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/*
* Copyright 2017 WebAssembly Community Group participants
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef wasm_wasm_type_h
#define wasm_wasm_type_h
#include "wasm-features.h"
namespace wasm {
class Type {
uint32_t id;
public:
enum ValueType : uint32_t {
none,
i32,
i64,
f32,
f64,
v128,
anyref,
exnref,
// none means no type, e.g. a block can have no return type. but unreachable
// is different, as it can be "ignored" when doing type checking across
// branches
unreachable
};
Type() = default;
// ValueType can be implicitly upgraded to Type
constexpr Type(ValueType id) : id(id){};
// But converting raw uint32_t is more dangerous, so make it explicit
constexpr explicit Type(uint32_t id) : id(id){};
// (In)equality must be defined for both Type and ValueType because it is
// otherwise ambiguous whether to convert both this and other to int or
// convert other to Type.
bool operator==(const Type& other) { return id == other.id; }
bool operator==(const ValueType& other) { return id == other; }
bool operator!=(const Type& other) { return id != other.id; }
bool operator!=(const ValueType& other) { return id != other; }
// Allows for using Types in switch statements
constexpr operator int() const { return id; }
};
constexpr Type none = Type::none;
constexpr Type i32 = Type::i32;
constexpr Type i64 = Type::i64;
constexpr Type f32 = Type::f32;
constexpr Type f64 = Type::f64;
constexpr Type v128 = Type::v128;
constexpr Type anyref = Type::anyref;
constexpr Type exnref = Type::exnref;
constexpr Type unreachable = Type::unreachable;
const char* printType(Type type);
unsigned getTypeSize(Type type);
FeatureSet getFeatures(Type type);
Type getType(unsigned size, bool float_);
Type getReachableType(Type a, Type b);
bool isConcreteType(Type type);
bool isFloatType(Type type);
bool isIntegerType(Type type);
bool isVectorType(Type type);
bool isReferenceType(Type type);
Type reinterpretType(Type type);
} // namespace wasm
#endif // wasm_wasm_type_h
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