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author | Henrique Alves <henriquelalves@gmail.com> | 2022-07-25 22:04:36 -0300 |
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committer | Henrique Alves <henriquelalves@gmail.com> | 2022-07-25 22:04:36 -0300 |
commit | 627324b5c80d2c72b160691a2ebf420ac7787f82 (patch) | |
tree | 6c0194eaf7f6fea9b3b1710f4723e7156c5f1369 | |
parent | 8e220d5941e50f9f5bf44f56b83a44e2534e041f (diff) | |
download | glam-627324b5c80d2c72b160691a2ebf420ac7787f82.tar.gz glam-627324b5c80d2c72b160691a2ebf420ac7787f82.tar.bz2 glam-627324b5c80d2c72b160691a2ebf420ac7787f82.zip |
Update README
-rw-r--r-- | README.md | 2 |
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@@ -4,6 +4,8 @@ This is **not** a one-size-fits-all kind of solution. I created it because I wanted an easy way to start a Godot project with addons I use often without having to download them via the Asset Manager, and to develop my own Addons while I use them on other projects (hence `glam apply`). If you are interested in other alternatives, check the **Alternatives** section. ## Installing +The project only works on UNIX (Linux/Mac) machines. You need `git` installed for the commands to work. + **This is a WIP project**, so I'm not too focused on providing releases; right now, the easiest way to install this project is via `cargo install`. This may change if this project gain traction. ## Example |