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function asmFunc(global, env) {
var memory = env.memory;
var buffer = memory.buffer;
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var abort = env.abort;
var nan = global.NaN;
var infinity = global.Infinity;
var global$0 = -44;
function $0() {
if ((global$0 >>> 0) / ((HEAP32[0 >> 2] | 0) >>> 0) | 0) {
abort()
}
return 1 | 0;
}
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
return {
"foo": $0
};
}
var memasmFunc = new ArrayBuffer(65536);
var bufferView = new Uint8Array(memasmFunc);
var retasmFunc = asmFunc({
Math,
Int8Array,
Uint8Array,
Int16Array,
Uint16Array,
Int32Array,
Uint32Array,
Float32Array,
Float64Array,
NaN,
Infinity
}, {
abort: function() { throw new Error('abort'); },
memory: { buffer : memasmFunc }
});
export var foo = retasmFunc.foo;
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