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authorHenrique Alves <henriquelalves@gmail.com>2020-04-19 19:09:06 -0300
committerHenrique Alves <henriquelalves@gmail.com>2020-04-19 19:09:06 -0300
commit9a28258ed9937770c11ef5794701014c9870abd5 (patch)
treebc177305dfb5a5ed07120cd2eec18fa7591c2aa4 /default_env.tres
parent42080db6952467fcdf9acbe651a122e387e5321f (diff)
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setting up master to godot 3
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+[gd_resource type="Environment" load_steps=2 format=2]
+
+[sub_resource type="ProceduralSky" id=1]
+radiance_size = 4
+sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
+sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
+sky_curve = 0.25
+ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
+ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
+ground_curve = 0.01
+sun_energy = 16.0
+
+[resource]
+background_mode = 2
+background_sky = SubResource( 1 )
+fog_height_min = 0.0
+fog_height_max = 100.0
+ssao_quality = 0