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authorHenrique Lacreta Alves <henriquelalves@gmail.com>2018-03-13 10:59:48 -0300
committerGitHub <noreply@github.com>2018-03-13 10:59:48 -0300
commite1cfe978b25c5d218a2b369db57640b97e7e0b3e (patch)
tree62ecb34620a2d742a0dc2feaa63e90da03841530
parent0d9fa384e7ab23c7dac68ad76c8715e30e180ab4 (diff)
parentf4ff3531b7e42b9b4591dd7460140b2389d520ff (diff)
downloadplugin-godot-simple-crt-shader-e1cfe978b25c5d218a2b369db57640b97e7e0b3e.tar.gz
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Merge pull request #3 from MohabMohamed/master
Importing to Godot 3.x
-rw-r--r--godot2/CRTDisplayShader.shd (renamed from CRTDisplayShader.shd)bin2107 -> 2107 bytes
-rw-r--r--godot2/CRTFrame.png (renamed from CRTFrame.png)bin17559 -> 17559 bytes
-rw-r--r--godot2/CRTViewportDisplay/CRT.scn (renamed from CRTViewportDisplay/CRT.scn)bin3540 -> 3540 bytes
-rw-r--r--godot2/CRTViewportDisplay/CRTDisplayShader.shd (renamed from CRTViewportDisplay/CRTDisplayShader.shd)bin2126 -> 2126 bytes
-rw-r--r--godot2/CRTViewportDisplay/CRTFrame.png (renamed from CRTViewportDisplay/CRTFrame.png)bin17559 -> 17559 bytes
-rw-r--r--godot2/CRTViewportDisplay/white.png (renamed from CRTViewportDisplay/white.png)bin174 -> 174 bytes
-rw-r--r--godot2/ShaderTestsScreen.scn (renamed from ShaderTestsScreen.scn)bin4209 -> 4209 bytes
-rw-r--r--godot2/engine.cfg (renamed from engine.cfg)0
-rw-r--r--godot2/icon.png (renamed from icon.png)bin2736 -> 2736 bytes
-rw-r--r--godot2/icon.png.flags (renamed from icon.png.flags)0
-rw-r--r--godot2/sample.pngbin0 -> 254953 bytes
-rw-r--r--godot2/white.png (renamed from white.png)bin174 -> 174 bytes
-rw-r--r--godot3/.import/CRTFrame.png-96837578d803d46c371247267c1fa407.stexbin0 -> 18732 bytes
-rw-r--r--godot3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stexbin0 -> 3533 bytes
-rw-r--r--godot3/.import/sample.png-e83d904df67be35a3470a03c20e2b3c2.stexbin0 -> 254985 bytes
-rw-r--r--godot3/.import/white.png-d8533361663a5f8fe5200e5b5262a62d.stexbin0 -> 185 bytes
-rw-r--r--godot3/CRTFrame.pngbin0 -> 17559 bytes
-rw-r--r--godot3/CRTFrame.png.import32
-rw-r--r--godot3/ShaderTestScreen.tscn340
-rw-r--r--godot3/default_env.tres101
-rw-r--r--godot3/icon.pngbin0 -> 3498 bytes
-rw-r--r--godot3/icon.png.import32
-rw-r--r--godot3/project.godot19
-rw-r--r--godot3/sample.pngbin0 -> 254953 bytes
-rw-r--r--godot3/sample.png.import32
-rw-r--r--godot3/white.pngbin0 -> 174 bytes
-rw-r--r--godot3/white.png.import32
27 files changed, 588 insertions, 0 deletions
diff --git a/CRTDisplayShader.shd b/godot2/CRTDisplayShader.shd
index 6b0c8a3..6b0c8a3 100644
--- a/CRTDisplayShader.shd
+++ b/godot2/CRTDisplayShader.shd
Binary files differ
diff --git a/CRTFrame.png b/godot2/CRTFrame.png
index 9c5ca46..9c5ca46 100644
--- a/CRTFrame.png
+++ b/godot2/CRTFrame.png
Binary files differ
diff --git a/CRTViewportDisplay/CRT.scn b/godot2/CRTViewportDisplay/CRT.scn
index caf3a18..caf3a18 100644
--- a/CRTViewportDisplay/CRT.scn
+++ b/godot2/CRTViewportDisplay/CRT.scn
Binary files differ
diff --git a/CRTViewportDisplay/CRTDisplayShader.shd b/godot2/CRTViewportDisplay/CRTDisplayShader.shd
index 4ca4ed4..4ca4ed4 100644
--- a/CRTViewportDisplay/CRTDisplayShader.shd
+++ b/godot2/CRTViewportDisplay/CRTDisplayShader.shd
Binary files differ
diff --git a/CRTViewportDisplay/CRTFrame.png b/godot2/CRTViewportDisplay/CRTFrame.png
index 9c5ca46..9c5ca46 100644
--- a/CRTViewportDisplay/CRTFrame.png
+++ b/godot2/CRTViewportDisplay/CRTFrame.png
Binary files differ
diff --git a/CRTViewportDisplay/white.png b/godot2/CRTViewportDisplay/white.png
index 573faa3..573faa3 100644
--- a/CRTViewportDisplay/white.png
+++ b/godot2/CRTViewportDisplay/white.png
Binary files differ
diff --git a/ShaderTestsScreen.scn b/godot2/ShaderTestsScreen.scn
index 2624d54..2624d54 100644
--- a/ShaderTestsScreen.scn
+++ b/godot2/ShaderTestsScreen.scn
Binary files differ
diff --git a/engine.cfg b/godot2/engine.cfg
index 44f4999..44f4999 100644
--- a/engine.cfg
+++ b/godot2/engine.cfg
diff --git a/icon.png b/godot2/icon.png
index c019ef6..c019ef6 100644
--- a/icon.png
+++ b/godot2/icon.png
Binary files differ
diff --git a/icon.png.flags b/godot2/icon.png.flags
index 5130fd1..5130fd1 100644
--- a/icon.png.flags
+++ b/godot2/icon.png.flags
diff --git a/godot2/sample.png b/godot2/sample.png
new file mode 100644
index 0000000..200fbf8
--- /dev/null
+++ b/godot2/sample.png
Binary files differ
diff --git a/white.png b/godot2/white.png
index 573faa3..573faa3 100644
--- a/white.png
+++ b/godot2/white.png
Binary files differ
diff --git a/godot3/.import/CRTFrame.png-96837578d803d46c371247267c1fa407.stex b/godot3/.import/CRTFrame.png-96837578d803d46c371247267c1fa407.stex
new file mode 100644
index 0000000..821c0b6
--- /dev/null
+++ b/godot3/.import/CRTFrame.png-96837578d803d46c371247267c1fa407.stex
Binary files differ
diff --git a/godot3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex b/godot3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
new file mode 100644
index 0000000..1f08a3c
--- /dev/null
+++ b/godot3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
Binary files differ
diff --git a/godot3/.import/sample.png-e83d904df67be35a3470a03c20e2b3c2.stex b/godot3/.import/sample.png-e83d904df67be35a3470a03c20e2b3c2.stex
new file mode 100644
index 0000000..47ee8a5
--- /dev/null
+++ b/godot3/.import/sample.png-e83d904df67be35a3470a03c20e2b3c2.stex
Binary files differ
diff --git a/godot3/.import/white.png-d8533361663a5f8fe5200e5b5262a62d.stex b/godot3/.import/white.png-d8533361663a5f8fe5200e5b5262a62d.stex
new file mode 100644
index 0000000..8efe585
--- /dev/null
+++ b/godot3/.import/white.png-d8533361663a5f8fe5200e5b5262a62d.stex
Binary files differ
diff --git a/godot3/CRTFrame.png b/godot3/CRTFrame.png
new file mode 100644
index 0000000..9c5ca46
--- /dev/null
+++ b/godot3/CRTFrame.png
Binary files differ
diff --git a/godot3/CRTFrame.png.import b/godot3/CRTFrame.png.import
new file mode 100644
index 0000000..23593e8
--- /dev/null
+++ b/godot3/CRTFrame.png.import
@@ -0,0 +1,32 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/CRTFrame.png-96837578d803d46c371247267c1fa407.stex"
+
+[deps]
+
+source_file="res://CRTFrame.png"
+source_md5="df84d0e7c378fc804ee71ab344da073a"
+
+dest_files=[ "res://.import/CRTFrame.png-96837578d803d46c371247267c1fa407.stex" ]
+dest_md5="1a94df3d4e5bfe9a966b0b9368f408a8"
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/godot3/ShaderTestScreen.tscn b/godot3/ShaderTestScreen.tscn
new file mode 100644
index 0000000..5440580
--- /dev/null
+++ b/godot3/ShaderTestScreen.tscn
@@ -0,0 +1,340 @@
+[gd_scene load_steps=12 format=2]
+
+[ext_resource path="res://sample.png" type="Texture" id=1]
+[ext_resource path="res://white.png" type="Texture" id=2]
+[ext_resource path="res://CRTFrame.png" type="Texture" id=3]
+
+[sub_resource type="Shader" id=1]
+
+code = "shader_type canvas_item;
+
+uniform float BarrelPower =1.1;
+
+vec2 distort(vec2 p)
+{
+
+ float angle = p.y / p.x;
+ float theta = atan(p.y,p.x);
+ float radius = pow(length(p), BarrelPower);
+
+ p.x = radius * cos(theta);
+ p.y = radius * sin(theta);
+
+ return 0.5 * (p + vec2(1.0,1.0));
+}
+void fragment()
+{
+
+vec2 xy = SCREEN_UV * 2.0;
+xy.x -= 1.0;
+xy.y -= 1.0;
+
+float d = length(xy);
+if(d < 1.5){
+ xy = distort(xy);
+}
+else{
+ xy = SCREEN_UV;
+}
+COLOR = texture(SCREEN_TEXTURE,xy);
+}
+
+
+
+"
+
+[sub_resource type="ShaderMaterial" id=2]
+
+render_priority = 0
+shader = SubResource( 1 )
+shader_param/BarrelPower = 1.1
+_sections_unfolded = [ "Resource", "shader_param" ]
+
+[sub_resource type="Shader" id=3]
+
+code = "shader_type canvas_item;
+
+uniform float color_bleeding = 0.9;
+uniform float bleeding_range = 2;
+uniform float screen_width = 1024;
+void fragment()
+{
+ float pixel_size = 1.0/screen_width*bleeding_range;
+ vec4 color_left = texture(SCREEN_TEXTURE,SCREEN_UV - vec2(pixel_size, 0));
+ vec4 current_color = texture(SCREEN_TEXTURE,SCREEN_UV);
+ current_color = current_color*vec4(color_bleeding,0.5,0.25,1);
+ color_left = color_left*vec4(0.25,0.5,color_bleeding,1);
+ COLOR.rgba = (current_color + color_left);
+}"
+
+[sub_resource type="ShaderMaterial" id=4]
+
+render_priority = 0
+shader = SubResource( 3 )
+shader_param/color_bleeding = null
+shader_param/bleeding_range = null
+shader_param/screen_width = null
+
+[sub_resource type="Shader" id=5]
+
+code = "shader_type canvas_item;
+
+uniform float lines_distance = 4.0;
+uniform float pixel_size = 2.0;
+uniform float size_screen = 600;
+uniform float scanline_alpha = 0.9;
+uniform float lines_velocity = 30.0;
+
+void fragment()
+{
+ float line_row = floor((SCREEN_UV.y * size_screen/pixel_size) + mod(TIME*lines_velocity, lines_distance));
+
+ float n = 1.0 - ceil((mod(line_row,lines_distance)/lines_distance));
+
+vec4 c = texture(SCREEN_TEXTURE,SCREEN_UV);
+c = c - n*c*(1.0 - scanline_alpha);
+c.a = 1.0;
+COLOR = c;
+}"
+
+[sub_resource type="ShaderMaterial" id=6]
+
+render_priority = 0
+shader = SubResource( 5 )
+shader_param/lines_distance = null
+shader_param/pixel_size = null
+shader_param/size_screen = null
+shader_param/scanline_alpha = null
+shader_param/lines_velocity = null
+
+[sub_resource type="Shader" id=7]
+
+code = "shader_type canvas_item;
+
+uniform float screen_width = 1024;
+uniform float screen_height = 600;
+
+// Curvature
+uniform float BarrelPower =1.1;
+// Color bleeding
+uniform float color_bleeding = 1.2;
+uniform float bleeding_range_x = 3;
+uniform float bleeding_range_y = 3;
+// Scanline
+uniform float lines_distance = 4.0;
+uniform float scan_size = 2.0;
+uniform float scanline_alpha = 0.9;
+uniform float lines_velocity = 30.0;
+vec2 distort(vec2 p)
+{
+
+ float angle = p.y / p.x;
+ float theta = atan(p.y,p.x);
+ float radius = pow(length(p), BarrelPower);
+
+ p.x = radius * cos(theta);
+ p.y = radius * sin(theta);
+
+ return 0.5 * (p + vec2(1.0,1.0));
+}
+
+void get_color_bleeding(inout vec4 current_color,inout vec4 color_left){
+
+ current_color = current_color*vec4(color_bleeding,0.5,0.25,1);
+ color_left = color_left*vec4(0.25,0.5,color_bleeding,1);
+}
+
+void get_color_scanline(vec2 uv,inout vec4 c,float TIME){
+ float line_row = floor((uv.y * screen_height/scan_size) + mod(TIME*lines_velocity, lines_distance));
+
+ float n = 1.0 - ceil((mod(line_row,lines_distance)/lines_distance));
+
+ c = c - n*c*(1.0 - scanline_alpha);
+ c.a = 1.0;
+
+}
+
+void fragment()
+{
+
+vec2 xy = SCREEN_UV * 2.0;
+xy.x -= 1.0;
+xy.y -= 1.0;
+
+float d = length(xy);
+if(d < 1.5){
+ xy = distort(xy);
+}
+else{
+ xy = SCREEN_UV;
+}
+
+float pixel_size_x = 1.0/screen_width*bleeding_range_x;
+float pixel_size_y = 1.0/screen_height*bleeding_range_y;
+vec4 color_left = texture(SCREEN_TEXTURE,SCREEN_UV - vec2(pixel_size_x, pixel_size_y));
+vec4 current_color = texture(SCREEN_TEXTURE,SCREEN_UV);
+get_color_bleeding(current_color,color_left);
+vec4 c = current_color+color_left;
+get_color_scanline(xy,c,TIME);
+COLOR = c;
+
+}
+"
+_sections_unfolded = [ "Resource" ]
+
+[sub_resource type="ShaderMaterial" id=8]
+
+render_priority = 0
+shader = SubResource( 7 )
+shader_param/screen_width = null
+shader_param/screen_height = null
+shader_param/BarrelPower = null
+shader_param/color_bleeding = null
+shader_param/bleeding_range_x = null
+shader_param/bleeding_range_y = null
+shader_param/lines_distance = null
+shader_param/scan_size = null
+shader_param/scanline_alpha = null
+shader_param/lines_velocity = null
+_sections_unfolded = [ "shader_param" ]
+
+[node name="Control" type="Control" index="0"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_right = 40.0
+margin_bottom = 40.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 1
+_sections_unfolded = [ "Rect" ]
+
+[node name="Sprite" type="Sprite" parent="." index="0"]
+
+texture = ExtResource( 1 )
+centered = false
+_sections_unfolded = [ "Offset" ]
+
+[node name="Shaders" type="Control" parent="." index="1"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_right = 40.0
+margin_bottom = 40.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 0
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 1
+
+[node name="Curvature" type="TextureRect" parent="Shaders" index="0"]
+
+visible = false
+material = SubResource( 2 )
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_right = 1024.0
+margin_bottom = 600.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 1
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 1
+texture = ExtResource( 2 )
+expand = true
+stretch_mode = 0
+_sections_unfolded = [ "Material", "Mouse", "Rect" ]
+
+[node name="ColorBleeding" type="TextureRect" parent="Shaders" index="1"]
+
+visible = false
+material = SubResource( 4 )
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_right = 1024.0
+margin_bottom = 600.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 1
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 1
+texture = ExtResource( 2 )
+expand = true
+stretch_mode = 0
+_sections_unfolded = [ "Material", "Rect" ]
+
+[node name="ScanLine" type="TextureRect" parent="Shaders" index="2"]
+
+visible = false
+material = SubResource( 6 )
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_right = 1024.0
+margin_bottom = 600.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 1
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 1
+texture = ExtResource( 2 )
+expand = true
+stretch_mode = 0
+_sections_unfolded = [ "Material", "Rect" ]
+
+[node name="CRT" type="TextureRect" parent="Shaders" index="3"]
+
+material = SubResource( 8 )
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_right = 1024.0
+margin_bottom = 600.0
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 1
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 1
+texture = ExtResource( 2 )
+expand = true
+stretch_mode = 0
+_sections_unfolded = [ "Material", "Rect" ]
+
+[node name="CRTFrame" type="TextureRect" parent="." index="2"]
+
+anchor_left = 0.0
+anchor_top = 0.0
+anchor_right = 0.0
+anchor_bottom = 0.0
+margin_right = 1082.0
+margin_bottom = 812.0
+rect_scale = Vector2( 0.946396, 0.738916 )
+rect_pivot_offset = Vector2( 0, 0 )
+rect_clip_content = false
+mouse_filter = 1
+mouse_default_cursor_shape = 0
+size_flags_horizontal = 1
+size_flags_vertical = 1
+texture = ExtResource( 3 )
+stretch_mode = 0
+_sections_unfolded = [ "Rect" ]
+
+
diff --git a/godot3/default_env.tres b/godot3/default_env.tres
new file mode 100644
index 0000000..ad86b72
--- /dev/null
+++ b/godot3/default_env.tres
@@ -0,0 +1,101 @@
+[gd_resource type="Environment" load_steps=2 format=2]
+
+[sub_resource type="ProceduralSky" id=1]
+
+radiance_size = 4
+sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
+sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
+sky_curve = 0.25
+sky_energy = 1.0
+ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
+ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
+ground_curve = 0.01
+ground_energy = 1.0
+sun_color = Color( 1, 1, 1, 1 )
+sun_latitude = 35.0
+sun_longitude = 0.0
+sun_angle_min = 1.0
+sun_angle_max = 100.0
+sun_curve = 0.05
+sun_energy = 16.0
+texture_size = 2
+
+[resource]
+
+background_mode = 2
+background_sky = SubResource( 1 )
+background_sky_custom_fov = 0.0
+background_color = Color( 0, 0, 0, 1 )
+background_energy = 1.0
+background_canvas_max_layer = 0
+ambient_light_color = Color( 0, 0, 0, 1 )
+ambient_light_energy = 1.0
+ambient_light_sky_contribution = 1.0
+fog_enabled = false
+fog_color = Color( 0.5, 0.6, 0.7, 1 )
+fog_sun_color = Color( 1, 0.9, 0.7, 1 )
+fog_sun_amount = 0.0
+fog_depth_enabled = true
+fog_depth_begin = 10.0
+fog_depth_curve = 1.0
+fog_transmit_enabled = false
+fog_transmit_curve = 1.0
+fog_height_enabled = false
+fog_height_min = 0.0
+fog_height_max = 100.0
+fog_height_curve = 1.0
+tonemap_mode = 0
+tonemap_exposure = 1.0
+tonemap_white = 1.0
+auto_exposure_enabled = false
+auto_exposure_scale = 0.4
+auto_exposure_min_luma = 0.05
+auto_exposure_max_luma = 8.0
+auto_exposure_speed = 0.5
+ss_reflections_enabled = false
+ss_reflections_max_steps = 64
+ss_reflections_fade_in = 0.15
+ss_reflections_fade_out = 2.0
+ss_reflections_depth_tolerance = 0.2
+ss_reflections_roughness = true
+ssao_enabled = false
+ssao_radius = 1.0
+ssao_intensity = 1.0
+ssao_radius2 = 0.0
+ssao_intensity2 = 1.0
+ssao_bias = 0.01
+ssao_light_affect = 0.0
+ssao_color = Color( 0, 0, 0, 1 )
+ssao_quality = 0
+ssao_blur = 3
+ssao_edge_sharpness = 4.0
+dof_blur_far_enabled = false
+dof_blur_far_distance = 10.0
+dof_blur_far_transition = 5.0
+dof_blur_far_amount = 0.1
+dof_blur_far_quality = 1
+dof_blur_near_enabled = false
+dof_blur_near_distance = 2.0
+dof_blur_near_transition = 1.0
+dof_blur_near_amount = 0.1
+dof_blur_near_quality = 1
+glow_enabled = false
+glow_levels/1 = false
+glow_levels/2 = false
+glow_levels/3 = true
+glow_levels/4 = false
+glow_levels/5 = true
+glow_levels/6 = false
+glow_levels/7 = false
+glow_intensity = 0.8
+glow_strength = 1.0
+glow_bloom = 0.0
+glow_blend_mode = 2
+glow_hdr_threshold = 1.0
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+adjustment_enabled = false
+adjustment_brightness = 1.0
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diff --git a/godot3/icon.png b/godot3/icon.png
new file mode 100644
index 0000000..a0b64ee
--- /dev/null
+++ b/godot3/icon.png
Binary files differ
diff --git a/godot3/icon.png.import b/godot3/icon.png.import
new file mode 100644
index 0000000..7e34d87
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diff --git a/godot3/project.godot b/godot3/project.godot
new file mode 100644
index 0000000..403539f
--- /dev/null
+++ b/godot3/project.godot
@@ -0,0 +1,19 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=3
+
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+
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+config/icon="res://icon.png"
+
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+
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