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Diffstat (limited to 'README.md')
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@@ -7,17 +7,15 @@ A simple Godot shader that simulates CRT Displays. ![Without Shader](sample.png) ![With Shader](withshader.png) -## How to install +## How to install (Godot 4.x) -You can copy simply copy the CRTShader.shader +You can copy simply copy the CRTShader.shader to any ColorRect. -A tutorial on how to install the Shader on Godot 2.x (YouTube): [https://www.youtube.com/watch?v=ydrC-3Uy-aY&feature=youtu.be](https://www.youtube.com/watch?v=ydrC-3Uy-aY&feature=youtu.be) +You can also just add the `CRTScreen` node to your project (a node that sets some of the shader parameters automatically). -## For Godot 3.x +### For Godot 2.x and 3.x -You can simply copy the CRTShader.shader code to use on your project; to set it up, just use it in a an TextureRect with a white texture. Your game must be running 'under' the node for the CRT Shader to have any effect. - -You can modify the values of the Shader using the Uniform Variables. +There are separate branches for Godot 2.x and 3.x versions. ## How the Shader works This Shader is made of 3 main components: |