Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update the directory structure to make room for additional Godot Android ↵ | Fredia Huya-Kouadio | 2023-07-14 | 19 | -491/+0 |
| | | | | samples besides plugins | ||||
* | Update the directory structure for the Android plugin addon | Fredia Huya-Kouadio | 2023-07-05 | 14 | -18/+48 |
| | | | | | | | | | | | The addon directory now contains two subfolders: - "addons/<plugin_dir>/export": - should contain the editor plugin script and the editor export plugin script. as well as any binaries needed for export - `plugin.cfg` must point to the editor plugin script in this directory - must contain a `.gdignore` file to exclude this directory from the export process - "addons/<plugin_dir>/interface": - optional directory - can contain helper gdscript files used by the project to interface with the functionality exposed by the plugin | ||||
* | Update the 'Hello Signals' Android plugin demo to match the new Godot 4.2 format | Fredia Huya-Kouadio | 2023-07-02 | 13 | -84/+129 |
| | | | | See https://github.com/godotengine/godot/pull/78958 for reference. | ||||
* | Add `HelloSignals` sample project to show how to register and emit signals ↵ | fhuya | 2020-03-27 | 11 | -0/+416 |
with a Godot Android plugin |