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-rw-r--r--addons/crt_shader/CRTCanvasLayer.tscn442
1 files changed, 0 insertions, 442 deletions
diff --git a/addons/crt_shader/CRTCanvasLayer.tscn b/addons/crt_shader/CRTCanvasLayer.tscn
deleted file mode 100644
index 7292765..0000000
--- a/addons/crt_shader/CRTCanvasLayer.tscn
+++ /dev/null
@@ -1,442 +0,0 @@
-[gd_scene load_steps=8 format=2]
-
-[ext_resource path="res://addons/crt_shader/CRTShader.gd" type="Script" id=1]
-[ext_resource path="res://addons/crt_shader/ShaderScreen.material" type="Material" id=2]
-[ext_resource path="res://addons/crt_shader/CRTFrame.png" type="Texture" id=3]
-
-[sub_resource type="Animation" id=4]
-resource_name = "Glitch"
-length = 0.4
-step = 0.02
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:material:shader_param/BarrelPower")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/imported = false
-tracks/0/enabled = true
-tracks/0/keys = {
-"times": PoolRealArray( 0, 0.18, 0.2, 0.4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1 ),
-"update": 0,
-"values": [ 1.1, 1.1, 1.15, 1.1 ]
-}
-tracks/1/type = "value"
-tracks/1/path = NodePath(".:material:shader_param/color_bleeding")
-tracks/1/interp = 1
-tracks/1/loop_wrap = true
-tracks/1/imported = false
-tracks/1/enabled = true
-tracks/1/keys = {
-"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1 ),
-"update": 0,
-"values": [ 2.0, 5.0, 5.0, 2.0 ]
-}
-tracks/2/type = "value"
-tracks/2/path = NodePath(".:material:shader_param/bleeding_range_x")
-tracks/2/interp = 1
-tracks/2/loop_wrap = true
-tracks/2/imported = false
-tracks/2/enabled = true
-tracks/2/keys = {
-"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1 ),
-"update": 0,
-"values": [ 1.5, -4.0, -4.0, 1.5 ]
-}
-tracks/3/type = "value"
-tracks/3/path = NodePath(".:material:shader_param/bleeding_range_y")
-tracks/3/interp = 1
-tracks/3/loop_wrap = true
-tracks/3/imported = false
-tracks/3/enabled = true
-tracks/3/keys = {
-"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1 ),
-"update": 0,
-"values": [ 1.5, -1.0, -1.0, 1.5 ]
-}
-tracks/4/type = "value"
-tracks/4/path = NodePath(".:material:shader_param/lines_distance")
-tracks/4/interp = 1
-tracks/4/loop_wrap = true
-tracks/4/imported = false
-tracks/4/enabled = true
-tracks/4/keys = {
-"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1 ),
-"update": 0,
-"values": [ 3.0, 0.0, 0.0, 3.0 ]
-}
-tracks/5/type = "value"
-tracks/5/path = NodePath(".:material:shader_param/scan_size")
-tracks/5/interp = 1
-tracks/5/loop_wrap = true
-tracks/5/imported = false
-tracks/5/enabled = true
-tracks/5/keys = {
-"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1 ),
-"update": 0,
-"values": [ 2.0, 1.0, 1.0, 2.0 ]
-}
-tracks/6/type = "value"
-tracks/6/path = NodePath(".:material:shader_param/scanline_alpha")
-tracks/6/interp = 1
-tracks/6/loop_wrap = true
-tracks/6/imported = false
-tracks/6/enabled = true
-tracks/6/keys = {
-"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1 ),
-"update": 0,
-"values": [ 0.9, 0.0, 0.0, 0.9 ]
-}
-tracks/7/type = "value"
-tracks/7/path = NodePath(".:material:shader_param/lines_velocity")
-tracks/7/interp = 1
-tracks/7/loop_wrap = true
-tracks/7/imported = false
-tracks/7/enabled = true
-tracks/7/keys = {
-"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1 ),
-"update": 0,
-"values": [ 40.0, 0.0, 0.0, 40.0 ]
-}
-tracks/8/type = "method"
-tracks/8/path = NodePath(".")
-tracks/8/interp = 1
-tracks/8/loop_wrap = true
-tracks/8/imported = false
-tracks/8/enabled = true
-tracks/8/keys = {
-"times": PoolRealArray( 0.18 ),
-"transitions": PoolRealArray( 1 ),
-"values": [ {
-"args": [ ],
-"method": "call_funcref"
-} ]
-}
-
-[sub_resource type="Animation" id=6]
-resource_name = "GlitchLoop"
-length = 0.6
-loop = true
-step = 0.02
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:material:shader_param/BarrelPower")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/imported = false
-tracks/0/enabled = true
-tracks/0/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 1.1 ]
-}
-tracks/1/type = "value"
-tracks/1/path = NodePath(".:material:shader_param/color_bleeding")
-tracks/1/interp = 1
-tracks/1/loop_wrap = true
-tracks/1/imported = false
-tracks/1/enabled = true
-tracks/1/keys = {
-"times": PoolRealArray( 0, 0.3, 0.34 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 2.0, 3.0, 3.0 ]
-}
-tracks/2/type = "value"
-tracks/2/path = NodePath(".:material:shader_param/bleeding_range_x")
-tracks/2/interp = 1
-tracks/2/loop_wrap = true
-tracks/2/imported = false
-tracks/2/enabled = true
-tracks/2/keys = {
-"times": PoolRealArray( 0, 0.3, 0.34 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 2.0, -4.0, -4.0 ]
-}
-tracks/3/type = "value"
-tracks/3/path = NodePath(".:material:shader_param/bleeding_range_y")
-tracks/3/interp = 1
-tracks/3/loop_wrap = true
-tracks/3/imported = false
-tracks/3/enabled = true
-tracks/3/keys = {
-"times": PoolRealArray( 0, 0.3, 0.34 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 2.0, -2.0, -2.0 ]
-}
-tracks/4/type = "value"
-tracks/4/path = NodePath(".:material:shader_param/lines_distance")
-tracks/4/interp = 1
-tracks/4/loop_wrap = true
-tracks/4/imported = false
-tracks/4/enabled = true
-tracks/4/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 3.0 ]
-}
-tracks/5/type = "value"
-tracks/5/path = NodePath(".:material:shader_param/scan_size")
-tracks/5/interp = 1
-tracks/5/loop_wrap = true
-tracks/5/imported = false
-tracks/5/enabled = true
-tracks/5/keys = {
-"times": PoolRealArray( 0, 0.3, 0.34 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 3.0, 1.0, 1.0 ]
-}
-tracks/6/type = "value"
-tracks/6/path = NodePath(".:material:shader_param/scanline_alpha")
-tracks/6/interp = 1
-tracks/6/loop_wrap = true
-tracks/6/imported = false
-tracks/6/enabled = true
-tracks/6/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 0.8 ]
-}
-tracks/7/type = "value"
-tracks/7/path = NodePath(".:material:shader_param/lines_velocity")
-tracks/7/interp = 1
-tracks/7/loop_wrap = true
-tracks/7/imported = false
-tracks/7/enabled = true
-tracks/7/keys = {
-"times": PoolRealArray( 0, 0.3, 0.34 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 20.0, 0.0, 0.0 ]
-}
-
-[sub_resource type="Animation" id=7]
-resource_name = "Glitch_Start"
-length = 0.22
-step = 0.02
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:material:shader_param/BarrelPower")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/imported = false
-tracks/0/enabled = true
-tracks/0/keys = {
-"times": PoolRealArray( 0, 0.02, 0.22 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 1.1, 1.15, 1.1 ]
-}
-tracks/1/type = "value"
-tracks/1/path = NodePath(".:material:shader_param/color_bleeding")
-tracks/1/interp = 1
-tracks/1/loop_wrap = true
-tracks/1/imported = false
-tracks/1/enabled = true
-tracks/1/keys = {
-"times": PoolRealArray( 0, 0.02, 0.22 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 5.0, 5.0, 2.0 ]
-}
-tracks/2/type = "value"
-tracks/2/path = NodePath(".:material:shader_param/bleeding_range_x")
-tracks/2/interp = 1
-tracks/2/loop_wrap = true
-tracks/2/imported = false
-tracks/2/enabled = true
-tracks/2/keys = {
-"times": PoolRealArray( 0, 0.02, 0.22 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ -4.0, -4.0, 1.5 ]
-}
-tracks/3/type = "value"
-tracks/3/path = NodePath(".:material:shader_param/bleeding_range_y")
-tracks/3/interp = 1
-tracks/3/loop_wrap = true
-tracks/3/imported = false
-tracks/3/enabled = true
-tracks/3/keys = {
-"times": PoolRealArray( 0, 0.02, 0.22 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ -1.0, -1.0, 1.5 ]
-}
-tracks/4/type = "value"
-tracks/4/path = NodePath(".:material:shader_param/lines_distance")
-tracks/4/interp = 1
-tracks/4/loop_wrap = true
-tracks/4/imported = false
-tracks/4/enabled = true
-tracks/4/keys = {
-"times": PoolRealArray( 0, 0.02, 0.22 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 0.0, 0.0, 3.0 ]
-}
-tracks/5/type = "value"
-tracks/5/path = NodePath(".:material:shader_param/scan_size")
-tracks/5/interp = 1
-tracks/5/loop_wrap = true
-tracks/5/imported = false
-tracks/5/enabled = true
-tracks/5/keys = {
-"times": PoolRealArray( 0, 0.02, 0.22 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 1.0, 1.0, 2.0 ]
-}
-tracks/6/type = "value"
-tracks/6/path = NodePath(".:material:shader_param/scanline_alpha")
-tracks/6/interp = 1
-tracks/6/loop_wrap = true
-tracks/6/imported = false
-tracks/6/enabled = true
-tracks/6/keys = {
-"times": PoolRealArray( 0, 0.02, 0.22 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 0.0, 0.0, 0.9 ]
-}
-tracks/7/type = "value"
-tracks/7/path = NodePath(".:material:shader_param/lines_velocity")
-tracks/7/interp = 1
-tracks/7/loop_wrap = true
-tracks/7/imported = false
-tracks/7/enabled = true
-tracks/7/keys = {
-"times": PoolRealArray( 0, 0.02, 0.22 ),
-"transitions": PoolRealArray( 1, 1, 1 ),
-"update": 0,
-"values": [ 0.0, 0.0, 40.0 ]
-}
-
-[sub_resource type="Animation" id=5]
-length = 0.001
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:material:shader_param/BarrelPower")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/imported = false
-tracks/0/enabled = true
-tracks/0/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 1.1 ]
-}
-tracks/1/type = "value"
-tracks/1/path = NodePath(".:material:shader_param/color_bleeding")
-tracks/1/interp = 1
-tracks/1/loop_wrap = true
-tracks/1/imported = false
-tracks/1/enabled = true
-tracks/1/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 2.0 ]
-}
-tracks/2/type = "value"
-tracks/2/path = NodePath(".:material:shader_param/bleeding_range_x")
-tracks/2/interp = 1
-tracks/2/loop_wrap = true
-tracks/2/imported = false
-tracks/2/enabled = true
-tracks/2/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 1.5 ]
-}
-tracks/3/type = "value"
-tracks/3/path = NodePath(".:material:shader_param/bleeding_range_y")
-tracks/3/interp = 1
-tracks/3/loop_wrap = true
-tracks/3/imported = false
-tracks/3/enabled = true
-tracks/3/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 1.5 ]
-}
-tracks/4/type = "value"
-tracks/4/path = NodePath(".:material:shader_param/lines_distance")
-tracks/4/interp = 1
-tracks/4/loop_wrap = true
-tracks/4/imported = false
-tracks/4/enabled = true
-tracks/4/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 3.0 ]
-}
-tracks/5/type = "value"
-tracks/5/path = NodePath(".:material:shader_param/scan_size")
-tracks/5/interp = 1
-tracks/5/loop_wrap = true
-tracks/5/imported = false
-tracks/5/enabled = true
-tracks/5/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 2.0 ]
-}
-tracks/6/type = "value"
-tracks/6/path = NodePath(".:material:shader_param/scanline_alpha")
-tracks/6/interp = 1
-tracks/6/loop_wrap = true
-tracks/6/imported = false
-tracks/6/enabled = true
-tracks/6/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 0.9 ]
-}
-tracks/7/type = "value"
-tracks/7/path = NodePath(".:material:shader_param/lines_velocity")
-tracks/7/interp = 1
-tracks/7/loop_wrap = true
-tracks/7/imported = false
-tracks/7/enabled = true
-tracks/7/keys = {
-"times": PoolRealArray( 0 ),
-"transitions": PoolRealArray( 1 ),
-"update": 0,
-"values": [ 40.0 ]
-}
-
-[node name="CRTCanvasLayer" type="CanvasLayer"]
-
-[node name="CRTShader" type="ColorRect" parent="."]
-material = ExtResource( 2 )
-anchor_right = 1.0
-anchor_bottom = 1.0
-script = ExtResource( 1 )
-
-[node name="GlitchAnimation" type="AnimationPlayer" parent="CRTShader"]
-anims/Glitch = SubResource( 4 )
-anims/GlitchLoop = SubResource( 6 )
-anims/Glitch_Start = SubResource( 7 )
-anims/RESET = SubResource( 5 )
-
-[node name="FrameTexture" type="TextureRect" parent="."]
-anchor_right = 1.0
-anchor_bottom = 1.0
-texture = ExtResource( 3 )
-expand = true