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-rw-r--r-- | README.md | 2 |
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@@ -21,7 +21,7 @@ There are separate branches for Godot 2.x and 3.x versions. This Shader is made of 3 main components: * Distortion: It is the effect that causes the '3D'-like monitor effect. -* Color Bleeding: Creates a small 'color bleeding' on the Red and Blue channel of close pixels. +* Chromatic Aberrator: Creates a small 'color bleeding' effect on the Red and Blue channel of pixels of a given distance. You can tweak this effect on the borders of the screen. * Scanlines: Creates a strip of black, alpha lines that moves constantly on the screen. All the effects have Uniform variables, so they can be controlled without changing the code. |