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author | Marcelo Costa <> | 2024-01-27 16:16:43 -0300 |
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committer | Marcelo Costa <> | 2024-01-27 16:16:43 -0300 |
commit | 1aa604aca63ede5f97a68a1b20b51d157b3e614d (patch) | |
tree | 9358dbf72f466eff14711a2e1079e55340786449 | |
parent | 7f4fc3b59c286c7c50df43c4f75eab330955e4f3 (diff) | |
parent | 9c2895c0015180b8bb43b8f9173af3f790f890df (diff) | |
download | gamejam-ggj-2024-1aa604aca63ede5f97a68a1b20b51d157b3e614d.tar.gz gamejam-ggj-2024-1aa604aca63ede5f97a68a1b20b51d157b3e614d.tar.bz2 gamejam-ggj-2024-1aa604aca63ede5f97a68a1b20b51d157b3e614d.zip |
Merge branch 'main' of https://github.com/henriquelalves/ggj2024
-rw-r--r-- | game/main.gd | 12 | ||||
-rw-r--r-- | game/main.tscn | 54 | ||||
-rw-r--r-- | game/microgames/flowers_delivery/flowers_delivery.gd | 3 | ||||
-rw-r--r-- | game/shared/scripts/microgame.gd | 24 | ||||
-rw-r--r-- | game/transition/transition.tscn | 200 |
5 files changed, 179 insertions, 114 deletions
diff --git a/game/main.gd b/game/main.gd index 3195392..68f2d3c 100644 --- a/game/main.gd +++ b/game/main.gd @@ -14,6 +14,11 @@ var _microgame_count = 1 func _ready() -> void: + %FadeAnimationPlayer.play("fade_in") + transition.reset() + transition.microgame_fade_out() + await %FadeAnimationPlayer.animation_finished + remove_child(microgame_viewport) transition.microgame_viewport_container.add_child(microgame_viewport) microgame_viewport.offset_bottom = 0 @@ -21,12 +26,8 @@ func _ready() -> void: microgame_viewport.offset_right = 0 microgame_viewport.offset_top = 0 - transition.reset() - while true: if _current_microgame != null: - _current_microgame.process_mode = Node.PROCESS_MODE_DISABLED - await transition.microgame_fade_out() _current_microgame.queue_free() @@ -43,6 +44,9 @@ func _ready() -> void: _current_microgame.process_mode = Node.PROCESS_MODE_INHERIT _won_last_microgame = await _current_microgame.finished + _current_microgame.process_mode = Node.PROCESS_MODE_DISABLED + + await get_tree().create_timer(1.0).timeout _starting = false _microgame_count += 1 diff --git a/game/main.tscn b/game/main.tscn index 055f1d2..29f0699 100644 --- a/game/main.tscn +++ b/game/main.tscn @@ -1,8 +1,44 @@ -[gd_scene load_steps=3 format=3 uid="uid://culqaacu08vye"] +[gd_scene load_steps=6 format=3 uid="uid://culqaacu08vye"] [ext_resource type="Script" path="res://game/main.gd" id="1_i86db"] [ext_resource type="PackedScene" uid="uid://u3g8s4kck61t" path="res://game/transition/transition.tscn" id="2_xhsf2"] +[sub_resource type="Animation" id="Animation_krlic"] +resource_name = "fade_in" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("ColorRect:color") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)] +} + +[sub_resource type="Animation" id="Animation_q2678"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("ColorRect:color") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(0, 0, 0, 1)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_bnwsc"] +_data = { +"RESET": SubResource("Animation_q2678"), +"fade_in": SubResource("Animation_krlic") +} + [node name="Main" type="Node2D"] script = ExtResource("1_i86db") @@ -27,3 +63,19 @@ render_target_update_mode = 4 [node name="MicrogameTimer" type="Timer" parent="."] unique_name_in_owner = true wait_time = 5.0 + +[node name="FadeLayer" type="CanvasLayer" parent="."] + +[node name="ColorRect" type="ColorRect" parent="FadeLayer"] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +color = Color(0, 0, 0, 1) + +[node name="FadeAnimationPlayer" type="AnimationPlayer" parent="FadeLayer"] +unique_name_in_owner = true +libraries = { +"": SubResource("AnimationLibrary_bnwsc") +} diff --git a/game/microgames/flowers_delivery/flowers_delivery.gd b/game/microgames/flowers_delivery/flowers_delivery.gd index e6c25da..79001b1 100644 --- a/game/microgames/flowers_delivery/flowers_delivery.gd +++ b/game/microgames/flowers_delivery/flowers_delivery.gd @@ -2,7 +2,6 @@ extends Microgame # Called when the node enters the scene tree for the first time. -func _ready() -> void: +func _microgame_ready() -> void: await $Timer.timeout finished.emit(true if randf() < 0.5 else false) - print("acabou") diff --git a/game/shared/scripts/microgame.gd b/game/shared/scripts/microgame.gd index 29b63ed..15fbc69 100644 --- a/game/shared/scripts/microgame.gd +++ b/game/shared/scripts/microgame.gd @@ -1,7 +1,29 @@ class_name Microgame extends Node +const MICROGAME_TIMER = 5.0 + +enum MICROGAME_CONTROL {HEAD_ON_KEYBOARD, INVERTED_HAND, ONLY_PINKY} + @export var microgame_name = "" -@export var instruction = "" +@export var microgame_control: MICROGAME_CONTROL +@export var instructions = "" signal finished(won) + + +func _ready(): + var timer = Timer.new() + add_child(timer) + timer.one_shot = true + timer.start(MICROGAME_TIMER) + + timer.timeout.connect(func(): + finished.emit(false) + ) + + _microgame_ready() + + +func _microgame_ready(): + pass diff --git a/game/transition/transition.tscn b/game/transition/transition.tscn index 11b9fb1..d9b7e6c 100644 --- a/game/transition/transition.tscn +++ b/game/transition/transition.tscn @@ -13,105 +13,6 @@ font = ExtResource("2_phg5r") font_size = 80 font_color = Color(0, 0, 0, 1) -[sub_resource type="Animation" id="Animation_hump4"] -length = 0.001 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Foreground/Characters/CharacterAnimation:position") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(338, 305)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Foreground/Characters/CharacterAnimation2:position") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(163, 386)] -} -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("Foreground/Characters/CharacterAnimation3:position") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(820, 306)] -} -tracks/3/type = "value" -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/path = NodePath("Foreground/Characters/CharacterAnimation4:position") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(982, 389)] -} -tracks/4/type = "value" -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/path = NodePath("Foreground/ViewportContainer/ColorRect:color") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Color(1, 1, 1, 1)] -} -tracks/5/type = "value" -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/path = NodePath("Foreground/ViewportContainer:size") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(432, 220)] -} -tracks/6/type = "value" -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/path = NodePath("Foreground/ViewportContainer:position") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(360, 68)] -} -tracks/7/type = "value" -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/path = NodePath("Foreground/MicrogameCountLabel:position") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(511, -116)] -} - [sub_resource type="Animation" id="Animation_67853"] resource_name = "microgame_fade_out" length = 0.5 @@ -282,9 +183,96 @@ tracks/4/keys = { }] } +[sub_resource type="Animation" id="Animation_gf6gi"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Foreground/ViewportContainer/ColorRect:color") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Foreground/ViewportContainer:size") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(432, 220)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Foreground/ViewportContainer:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(360, 68)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Foreground/Characters/CharacterAnimation:position") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(338, 305)] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("Foreground/Characters/CharacterAnimation2:position") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(163, 386)] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Foreground/Characters/CharacterAnimation3:position") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(820, 306)] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Foreground/Characters/CharacterAnimation4:position") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(982, 389)] +} + [sub_resource type="AnimationLibrary" id="AnimationLibrary_en0c8"] _data = { -"RESET": SubResource("Animation_hump4"), +"RESET": SubResource("Animation_gf6gi"), "microgame_fade_out": SubResource("Animation_67853"), "show_microgame_count": SubResource("Animation_8isba"), "win_transition": SubResource("Animation_lm0of") @@ -321,8 +309,8 @@ anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 360.0 offset_top = 68.0 -offset_right = -360.0 -offset_bottom = -360.0 +offset_right = 792.0 +offset_bottom = 288.0 grow_horizontal = 2 grow_vertical = 2 @@ -350,10 +338,10 @@ anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 -offset_left = -65.0 -offset_top = -440.0 -offset_right = 171.0 -offset_bottom = -330.0 +offset_left = 2815.0 +offset_top = 1180.0 +offset_right = 3051.0 +offset_bottom = 1290.0 grow_horizontal = 2 grow_vertical = 2 text = "blabla" |