diff options
Diffstat (limited to 'game/microgames/heart_break/heart_break.gd')
-rw-r--r-- | game/microgames/heart_break/heart_break.gd | 17 |
1 files changed, 4 insertions, 13 deletions
diff --git a/game/microgames/heart_break/heart_break.gd b/game/microgames/heart_break/heart_break.gd index d25afe8..63d7e5d 100644 --- a/game/microgames/heart_break/heart_break.gd +++ b/game/microgames/heart_break/heart_break.gd @@ -1,22 +1,13 @@ extends Microgame -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - func _on_player_heart_body_entered(body): if body is Spiky: disable_player() - ## GameOver - pass + finished.emit(false) + func disable_player(): - $PlayerHeart.get_node("AnimatedSprite2D").play("death") - $PlayerHeart.playerControl = false + $PlayerHeart.get_node("AnimatedSprite2D").play("death") + $PlayerHeart.playerControl = false |