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author | henriquelalves <henriquelalves@gmail.com> | 2024-09-11 17:56:00 +0300 |
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committer | henriquelalves <henriquelalves@gmail.com> | 2024-09-11 17:56:00 +0300 |
commit | 22f06d2948e6065b7610f14841679220415ef4c5 (patch) | |
tree | 5efafcc04c33e06a986cd0297d2d9ab36dc3f1ce /README.md | |
parent | 239cdf7a188ce6a38cca1aeb3dd55811d51e35b3 (diff) | |
download | plugin-godot-simple-crt-shader-master.tar.gz plugin-godot-simple-crt-shader-master.tar.bz2 plugin-godot-simple-crt-shader-master.zip |
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -21,7 +21,7 @@ There are separate branches for Godot 2.x and 3.x versions. This Shader is made of 3 main components: * Distortion: It is the effect that causes the '3D'-like monitor effect. -* Color Bleeding: Creates a small 'color bleeding' on the Red and Blue channel of close pixels. +* Chromatic Aberrator: Creates a small 'color bleeding' effect on the Red and Blue channel of pixels of a given distance. You can tweak this effect on the borders of the screen. * Scanlines: Creates a strip of black, alpha lines that moves constantly on the screen. All the effects have Uniform variables, so they can be controlled without changing the code. |