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@@ -21,7 +21,7 @@ There are separate branches for Godot 2.x and 3.x versions.
This Shader is made of 3 main components:
* Distortion: It is the effect that causes the '3D'-like monitor effect.
-* Color Bleeding: Creates a small 'color bleeding' on the Red and Blue channel of close pixels.
+* Chromatic Aberrator: Creates a small 'color bleeding' effect on the Red and Blue channel of pixels of a given distance. You can tweak this effect on the borders of the screen.
* Scanlines: Creates a strip of black, alpha lines that moves constantly on the screen.
All the effects have Uniform variables, so they can be controlled without changing the code.