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authorHenrique L. Alves <henriquelalves@gmail.com>2016-02-16 20:31:17 -0700
committerHenrique L. Alves <henriquelalves@gmail.com>2016-02-16 20:31:17 -0700
commitbbb61cda40270b26c081078c5978613fda30a1ba (patch)
tree8e4a15b653d060055cf16113c130658e9d808c56
parent226051c0abb5ee395baf2b7596e31f781943728e (diff)
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Fixed readme
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@@ -8,9 +8,9 @@ A simple Godot shader that simulates CRT Displays.
You can use the shader by just copying the "CRTDisplayShader.shd" to your project (it's the Shader raw code). But if you don't know how to setup the shader material, you can just use the CRTViewportDisplay:
-1 - Copy-paste the "CRTViewportDisplay" folder to your project.
-2 - Open the "CRT.scn" on Godot Editor, and set the correct size of the viewport and the frames for your project display size.
-3 - Add the main scene of your project as a child of the Viewport node.
+1. Copy-paste the "CRTViewportDisplay" folder to your project.
+2. Open the "CRT.scn" on Godot Editor, and set the correct size of the viewport and the frames for your project display size.
+3. Add the main scene of your project as a child of the Viewport node.
The viewport will than render your project using the CRT Shader.