diff options
Diffstat (limited to 'addons/crt_shader/CRTCanvasLayer.tscn')
-rw-r--r-- | addons/crt_shader/CRTCanvasLayer.tscn | 442 |
1 files changed, 0 insertions, 442 deletions
diff --git a/addons/crt_shader/CRTCanvasLayer.tscn b/addons/crt_shader/CRTCanvasLayer.tscn deleted file mode 100644 index 7292765..0000000 --- a/addons/crt_shader/CRTCanvasLayer.tscn +++ /dev/null @@ -1,442 +0,0 @@ -[gd_scene load_steps=8 format=2] - -[ext_resource path="res://addons/crt_shader/CRTShader.gd" type="Script" id=1] -[ext_resource path="res://addons/crt_shader/ShaderScreen.material" type="Material" id=2] -[ext_resource path="res://addons/crt_shader/CRTFrame.png" type="Texture" id=3] - -[sub_resource type="Animation" id=4] -resource_name = "Glitch" -length = 0.4 -step = 0.02 -tracks/0/type = "value" -tracks/0/path = NodePath(".:material:shader_param/BarrelPower") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 0.18, 0.2, 0.4 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 1.1, 1.1, 1.15, 1.1 ] -} -tracks/1/type = "value" -tracks/1/path = NodePath(".:material:shader_param/color_bleeding") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/keys = { -"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 2.0, 5.0, 5.0, 2.0 ] -} -tracks/2/type = "value" -tracks/2/path = NodePath(".:material:shader_param/bleeding_range_x") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/keys = { -"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 1.5, -4.0, -4.0, 1.5 ] -} -tracks/3/type = "value" -tracks/3/path = NodePath(".:material:shader_param/bleeding_range_y") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/keys = { -"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 1.5, -1.0, -1.0, 1.5 ] -} -tracks/4/type = "value" -tracks/4/path = NodePath(".:material:shader_param/lines_distance") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/keys = { -"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 3.0, 0.0, 0.0, 3.0 ] -} -tracks/5/type = "value" -tracks/5/path = NodePath(".:material:shader_param/scan_size") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/keys = { -"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 2.0, 1.0, 1.0, 2.0 ] -} -tracks/6/type = "value" -tracks/6/path = NodePath(".:material:shader_param/scanline_alpha") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/keys = { -"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 0.9, 0.0, 0.0, 0.9 ] -} -tracks/7/type = "value" -tracks/7/path = NodePath(".:material:shader_param/lines_velocity") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/keys = { -"times": PoolRealArray( 0, 0.16, 0.2, 0.4 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 40.0, 0.0, 0.0, 40.0 ] -} -tracks/8/type = "method" -tracks/8/path = NodePath(".") -tracks/8/interp = 1 -tracks/8/loop_wrap = true -tracks/8/imported = false -tracks/8/enabled = true -tracks/8/keys = { -"times": PoolRealArray( 0.18 ), -"transitions": PoolRealArray( 1 ), -"values": [ { -"args": [ ], -"method": "call_funcref" -} ] -} - -[sub_resource type="Animation" id=6] -resource_name = "GlitchLoop" -length = 0.6 -loop = true -step = 0.02 -tracks/0/type = "value" -tracks/0/path = NodePath(".:material:shader_param/BarrelPower") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 1.1 ] -} -tracks/1/type = "value" -tracks/1/path = NodePath(".:material:shader_param/color_bleeding") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/keys = { -"times": PoolRealArray( 0, 0.3, 0.34 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 2.0, 3.0, 3.0 ] -} -tracks/2/type = "value" -tracks/2/path = NodePath(".:material:shader_param/bleeding_range_x") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/keys = { -"times": PoolRealArray( 0, 0.3, 0.34 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 2.0, -4.0, -4.0 ] -} -tracks/3/type = "value" -tracks/3/path = NodePath(".:material:shader_param/bleeding_range_y") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/keys = { -"times": PoolRealArray( 0, 0.3, 0.34 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 2.0, -2.0, -2.0 ] -} -tracks/4/type = "value" -tracks/4/path = NodePath(".:material:shader_param/lines_distance") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 3.0 ] -} -tracks/5/type = "value" -tracks/5/path = NodePath(".:material:shader_param/scan_size") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/keys = { -"times": PoolRealArray( 0, 0.3, 0.34 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 3.0, 1.0, 1.0 ] -} -tracks/6/type = "value" -tracks/6/path = NodePath(".:material:shader_param/scanline_alpha") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.8 ] -} -tracks/7/type = "value" -tracks/7/path = NodePath(".:material:shader_param/lines_velocity") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/keys = { -"times": PoolRealArray( 0, 0.3, 0.34 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 20.0, 0.0, 0.0 ] -} - -[sub_resource type="Animation" id=7] -resource_name = "Glitch_Start" -length = 0.22 -step = 0.02 -tracks/0/type = "value" -tracks/0/path = NodePath(".:material:shader_param/BarrelPower") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 0.02, 0.22 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 1.1, 1.15, 1.1 ] -} -tracks/1/type = "value" -tracks/1/path = NodePath(".:material:shader_param/color_bleeding") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/keys = { -"times": PoolRealArray( 0, 0.02, 0.22 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 5.0, 5.0, 2.0 ] -} -tracks/2/type = "value" -tracks/2/path = NodePath(".:material:shader_param/bleeding_range_x") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/keys = { -"times": PoolRealArray( 0, 0.02, 0.22 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -4.0, -4.0, 1.5 ] -} -tracks/3/type = "value" -tracks/3/path = NodePath(".:material:shader_param/bleeding_range_y") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/keys = { -"times": PoolRealArray( 0, 0.02, 0.22 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -1.0, -1.0, 1.5 ] -} -tracks/4/type = "value" -tracks/4/path = NodePath(".:material:shader_param/lines_distance") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/keys = { -"times": PoolRealArray( 0, 0.02, 0.22 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 3.0 ] -} -tracks/5/type = "value" -tracks/5/path = NodePath(".:material:shader_param/scan_size") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/keys = { -"times": PoolRealArray( 0, 0.02, 0.22 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 1.0, 1.0, 2.0 ] -} -tracks/6/type = "value" -tracks/6/path = NodePath(".:material:shader_param/scanline_alpha") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/keys = { -"times": PoolRealArray( 0, 0.02, 0.22 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.9 ] -} -tracks/7/type = "value" -tracks/7/path = NodePath(".:material:shader_param/lines_velocity") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/keys = { -"times": PoolRealArray( 0, 0.02, 0.22 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 40.0 ] -} - -[sub_resource type="Animation" id=5] -length = 0.001 -tracks/0/type = "value" -tracks/0/path = NodePath(".:material:shader_param/BarrelPower") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 1.1 ] -} -tracks/1/type = "value" -tracks/1/path = NodePath(".:material:shader_param/color_bleeding") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 2.0 ] -} -tracks/2/type = "value" -tracks/2/path = NodePath(".:material:shader_param/bleeding_range_x") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 1.5 ] -} -tracks/3/type = "value" -tracks/3/path = NodePath(".:material:shader_param/bleeding_range_y") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 1.5 ] -} -tracks/4/type = "value" -tracks/4/path = NodePath(".:material:shader_param/lines_distance") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 3.0 ] -} -tracks/5/type = "value" -tracks/5/path = NodePath(".:material:shader_param/scan_size") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 2.0 ] -} -tracks/6/type = "value" -tracks/6/path = NodePath(".:material:shader_param/scanline_alpha") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.9 ] -} -tracks/7/type = "value" -tracks/7/path = NodePath(".:material:shader_param/lines_velocity") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 40.0 ] -} - -[node name="CRTCanvasLayer" type="CanvasLayer"] - -[node name="CRTShader" type="ColorRect" parent="."] -material = ExtResource( 2 ) -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 1 ) - -[node name="GlitchAnimation" type="AnimationPlayer" parent="CRTShader"] -anims/Glitch = SubResource( 4 ) -anims/GlitchLoop = SubResource( 6 ) -anims/Glitch_Start = SubResource( 7 ) -anims/RESET = SubResource( 5 ) - -[node name="FrameTexture" type="TextureRect" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -texture = ExtResource( 3 ) -expand = true |