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#include "WebRTCLibPeerConnection.hpp"
using namespace godot_webrtc;
WebRTCLibPeerConnection::GodotSSDO::GodotSSDO(WebRTCLibPeerConnection *parent) {
this->parent = parent;
}
void WebRTCLibPeerConnection::GodotSSDO::OnSuccess(){};
void WebRTCLibPeerConnection::GodotSSDO::OnFailure(const std::string &error){};
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