#define SCREEN_HEIGHT (450)

int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Window title");

    Texture2D texture = LoadTexture("../assets/test.png");

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        // TODO: Update your variables here
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

        ClearBackground(RAYWHITE);

        const int texture_x = SCREEN_WIDTH / 2 - texture.width / 2;
        const int texture_y = SCREEN_HEIGHT / 2 - texture.height / 2;
        DrawTexture(texture, texture_x, texture_y, WHITE);

        const char* text = "OMG! IT WORKS!";
        const Vector2 text_size = MeasureTextEx(GetFontDefault(), text, 20, 1);
        DrawText(text, SCREEN_WIDTH / 2 - text_size.x / 2, texture_y + texture.height + text_size.y + 10, 20, BLACK);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context

    return 0;
}