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author | Henrique Lacreta Alves <henriquelalves@gmail.com> | 2020-02-02 13:55:54 -0300 |
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committer | GitHub <noreply@github.com> | 2020-02-02 13:55:54 -0300 |
commit | 42080db6952467fcdf9acbe651a122e387e5321f (patch) | |
tree | 456653ed816c90c6051ef2f459fa5cd34610478a /godot3/ShaderTestScreen.tscn | |
parent | c3515366650c07c061b790bb523613f4eacbaede (diff) | |
parent | 3a73a96c38b6b23c6c6681f0cc73c388b413b1f6 (diff) | |
download | plugin-godot-simple-crt-shader-42080db6952467fcdf9acbe651a122e387e5321f.tar.gz plugin-godot-simple-crt-shader-42080db6952467fcdf9acbe651a122e387e5321f.tar.bz2 plugin-godot-simple-crt-shader-42080db6952467fcdf9acbe651a122e387e5321f.zip |
Merge pull request #7 from J-Mo63/master
Updated compatibility for the 3.x project with Godot 3.2
Diffstat (limited to 'godot3/ShaderTestScreen.tscn')
-rw-r--r-- | godot3/ShaderTestScreen.tscn | 168 |
1 files changed, 32 insertions, 136 deletions
diff --git a/godot3/ShaderTestScreen.tscn b/godot3/ShaderTestScreen.tscn index aca9cfd..caee966 100644 --- a/godot3/ShaderTestScreen.tscn +++ b/godot3/ShaderTestScreen.tscn @@ -5,7 +5,6 @@ [ext_resource path="res://CRTFrame.png" type="Texture" id=3] [sub_resource type="Shader" id=1] - code = "shader_type canvas_item; uniform float BarrelPower =1.1; @@ -44,14 +43,10 @@ COLOR = texture(SCREEN_TEXTURE,xy); " [sub_resource type="ShaderMaterial" id=2] - -render_priority = 0 shader = SubResource( 1 ) shader_param/BarrelPower = 1.1 -_sections_unfolded = [ "Resource", "shader_param" ] [sub_resource type="Shader" id=3] - code = "shader_type canvas_item; uniform float color_bleeding = 0.9; @@ -68,15 +63,12 @@ void fragment() }" [sub_resource type="ShaderMaterial" id=4] - -render_priority = 0 shader = SubResource( 3 ) -shader_param/color_bleeding = null -shader_param/bleeding_range = null -shader_param/screen_width = null +shader_param/color_bleeding = 0.9 +shader_param/bleeding_range = 2.0 +shader_param/screen_width = 1024.0 [sub_resource type="Shader" id=5] - code = "shader_type canvas_item; uniform float lines_distance = 4.0; @@ -98,17 +90,14 @@ COLOR = c; }" [sub_resource type="ShaderMaterial" id=6] - -render_priority = 0 shader = SubResource( 5 ) -shader_param/lines_distance = null -shader_param/pixel_size = null -shader_param/size_screen = null -shader_param/scanline_alpha = null -shader_param/lines_velocity = null +shader_param/lines_distance = 4.0 +shader_param/pixel_size = 2.0 +shader_param/size_screen = 600.0 +shader_param/scanline_alpha = 0.9 +shader_param/lines_velocity = 30.0 [sub_resource type="Shader" id=7] - code = "shader_type canvas_item; uniform float screen_width = 1024; @@ -144,8 +133,8 @@ void get_color_bleeding(inout vec4 current_color,inout vec4 color_left){ color_left = color_left*vec4(0.25,0.5,color_bleeding,1); } -void get_color_scanline(vec2 uv,inout vec4 c,float TIME){ - float line_row = floor((uv.y * screen_height/scan_size) + mod(TIME*lines_velocity, lines_distance)); +void get_color_scanline(vec2 uv,inout vec4 c,float time){ + float line_row = floor((uv.y * screen_height/scan_size) + mod(time*lines_velocity, lines_distance)); float n = 1.0 - ceil((mod(line_row,lines_distance)/lines_distance)); @@ -180,161 +169,68 @@ COLOR = c; } " -_sections_unfolded = [ "Resource" ] [sub_resource type="ShaderMaterial" id=8] - -render_priority = 0 shader = SubResource( 7 ) -shader_param/screen_width = null -shader_param/screen_height = null -shader_param/BarrelPower = null -shader_param/color_bleeding = null -shader_param/bleeding_range_x = null -shader_param/bleeding_range_y = null -shader_param/lines_distance = null -shader_param/scan_size = null -shader_param/scanline_alpha = null -shader_param/lines_velocity = null -_sections_unfolded = [ "shader_param" ] - -[node name="Control" type="Control" index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +shader_param/screen_width = 1024.0 +shader_param/screen_height = 600.0 +shader_param/BarrelPower = 1.1 +shader_param/color_bleeding = 1.2 +shader_param/bleeding_range_x = 3.0 +shader_param/bleeding_range_y = 3.0 +shader_param/lines_distance = 4.0 +shader_param/scan_size = 2.0 +shader_param/scanline_alpha = 0.9 +shader_param/lines_velocity = 30.0 + +[node name="Control" type="Control"] margin_right = 40.0 margin_bottom = 40.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -_sections_unfolded = [ "Rect" ] - -[node name="Sprite" type="Sprite" parent="." index="0"] +[node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false -_sections_unfolded = [ "Offset" ] -[node name="Shaders" type="Control" parent="." index="1"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Shaders" type="Control" parent="."] margin_right = 40.0 margin_bottom = 40.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 - -[node name="Curvature" type="TextureRect" parent="Shaders" index="0"] +[node name="Curvature" type="TextureRect" parent="Shaders"] visible = false material = SubResource( 2 ) -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_right = 1024.0 margin_bottom = 600.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 texture = ExtResource( 2 ) expand = true -stretch_mode = 0 -_sections_unfolded = [ "Material", "Mouse", "Rect" ] - -[node name="ColorBleeding" type="TextureRect" parent="Shaders" index="1"] +[node name="ColorBleeding" type="TextureRect" parent="Shaders"] visible = false material = SubResource( 4 ) -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_right = 1024.0 margin_bottom = 600.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 texture = ExtResource( 2 ) expand = true -stretch_mode = 0 -_sections_unfolded = [ "Material", "Rect" ] - -[node name="ScanLine" type="TextureRect" parent="Shaders" index="2"] +[node name="ScanLine" type="TextureRect" parent="Shaders"] visible = false material = SubResource( 6 ) -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_right = 1024.0 margin_bottom = 600.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 texture = ExtResource( 2 ) expand = true -stretch_mode = 0 -_sections_unfolded = [ "Material", "Rect" ] - -[node name="CRT" type="TextureRect" parent="Shaders" index="3"] +[node name="CRT" type="TextureRect" parent="Shaders"] material = SubResource( 8 ) -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_right = 1024.0 margin_bottom = 600.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 texture = ExtResource( 2 ) expand = true -stretch_mode = 0 -_sections_unfolded = [ "Material", "Rect" ] - -[node name="CRTFrame" type="TextureRect" parent="." index="2"] +__meta__ = { +"_edit_use_anchors_": false +} -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="CRTFrame" type="TextureRect" parent="."] margin_right = 1082.0 margin_bottom = 812.0 rect_scale = Vector2( 0.946396, 0.738916 ) -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 texture = ExtResource( 3 ) -stretch_mode = 0 -_sections_unfolded = [ "Rect" ] - - |