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* Update godot-cpp to tip of 3.2 branch.Fabio Alessandrelli2021-07-021-1/+1
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* Add mac and ios platforms. Fix GDNLibrary.Fabio Alessandrelli2021-07-011-5/+85
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* Merge pull request #24 from rondao/add_android_build_supportFabio Alessandrelli2021-07-011-5/+92
|\ | | | | Add build support for Android
| * Add build support for AndroidRafael Rondao2020-11-071-5/+92
| | | | | | | | | | | | | | | | | | | | | | | | | | To build for Android, use platform=android. ANDROID_NDK_ROOT env variable needs to be defined. By default, it builds for armv7 with Api 18. To build for arm64v8 (or x86, x86_64), use android_arch=arm64v8. 64 bits requires at least Api level 21. If needed, you can change it with android_api_level=XX. Signed-off-by: Rafael Rondao <rafael.rondao@gmail.com>
* | Fix gdns generation with python3.Fabio Alessandrelli2021-05-051-1/+1
|/ | | | Python2 has reached end-of-life.
* Simplify webrtc lib folder structureFabio Alessandrelli2020-01-031-2/+2
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* Use submodule for godot-cppFabio Alessandrelli2020-01-031-12/+7
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* Build script also create gdnlibFabio Alessandrelli2020-01-031-17/+27
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* Small build system improvementFabio Alessandrelli2019-05-161-1/+12
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* Better flagsFabio Alessandrelli2019-04-171-2/+8
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* Refactor SCons build scriptFabio Alessandrelli2019-04-171-16/+28
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* Better output library nameFabio Alessandrelli2019-04-091-3/+6
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* Fix name collision, scons file, final touchesFabio Alessandrelli2019-03-081-2/+2
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* Import GSoC work to WebRTC GDNative implementationBrandon Makin2019-03-081-2/+2
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* Fix mingw cross-buildFabio Alessandrelli2018-08-121-2/+2
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* Add scons build fileFabio Alessandrelli2018-08-121-0/+140